Reynard said:Let's take the common grognard argument that D&D 3.x is a blight upon the gaming world because it destroys role-playing and turns players into munchkins and D&D into a video game/CCG/minis battle game/etc... Bull cocky.
molonel said:I love 3rd Edition D&D, but powergaming is as real now as it ever was in 1st or 2nd Edition.
It's not an illusion.
That is a really silly argument. Essentially, you are saying that each ofl the players should lower themselves to their lowest common denominator to avoid being 'better' than anybody else in the group-- even if that is because the others in the group (or even just one of them!) are too lazy to read their books.green slime said:But they don't. Not everyone will spend a mind-numbing amount of hours trying to tweek out advantages by scouring all the books. Some people actually manage to have a life beyond that of the game.
Banshee16 said:I've got another thread open in this forum regarding my own experiences, and how an unchecked powergamer can damage a gaming group. It's fine if all the players are like that, but throw one in with roleplayers, and it gets messy.
Perhaps the real problem with powergaming is that all gamers have a little bit of powergamer in them, and they just get jealous when they encounter someone who's a lot better at it than they are.Ourph said:The problem with powergaming isn't the effect is has on non-gamist aspects of the game, it the effect is has on gamist aspects of the game when everyone else doesn't want to engage in powergaming on the same level. A powergaming player in a group means that the DM has to become a powergamer to some extent by default, just to keep challenging the player. Players can feel the same burden to "keep up" or feel useless and left out. By providing a rules framework that allows a wide range of "powergame-ability" the D&D rules exacerbate problems in some groups that might be irrelevant with a different set of rules.
rowport said:That is a really silly argument. Essentially, you are saying that each ofl the players should lower themselves to their lowest common denominator to avoid being 'better' than anybody else in the group-- even if that is because the others in the group (or even just one of them!) are too lazy to read their books.
You imply that making an effective character takes "hours" of "scouring all the books" and having no "life beyond that of the game". Frankly, you are just wrong. Maybe *you* are incapable of making effective characters except under such conditions, but that is not generally reflective of most players' experiences that I have witnessed. Put another way, perhaps you define "powergamers" as anybody who can design a more effective character than you can?
Wow. :\
Banshee16 said:Powergaming isn't just about making an effective character....it's about making a 110% optimized character that is built, sometimes using highly improbable combinations of abilities, with the express purpose of "winning"...as in, being the best character in the group, or the most mechanically powerful etc......at the expense of things like character identity. It's how we end up with combat-typhoons that are cardboard cutouts, with no redeeming factor other than that they can do 100+ dmg/round.
I've got another thread open in this forum regarding my own experiences, and how an unchecked powergamer can damage a gaming group. It's fine if all the players are like that, but throw one in with roleplayers, and it gets messy.
I also can't agree with the idea that handwaving is always bad. That's one of the things that Rule 0 is about, and at the end of the day, it's sometimes necessary, particularly in cases where a character has been made in such a manner that it's disruptive to the campaign, or in instances where getting so caught up in a minute rule might slow a game to a crawl over a relatively unimportant part of a game.
Plenty of games exist that are less mechanically complete than D&D, and as long as everyone is on the same playing field, they work fine.
Sometimes I find that 3.x is *too* engineered/designed. It feels *too* openly artificial at points....like that they spent so much effort trying to attain the Holy Grail of balance that they sucked some of the colour out of it.
Ourph said:IMO that's a strawman. The problem with powergaming isn't the effect is has on non-gamist aspects of the game, it the effect is has on gamist aspects of the game when everyone else doesn't want to engage in powergaming on the same level. A powergaming player in a group means that the DM has to become a powergamer to some extent by default, just to keep challenging the player. Players can feel the same burden to "keep up" or feel useless and left out. By providing a rules framework that allows a wide range of "powergame-ability" the D&D rules exacerbate problems in some groups that might be irrelevant with a different set of rules.
....
D&D doesn't have to be all things to all people in order to be a good game. It's not "bull cocky" for some people to point out a design element in the game (i.e. a wide range of character effectiveness dependant upon how much effort a player invests in min/maxing his character) and say "I don't like that. It doesn't work for me and my group.".