The Insane Multispell


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Sure, fire off 200 Meteor Swarms. You will hurt nothing.

While time stopped, the caster can not affect anything in the rest of the world. All they can do is Move, cast spells on themself, and cast spells that will affect an area and are not instantaneous.

You can affect Nothing. Hurt Nothing. Move nothing, except yourself.

Time stop is a nice little spell - but not as powerful as folk are making it to be.
 

Zog said:
Sure, fire off 200 Meteor Swarms. You will hurt nothing.

While time stopped, the caster can not affect anything in the rest of the world. All they can do is Move, cast spells on themself, and cast spells that will affect an area and are not instantaneous.

You can affect Nothing. Hurt Nothing. Move nothing, except yourself.

Time stop is a nice little spell - but not as powerful as folk are making it to be.

No they would all wait until time stop ends then they would all go off.

It is even clarified in ELH.

So if you cast 200 meteor swarms, as soon as TS ends your enemy is toast.

Edit- Ok I've read what the Sage says about Persistent Time Stop. Basically he made another stupid decision that is against the rules. He is wrong. Strictly by the rules time stop is not an isntantaneous spell and does work with persistent spell. So until they errata Time Stop the combo is legal.
 
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Orco42 said:


No they would all wait until time stop ends then they would all go off.

It is even clarified in ELH.

So if you cast 200 meteor swarms, as soon as TS ends your enemy is toast.

Edit- Ok I've read what the Sage says about Persistent Time Stop. Basically he made another stupid decision that is against the rules. He is wrong. Strictly by the rules time stop is not an isntantaneous spell and does work with persistent spell. So until they errata Time Stop the combo is legal.


Do you know anyone who would allow Persistent Times Stop, though!?

As much as I agree with you on the fact that the Sage is wrong (as he has been other times, or at least speculative), I don't think anyone would allow for Persistent Times Stops or ones Empowered 30 times. Would you allow it?
 

-Eä- said:

Do you know anyone who would allow Persistent Times Stop, though!?
I do allow it.

Of course I am the DM. In my game, which is epic levels, the players have learned that they must kill spellcasters as soon as possible.

I know, I am a bastard. ;)
 

You guys really think the Sage is wrong regarding Persistent time stop? I think he's made a perfectly valid interpretation of the spell's interaction with Persistent Spell, and as one of the game designers, should not be ignored.

TS has a duration of "1d4+1 rounds (apparent time)." The key phrase here is "apparent time." The spell's effect is to grant the caster 1d4+1 rounds worth of gratis actions. The actual real-time duration of the spell is Instantaneous. True, the spell description isn't too clear about this, but given the fact that one of the PHB's designers clarified the spell description to remove this lack of clarity, I think his interpretation deserves credence.

BTW, Orco: If you're allowing Persistent TS, there isn't an issue of your players "knowing that they must kill [epic] spellcasters [ASAP]." Your players will never actually encounter an epic spellcaster, because these beings will simply hide in their lairs (or better still, in extradimensional space) and emerge once per day for a period of 24-hour TS rampaging.
 

ruleslawyer said:


BTW, Orco: If you're allowing Persistent TS, there isn't an issue of your players "knowing that they must kill [epic] spellcasters [ASAP]." Your players will never actually encounter an epic spellcaster, because these beings will simply hide in their lairs (or better still, in extradimensional space) and emerge once per day for a period of 24-hour TS rampaging.

Actually we are just getting in converted to 3e. But I have made an NPC with Persistent TS. There are two things that make people think twice before abusing TS too much.

1. They will grow older quite quickly.
2. Elmunchkin would come and "play" while they are Time Stopped.

Edit- I don't think Skip's ruling is unfair (in fact it makes sense) but it is not by the rules. What they sould do is errata TS.

By the way I an just making the NPC to teach the bastards a lesson.
 
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That'll teach them a lesson all right. "Hey look, there's an NPC with powers I don't want you to use. Oh, you lost initiative? You're all dead. Have a nice day."

I wouldn't try this in my game... at least not without a +10 DM Screen Of Protection.
 


I'm of two minds when it comes to timestop.

1. its instantaneous, apparent time, isn't the same thing as actual time, thus rendering it unusable with persistant spell.

2. timestop isn't technically instantaneous, so you could use the persistant spell feat with it. However the persistant spell feat does not extend it to 24 hours of apparent time, but rather 24 hours of real time. Timestop is not dismissable, and if you cast dispel it would only come into affect when timestop ended. Thus leaving the abusive mage to the horrible fate of dying old and alone at the hands of their own spell. Now they could still hang a lot of spells while they where alive, but when timestop ended they might be able to get their spells off, but they would be nothing but a pile of ancient dust that appeared from the companions standpoints between ticks of the clock.
 

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