A common underlying topic of board discussion seems to be problems with group dynamics. Treasure distribution, rules-lawyering, power-gaming, arguments at table, turning up late or cancelling at the last minute, etc.
All of these can be traced back to how individuals interact with the group.
As someone who, for various reasons, has had to start new groups quite often, I've a zero tolerance policy for any sort of disruptive behaviour. I now usually try and cherry-pick players who I feel will suit my play style. In other words, I create a group dynamic that will be conducive to a fun game.
This has been primarily because, in my experience, not doing so has resulted in a conflicting group dynamic. Which leads to many of the problems that are expressed on these forums daily.
Which leads me to the conclusion that group dynamics, no matter what the RPG being played, should be the most important factor in selecting who it is that plays with you.
I've heard a saying elsewhere that I feel sums this up well, although I have to paraphrase it as I can't recall the exact wording, "If you wouldn't want to have a beer with them outside of gaming, don't game with them."
This, I feel, solves all the other problems you might have with a gaming group. It is the GUT of RPG's.
All of these can be traced back to how individuals interact with the group.
As someone who, for various reasons, has had to start new groups quite often, I've a zero tolerance policy for any sort of disruptive behaviour. I now usually try and cherry-pick players who I feel will suit my play style. In other words, I create a group dynamic that will be conducive to a fun game.
This has been primarily because, in my experience, not doing so has resulted in a conflicting group dynamic. Which leads to many of the problems that are expressed on these forums daily.
Which leads me to the conclusion that group dynamics, no matter what the RPG being played, should be the most important factor in selecting who it is that plays with you.
I've heard a saying elsewhere that I feel sums this up well, although I have to paraphrase it as I can't recall the exact wording, "If you wouldn't want to have a beer with them outside of gaming, don't game with them."
This, I feel, solves all the other problems you might have with a gaming group. It is the GUT of RPG's.