The Immortals Handbook

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Hi CRGreathouse mate! :)

CRGreathouse said:
I ran a 40th level character once (just to test the system), a Ftr10/Dwarven Defender30. His damage reduction, between class and feats, was very high -- but it didn't matter very much, as it was still just a small fraction of the total damage he was taking.

That would give him DR 21/- before any feats. If he takes the Damage Reduction feat 3 times thats DR 30/-.

Looking at the NPCs in the ELH theres not one that deals 30 damage with a single hit. Obviously most PCs will, but only just about. Many monsters in the ELH don't even deal 30 points of damage.

CRGreathouse said:
Multispell is good, but without the feat-intensive Automatic Quicken Spell, it's hard to make it useful.

Quickened Greater Teleport (IN)
Quickened Meteor Swarm
Quickened Greater Teleport (OUT)

CRGreathouse said:
Improved Metamagic is most certainly abusable, though; how would you prefer to see it changed?

Ignore altogether most probably.

I dunno, maybe it would work, its been a while since I tested all the feats and I remember that was one of the problem ones.

CRGreathouse said:
As for Armor Skin, I think it's good at +2. You seem to think it's not good enough at +2. What value do you think is fair?

I think +2 is fair.

I just don't think PCs should be able to gain natural armour without their skin becoming 'naturally armoured'.
 

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Hey, UK!

You know, the way you describe the Akashic Memory, it reminds me a bit of the matter springs from the Perry Rhodan universe.

me said:
The Perry Rhodan cosmology mostly consists of the struggle between the Powers of Order and Chaos. The most powerful entities known of each side are the Cosmocrats and the Chaotarchs.
Their genesis is outlined below, using the so-called onion layer model.
The onion-layer model is a model of the evolution of intelligence in the Perry-Rhodan-universe. Thinking about an onion, the innermost layers represent the primordial matter. Nearer to the first layer, there come primitive life forms, such as bacteria, then animals and then intelligent races that have not yet left their home planet. Interplanetar space travel is the next step, then interstellar, and up to intergalactic space travel. Interuniversal travel is rare. The next step is becoming a super-intelligence.

A super-intelligence is often a bodyless being of pure thought that is created from the minds of whole races, controlling several galaxies. These galaxies form the power center(translation?) of the super-intelligence. The primary measure for the power of a super-intelligence, however, is the amount of knowledge and wisdom it has achieved. This allows them to extrapolate current events to almost accurately predict the future.

Super-intelligences are classified as being either positive or negative. This has nothing to do with good or evil, however: Positive super-intelligences form almost symbiotic relationships with the races in their power center, while negative super-intelligences exploit them in a parasitic manner. Ultimately, a super-intellience is drawn to the next layer of the onion. They concentrate the galaxies of their power center into a small spot and merge with them into a matter spring if they are positive, or a matter sink if they are negative.

...

The niveau of matter spring/matter sink is the highest niveau of intelligence that is known in the universe (Cosmocrats and Chaotarch are entities of the multiverse), created in a process similar to the creation of a Black Hole. Few things are known about the workings of these entities. The matter springs create matter with unknown means and "spread it out" in the universe, while the matter sinks are purely destructive: They do not return anything to the universe.

After an unknown span of time, the Matter Springs evolve into beings that, lacking a better word, are called Cosmocrats, while the Matter Sinks evolve into Chaotarchs.

AFAIK, only one Matter Sink and one Matter Spring are commonly known, JARMINTHARA, the Matter Sink, and GOURDEL, the Matter Spring. Both of them can be found in the galaxy Erranternohre, where they have gone due to commands from their respective sides during a battle between Order and Chaos in a nearby galaxy about 3 million years ago.

...

Cosmocrats and Chaotarchs are the most powerful known entities of their respective side, as I have already said. Cosmocrats are said to live "beyond the Matter Springs", whatever this may mean. Their mentality and their goals are virtually inscrutable to mortals, except that they try to influence the Moral Code (which can be said to be some kind of genetic code of the Multiverse), just like their counterparts do. The Cosmocrats apparently strive to achieve some kind of Order and keep it up for all time, while the Chaotarchs want to spread Chaos.

Both Cosmocrats and Chaotarchs act mostly through servants, though on rare occasions, one does manifest it's will within a universe. Known Cosmocratic
servants are the Knights of the Deep, the Servants of Matter, the Seven Mighty Ones with their Spore Ships and the Swarms.
Few Chaotarchic servants are known. The known ones are the Architects, the enigmatic Dark Birthes and the now-destroyed Decalog of Elements, which had it's home in the so-called Negasphere, a place that was in a constant state of "decay" due to a manipulation of the Moral Code.
He, its been so long since I wrote that up. :D


You know, I could have sworn that Improved Multispell had been changed in the revised rules, but it seems to be still the same in the SRD...
 

Upper_Krust said:
Quickened Greater Teleport (IN)
Quickened Meteor Swarm
Quickened Greater Teleport (OUT)

There's still a limit to one free (in this case, quickened) action per round. So this couldn't ever happen. ;) :p
 

Alzrius said:
There's still a limit to one free (in this case, quickened) action per round. So this couldn't ever happen. ;) :p
Unless you're using Multispell, which was actually the base of this tactic. ;)

MULTISPELL [EPIC]
Prerequisites: Quicken Spell, ability to cast 9th-level arcane or divine spells.
Benefit: The character may cast one additional quickened spell in a round.
Special: A character can gain this feat multiple times. Its effects stack.
 
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Upper_Krust said:
Quickened Greater Teleport (IN)
Quickened Meteor Swarm
Quickened Greater Teleport (OUT).

2 11th-level spells, 1 13th-level spell. This would take Quicken Spell, Improved Spellcasting (4), Multispell (2), and Int/Cha 32+ to pull off once/day -- unless you burn your 3 highest-level slots (QGT in a 12th level slot). Minimum level 29 (or more; I'd have to check the prerequisites).

It's just an extention of an existing problem (scry/buff/teleport), only a little harder to resist. Plus, at level 29, what can a single meteor swarm do? :D
 

Actually Take Auto-Quicken a few times and you save one feat requirement and a lot of Int/Cha requirement. Minimum lvl 27 iirc.
(BTW there is no set limit to free actions per turn. Quickened spells are limited but free actions are still at the DM's discretion.)
 

Sledge said:
Actually Take Auto-Quicken a few times and you save one feat requirement and a lot of Int/Cha requirement. Minimum lvl 27 iirc.
(BTW there is no set limit to free actions per turn. Quickened spells are limited but free actions are still at the DM's discretion.)

Yes, but it would take longer to get -- you can't auto-quicken a meteor swarm on 29th level yet.
 

Hey all! :)

For what its worth I don't see myself changing any of the feats (maybe just Improved Metamagic).

Also thanks for posting the Perry Rhodan information Knight Otu mate. I love some of the names used. I think translating from other languages always makes for more unique sounding titles.
 

Always a pleasure, UK.

I know it's hard to tell with so limited information, but do you think there are some similarities between matter springs (and possibly sinks) and the Akashic Memory?

And, is it the Akashic Memory, or an Akashic Memory? ;)
 

Time for more wizard-wheedling, I suppose.

UK, (insert innocent-looking smiling face here), there isn't any chance of you explaining anything about Sidereals, is there? What role they play in the 'grand scheme of things', their CR modifiers, or even the reasoning behind your choice for their name? AFAIK, it's essentially a synonym for 'stellar' -- why use it for the class name for the group after Immortals, etc.

Or, failing that... any news about the typing or website?
 
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