The Insane Multispell

Oni said:

2. timestop isn't technically instantaneous, so you could use the persistant spell feat with it. However the persistant spell feat does not extend it to 24 hours of apparent time, but rather 24 hours of real time. Timestop is not dismissable, and if you cast dispel it would only come into affect when timestop ended. Thus leaving the abusive mage to the horrible fate of dying old and alone at the hands of their own spell. Now they could still hang a lot of spells while they where alive, but when timestop ended they might be able to get their spells off, but they would be nothing but a pile of ancient dust that appeared from the companions standpoints between ticks of the clock.

That gets my vote
 

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Oni said:
I'm of two minds when it comes to timestop.

1. its instantaneous, apparent time, isn't the same thing as actual time, thus rendering it unusable with persistant spell.

2. timestop isn't technically instantaneous, so you could use the persistant spell feat with it. However the persistant spell feat does not extend it to 24 hours of apparent time, but rather 24 hours of real time. Timestop is not dismissable, and if you cast dispel it would only come into affect when timestop ended. Thus leaving the abusive mage to the horrible fate of dying old and alone at the hands of their own spell. Now they could still hang a lot of spells while they where alive, but when timestop ended they might be able to get their spells off, but they would be nothing but a pile of ancient dust that appeared from the companions standpoints between ticks of the clock.

Youl'd better be a lich, then (-: I think this is one of the best interpretations I have seen! thumbs up... I wonder what a character would do all this time...

This leads to the interesting: How much does a character need to speed up so that it wouldn't be noticed by the onlookers? 100 times, 1000 times, 1 000 000 times?
Could an immortal character get experience? Develop Epic Spells?
 

Heh. Death in D&D is overrated - especially at higher levels. :cool:

See, at the levels where this combo becomes possible, killing your enemy is only half the battle; you'll also have to make them stay dead. ;) And given what spells/items/spell-like abilities their allies might be able to bring to bear (or if they have contingency or similar spells or whatever), this ain't as easy at it looks.
 

-Eä- said:


Youl'd better be a lich, then (-: I think this is one of the best interpretations I have seen! thumbs up... I wonder what a character would do all this time...

This leads to the interesting: How much does a character need to speed up so that it wouldn't be noticed by the onlookers? 100 times, 1000 times, 1 000 000 times?
Could an immortal character get experience? Develop Epic Spells?



Well if I were to really have to do this in a game I would introduce some sort of new monster, a chronol being that would notice the disturbance in the balance of time after a character had been moving super accellerated for a few days of apparent time. The beast would make short work of any mage stupid enough to have trapped themselves in a Persistant timestop because they wouldn't be able to use their magic while timestopped. This would keep them from mucking up my world to much by going insane and seeding the entire planet with destructive spells during their hyper-accelerated life-time. If I was feeling nice the beast would just kill them, so when the timestop ended they could be raised hopefully much wiser for the experience, if I was in a not so nice mood out comes the aging attack. Still the option would be there, on the off chance a high level mage is willing to make a noble sacrifice to lay one some evil or another.
 


This is all pointless speculation. Spells with an instantaneous duration can NEVER be persistant! Time Stop has an instantaneous duration ("apparent time" is just that, "apparent" and doesn't count for persistant spell).
 

LordAO said:
This is all pointless speculation. Spells with an instantaneous duration can NEVER be persistant! Time Stop has an instantaneous duration ("apparent time" is just that, "apparent" and doesn't count for persistant spell).


Pointless perhaps, but fun...Yes!

I was merely saying how I might handle it if it came up in a game I was running. I just thought it was an interesting and not entirely reasonable way of handling that particular question.
 


LordAO said:
This is all pointless speculation. Spells with an instantaneous duration can NEVER be persistant! Time Stop has an instantaneous duration ("apparent time" is just that, "apparent" and doesn't count for persistant spell).

Then whole thing comes down to this.

The duration (as listed in the statistics for the spell) is not instantaneous.

While it is very overpowered it is legal.
 


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