The Immortals Handbook

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I really don't know anything about the copyright things, but with the demodands, there might be a way - they are after all in the 100% OGC Tome of Horrors. (though I seem to remember a thread in the Publishers forum asking a similar thing, and there being no consensus...)
 

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Greetings Krust. I was thinking of altering the Summon Monster spells so that they each summon one creature of up to a certain UK CR value. I was also considering basing Calling/Planar Ally spells to do likewise. Any reccomendations?
 

Hey Baronovan mate! :)

I don't know about the rest of you but its a nightmare trying to get ENWorld to load in the afternoons/early evenings (UK time that is).

Baronovan said:
Hey, U_K. I think #1-3 should be okay.

Well I am going to use Deodand (as CR suggested), just to be on the safe side. But I will mention Altrodaemons and Baernodaemons. I have changed Balrogs to Lelirium.

The only thing left is the Wasting Tower.

Baronovan said:
Should be. The Wasting Tower might be protected (since I've never seen it elsewhere), but Balrog might be open territory for you. Consider the Balrog mech from Battletech (IIRC), the Balrog demon miniature from Ral Partha, Balrog the boxer from Street Fighter II... I doubt all of these were licensed from Tolkien's estate. Now, in the context you want to use it the word might be a bit risky, but I wouldn't think so. Remember that the Balrogs were a breed or a species of demon-beast, not a proper noun. If you were to use the word "Gothmog", then you'd have some trouble. I don't have to ask Chris Tolkien if I can make an "Elf"... I could see "balrog" falling under the same classification, legally.

I think it may be context sensitive in this instance. Not worried now since I have found a suitable replacement though.
 

Thanks to historian, CRGreathouse and Knight Otu for their help.

Hey Anabstercorian mate! :)

Anabstercorian said:
Anabstercorian shovels a puppy in to the furnace. "I've got a whole bag of these! One every day till the book is released! After Christmas, it'll get even worse."

Oi! The Immortals Handbook is for life...not just for christmas. :p
 

Campbell said:
Greetings Krust.

Hey there Campbell! :)

Campbell said:
I was thinking of altering the Summon Monster spells so that they each summon one creature of up to a certain UK CR value. I was also considering basing Calling/Planar Ally spells to do likewise. Any reccomendations?

Well I was thinking that you should be able to summon a single monster of a HD no greater than your caster level.

So spells universally use your minimum level in this regard.

eg. a 9th-level spell could summon a single monster with 17 HD or 2 x 12 HD or 4 x 8 HD.

Is that more help? Or did you really want one using CR and not HD?
 

Upper_Krust said:
Hey there Campbell! :)
Is that more help? Or did you really want one using CR and not HD?
I was thinking of using CR and not HD. In my experience with Planar Ally and Calling spells it seems that certain creatures of a given hit die are favored and when I've checked to see how you rated those creatures, their CRs are almost always nominally higher than their equal HD counterparts.
 


Hey Campbell! :)

Campbell said:
I was thinking of using CR and not HD. In my experience with Planar Ally and Calling spells it seems that certain creatures of a given hit die are favored and when I've checked to see how you rated those creatures, their CRs are almost always nominally higher than their equal HD counterparts.

I definately think Hit Dice is the superior common denominator for summoning.

For monsters 'proper' CRs* are generally about x1.5 the listed WotC CR. I just hate the duality of rating monsters and characters different.

If you use CR instead of HD I would keep the CR equal to the Spellcaster Level, but I don't advocate doing it that way.

*Where CR for Monsters and Characters is equal.
 

So I picked up Warcraft: Shadows & Light today. I think some of you might like it - it's filled with NPCs and greater beings of rather impressive power. It also has the Eternal template, a CR +7/LA +13 alternative to the non-ogc (at the time of the writing) template from D&Dg, and 36 new epic feats. Just for fun, here's the CR spread:

Legendary heroes and villains: 22, 15, 27, 35, 22, 22, 21, 25, 43, 17, 17, 22, 38, 28, 23, 25, 21

Lords of the Burning Legion: 50, 59, 45, 44

Ancients: 54, 44, 52, 44, 92, 62, 52, 52, 42

Dragon Aspects: 30, 32, 34, 30, 30

Elemental Lords: 35, 50, 40, 45

Titans: 30 (non-unique), 28 (non-unique), 71, 77, 70, 73, 65, 74, 73

Other non-unique monsters from the Cosmology chapter: 11, 15, 19, 28, 8

There's also some other epic-related stuff like a few new spells, and some artifacts. Pretty cool all around. :)

--Impeesa--
 

Hey, Impessa... about the spells it offers, how do they work? Do they use the "Epic Spellcasting" rules? Are they level 1-9 spells? Are they level 10+ spells? Are they actually EPIC spells (like: Detonate Mountain, Wither Forest, Charm Nation)?
 

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