The Indomitable Fire Forest of Innenotdar

Walking Dad

First Post
Fantalass
Asked to identify anything, Fantalass will happily oblige... but it seems this is outside his current abilities.

[sblock=OOC]

active spell: Mage Armor

---

Fantalass
AC 13 (T12, FF10), HP 17/17, F +1,R+3,W+5


Acid Dart: 7/8 (+5, 1d6+3) (includes Point Blank bonus)
Magic Missle Wand: 18/50 (1d4+1)

Prepared Spells:
DC = 10 + spell level + 3
Cantrips- 3, 1st- 2+1
0: Dancing Light, Detect Magic, Message, Ray of Frost
1: Mage Armor - Color Spray, Mage Armor, Open Slot, Protection from Evil
2: Stone Call - Resist Energy, Pyrotechnics, Open Slot

Effects:

Caty: AC 16 (T14, FF14), HP 8/8, F +2,R+4,W+5 (Imp. Evasion)

[/sblock]
 

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Songdragon

Explorer
"You know..." marda starts, "I believe that Gracenyes might have preserved the elves." And before anyone can shrug off the cleric for seeing her own deities hand in all things, "I feel her power. Remember that Bhurisrava wanted to call on another god. It would appear Gracenyes answered."

With that she nods to Aaron, "That is sound, take the weapon, if need we can return it some day. And let us be off to the mouth of this river."

She places a comfoting hand on Spirit's shoulder, "Come my friend, we should go."

[sblock=Marda's Actions & Stats]Swift Action:
Free Action:
Miscellaneous Actions:
Move Action:
Standard Action:

Dwarven Cleric 3/Fighter 1
http://www.enworld.org/forum/rogues...saga-rg-pathfinder-converted.html#post5285531
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining
[/sblock]
 


Songdragon

Explorer
As the Inquistor looks for clues, Marda asks Gracenyes for her to help guide one of her flock to the answers he is looking for... (use Inspiring Word for a +2 to his check)
 

HolyMan

Thy wounds are healed!
Aaron searhes the area and even with the aid of Graceuns and the others the young inquisitor finds nothing new. The case was broken into and something stolen, but the what and the who are unknown.

"Well it is getting late and we should rest before we venture all the way upriver," Torrent says after the searching.

_____________________________________________

The group starts back up the steps with Gulujak and Barrik in the lead. Suddenly the eidolon's heads each give out a low growl. Barrik looks to see what it is they have spotted and he yells back to the others.

"Hellhound pack!"


OCC: I will roll the groups INIT please add your modifier to it. If you go before the pack please post an action.

EDIT: OK that didn't work I will go for the monsters.
 

Attachments

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HolyMan

Thy wounds are healed!
The pack surges forward as one and slams into Barrik and Gulujak in a mess of fur, tooth, and claw.

Then a gout of fire comes from one of the beasts maw. (Reflex save (DC 14) Gulujak, Barrik, and Spirit to save for half)

[sblock=Status]
Marda 26/27
Gulujak 6/24*
Barrik 23/33*
Spirit 29/29*

* 8 fire damage (4 w/ successful save: Barrik only - no dmg for Spirit and Gulujak) pending[/sblock]

GROUP IS UP
 

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Fangor the Fierce

First Post
"Stay here, don't leave the safety of the stairs" he whispers to Cyrstin, spotting the trouble they now faced.

Aaron doesn't waste time as he moves into a flanking position with Barrik. His swords drives towards the beast between them, hoping to give Barrik the chance to cleave the hellhound down as well. (Move to P9, Attack O9 flanking, move to avoid AoO's)
 

Songdragon

Explorer
Marda steps to one side and brings her axe down on the beast that Aaron just sliced into.

[sblock=Marda's Actions & Stats] Move Action: Move to O8 (5ft step)
Standard Action: Attack with Dwarven Waraxe (miss)
Swift Action:

Free Action:
Miscellaneous Actions:

Dwarven Cleric 3/Fighter 1
http://www.enworld.org/forum/rogues...saga-rg-pathfinder-converted.html#post5285531
Initiative: +1 Perception: +9
Conditions: Indomitability's Boon
AC: 21 (11 touch; 20 flat-footed)
HP: 27 of 27
CMB: +6 CMD: 17 Fort: +5 Ref: +2 Will: +5
In Hand: Dwarven Waraxe +7 (1d10+3, 20/x3)
Spells: (0-level) Create Water, Detect Magic, Mending, Stabilize; (1st level) Bless, Command, Divine Favor(x2). (2nd Level): Grace, Bull's Strength, Bless Weapon (d) (color notes cast)
Channel Energy 4 of 5 uses remaining; Inspiring Word: 5 of 5 uses remaining; Touch of Glory: 5 of 5 uses remaining
[/sblock]
 

Dragonwriter

First Post
"SONNOVA-!" shouts the half-orc as he is swarmed by the pack. He lashes out with his blade, trying to work in tandem with Aaron while Gulujak snarls and bites at the fiery beasts.

Gulujak snaps out with his jaws, trying to bring both hellhounds facing him to the ground.

[sblock=OOC]
Barrik: Attack Hellhound at O9, flanking with Aaron. BTW, is my Shield still active? It had a 4 minute duration, and I don't know how much time we spent down below. If it is still active, my AC is currently 20 (though they still hit my Flat-Footed AC). BTW, Shield Ally is active as long as Barrik and Gulujak are side-by-side, hence Barrik's increased save bonus.
Gulujak: Attack L9 and M10.

Barrik AC 16 (20?) HP 15/33
Summons: Used 0/4
1-lvl spells: used 1/4
2-lvl spells: used 0/2

Gulujak AC 19 HP 3/24
[/sblock]
 

jbear

First Post
As the hound's flames roll harmlessly across Spirit's body, he snatches them up and surrounds himself with them, making the flames his own. Uncomfortable with the closeness of the creatures' viscious snapping jaws he takes a step back drawing his sword. He focuses his mind and calls forth protective magic surrounding himself with an invisible field of force.

[sblock=Actions] Swift Action: Fire Shield with hound's flames; Move Action: Draw Sword and 5ft step to O7; Standard Action: Attempt to cast Mage Armour ... rolling Spell Failure ... Mage Armour active! [/sblock]

[sblock=Spirit's Status]
Elven Rogue 3/Wizard 1
INIT: +3 Perception: +13 (with Alertness from Will; +14 vs Traps)
Conditions: Indomitability's Boon; Fire Shield; Mage Armour
AC: 15 (19) (Touch: 13 Flatfooted: 12 [COLOR="Medium Turquoise"](16)[/COLOR])
HP: 29/29
BAB: +2 CMB: +2 CMD: 15
Fort: +2 Reflex: +7 Will: +3
Speed: 30 ft
Energy Resistance: fire 5
Spell Failure: 10%
In Hand: Elven Curveblade +7 atk; Dmg: 1d10 Crit 18-20/x2 (+2d6 Sneak Attack)
Arrows +1: 46/50
Normal Arrows: 40/40
Spells: (0-level) Resistance, Detect Magic, Daze; (1st level) Gravity Bow, Mage Armour: USED, Burning Hands
Flame Jet: 6 of 6 uses remaining
[/sblock]


[sblock=Spirit's Monkey Familiar: Will]
Monkey (Familiar)
Ape, Monkey CR 1/4
XP 100
N Tiny animal
Init +2; Senses low-light vision; Perception +5
Status: Stand the Heat spell

[sblock=DEFENSE]
AC 16, touch 16, flat-footed 14 (+2 Dex, +2 size, +2 Natural)
hp 14/14
Fort +2, Ref +6, Will +3
[/sblock]
[sblock=OFFENSE]
Speed 30 ft., climb 30 ft.
Melee bite +5 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
[/sblock]
[sblock=STATISTICS]
Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7
[/sblock]
[sblock=Skills]
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5;
Racial Modifiers +8 Acrobatics
[/sblock]
[/sblock]
 
Last edited:

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