Tony Vargas
Legend
That was not presenting an issue to solve.Add a Str cap, and 'issue' solved.
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That was not presenting an issue to solve.Add a Str cap, and 'issue' solved.
There is no issue to solve.
I think there is, that of Str being nonsense <snip>
The premise is they're equally deadly fighters, tho. So if the game stays simple in how it implements that, it's just down how you visualize it to maintain or destroy your v-tude...I think there is, that of Str being nonsense if it's application is the same across beings of massively different proportion.
there is thatI am all over the idea that STR combining melee to hit and carrying capacity is not a great design choice.
But it is just no "fighty ability." The game specifically differentiates fighting with strength from fighting with dexterity. So strength should mean strength. If it doesn't, get rid of it, and just give characters "fight bonus" or something.The premise is they're equally deadly fighters, tho. So if the game stays simple in how it implements that, it's just down how you visualize it to maintain or destroy your v-tude...
"Kills men by the hundreds. ... with fireballs from his eyes, and bolts of lightning from his arse."How far can you push the boundary when you’ve got a world where dragons fly and breathe fire? Is a warrior who can shoot lightning out of his butt too far?
Case in point below:I think the natural answer would be balanced play. Or at least the notion that PC options have to be roughly balanced against one another. Part of the two biggest debates in D&D (fighter vs wizard in terms of narrative impact and goliath vs halfling in terms of species equality) both have their origins in versimulitude vs balance (a fighter as a mundane character cannot do what a wizard can with magic; a halfling cannot, by virtue of their size, perform the same feats of strength as a goliath. Yet both sets of options demand to be balanced and viable choices for the game to work).
You could make a game with heavy versimulitude that makes halfling an inferior choice, or make magic superior to mundane abilities, but that sacrifices the notion that halfling and goliath or fighter and wizard should be roughly equal choices.I think there is, that of Str being nonsense if it's application is the same across beings of massively different proportion.
I mean we are in a thread regarding verisimilitude, the suspension of disbelief.
That a small child would be a strong man on par with the giants of our own world is a bridge too far, for me.
You could make a game with heavy versimulitude that makes halfling an inferior choice, or make magic superior to mundane abilities, but that sacrifices the notion that halfling and goliath or fighter and wizard should be roughly equal choices.