The iPhone Will Kill D&D

Sorry, it was an email bulletin from one of the Graphics magazines I get - already deleted, so I'm unsure which one. Anyway, you can still get the Leopard OS, but it will be for $129 add-on. All new Macs will come preloaded with Windows Vista Premium. I wish I could send you the link, but its gone now. I will check to see if I can find it, or another notice of that info.

GP

Yeah, I really don't think that that information is accurate at all. Apple has a new version of their OS coming out later this year, Snow Leopard. Developers have had their hands on developer versions of since last year.

XP and vista can be installed on Intel Macs, I have Parallels with windows XP running on this mac that I'm typing on right now. Vista actually runs pretty good on the Mac Pro's as well. But coming pre-installed? I think someone is having a bit of fun with you.
 

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As long as D&D continues to become the 4 hour math session with miniature figures that it has in the past 10 years, the electronics will eventually become "neccessary" to many people. This really was not an issue until 3E, IME. 4E has made some things easier, but it's still there.

Although I want to see the virtual table top for example- thats only as a means to access more people/gaming. The laptops, PDFs, character crunchers,and dice rolling programs and similar around the dining room table are something that I frankly never want to experience nor have any desire to use.

Thats just me tho...YMMV , blah blah.
 

I think someone is having a bit of fun with you.


Ah, :o - I found the article discussing the Windows Vista on the Mac... to qualify myself, I was shown the article second hand in print form and the entire article wasn't there when I read it.

I searched online and found it... and.... it was an April Fool's joke - meh.

I feel stupid! :blush:

GP
 

What creativity is there in doing the raw math required to keep track of multiple conditions, modifiers, and bonuses?

Answer?

None.

Role playing could actually flourish when all of the distrctions of keeping tabs of all the various effects of the powers are being totalled out.

Then again, while I think combat can have great action moments, very memorable moments, it's not necessarily the 'root' of role playing. It's usually board gaming.

Now this doesn't mean it's always board gaming. If there's a former ally on the other side, yeah, that can make some dramatic moments but most of them time? chop the orc, kill the giant. It can be great stress relief but the math, espeically in modifiers and conditions, can be very heavy and prone to abuse. That's not necessarily creativity.


The problem with needing/wanting digital assistance is simply if you need computational power to nut things out:
1. You're not doing it so roleplaying no more is a mind exercise but a zoning out exercise (how much more of that do we need). No more will it be the realm of the intelegent.

Why make dnd a computer game? It will always be inadequate. Play to its strengths and don't get confused by the urge to tech up, trend up, top up.. there are better bland channels for witless consumption (mine is xbox, mexicana corn chips and lime juice ice blocks).

Roleplaying is a game of imaginings, the mind is yet to be matched by any app or computer so tying yourself further to inferior technology is senseless.

The claim that having all the externals done for you frees your imagination and creativity is yet to be witnessed in this reality.

The ritual of roleplaying is as fundemental as the game, gadgets come and go be it diceless roleplaying, dice apps or the myriad of other games that have passed with far more perfect mechanics, easy little blast cards etc.
Always they fail as they rule away from the ritual.

Play to the games strengths not away from it and high fantasy and a different flavour of fun/satisfaction will be yours.
 


I would point to the most recent episode of "The Game's the Thing" (episode 54) at: The Game's the Thing for a rather negative testimonial by someone who's tried to use graphical PDF's on the kindle. I have no doubt it's getting there, but, well...not yet for the purposes of a gaming text.
 

There's been talk for a while regarding a touch screen DMs table. They are so expensive now, I don't see the majority of gamers even having access to such technology. Or even the practicality of developing one - I don't see it happening.

That is patently false. Multi-touch tables are being home-brewed, I'm gathering components for one right now. The reason you don't see it happening is because you are uninformed, not because it's impractical.

For less than $500 you can put together the core of a full multi-touch table. Add a projector and you're done. The process is fairly painless once you get hold of the materials.

Want to put less money/effort in, fine go the Wiimote way. Less functionality but cheap enough to be accessible to anyone. Within a year or two it's going to get even easier.

I'm not sure where you got the information that a touch table was 'so expensive', but it's simply not true.
 


How many years have people been predicting the demise of Apple? Get over it.
That reminds me of an article that said that Windows days are over...
Yeah, sure...

Unless (and until) you are talking about direct neural input and interaction, the UI issue remains.
I don't think that changes much. The human brain doesn't get more powerful just because we stick a cable in it. ;)

So what? Part of the nice things about newer technology is that we can make things simpler to use by abstracting more. With greater abstraction tends to come simpler design. Simpler design tends to increase usability. Greater usability generally means more information presented to the untrained user.

No. The opposite is the case. Greater usability means less information is initially available to the user. But it is the information he wants or needs.

To use Apple as an example again - the iPod comes with a simpler design instead of a more complex one. The iPhone is not all that different in that regard, too. It takes away most of the buttons, and replaces it with a touch screen. You only have as much buttons as you need in any given situation.

Microsoft introduced Ribbon UI with the new Office 2007. What you see is a mix of a toolbar and a menu, with most information hidden away from you, the ones you usually need being visible and the ones you sometimes need concealed. Gigantic menus with several of submenus and wizard screen popping up are gone.

No, the trick with usability is restricting the amount of information initially available - never give users more than they chew off. (Because users love to do this - how many of us would, if an interface give the option "Expert Mode" click that option first?)
Of course, the bigger trick is restricting information while still keeping them around somewhere and make them "discoverable". A Sub-Sub-Menu that starts a dialog option is not discoverable.

---

Now, that this is over.

Computers can't replace the table top experience. But they can augment it.

For example, imagine something like the Surface or just any type of multi-touch display as your gaming table (we probably need something bigger than the Surface). With a few touchs, you switch to "gaming mode". The DM puts his cell phone on the table, a small menu appears around the phone. He touches the Icon labeled "Thunderspire Labyrinth". A progress bar labeled "downloading" appears.
In a similar way, the players download their character sheets. While this happens, one of the players is setting up the webcams. Shortly there after, the 5th player comes online, his webcam input displayed on a part of the screen.
The Character Sheets are now displayed before them.
After talking about what happened last session (The players referring to notes that they can look at if they double tap on their character sheet, the DM having his DM notes on his screen.), the DM opens a map that he has prepared at home (or maybe he downloaded it from WotC?).
The game begins. The players already have their minis (stored in their character sheet), the DM loads his minis from the downloaded adventure description, but notices that he forgot to include a monster, so he opens a monster gallery and picks the mini from there.
Finally, initiative is rolled. To roll dice, several methods are possible - just roll the dice as usual (three of the players prefer that) and announce it to the DM, or have the computer roll it by dropping the dice description from the character sheet on a dice roller application (you can enter modifiers manually), and you can use even dice prepared with a special signature so that the table can identify the dice and the position it lands on.
"Miniatures" (actually just graphical representation of monsters) are moved via touch. This map has been configured by WotC 4E Classic Map rules, so it actually knows how to calculate movement and can indicate legal positions and opportunity attacks the moment you touch the positions.
Players can add notes to their character sheet via the online keyboard or by writing it on the sheets with their finger or a pen device.
 

I would point to the most recent episode of "The Game's the Thing" (episode 54) at: The Game's the Thing for a rather negative testimonial by someone who's tried to use graphical PDF's on the kindle. I have no doubt it's getting there, but, well...not yet for the purposes of a gaming text.

Using PDFs (or documents in any other print layout format, as opposed to an eBook format) formatted like standard gaming books (i.e. set up for roughly letter-sized pages) on a device the size of a Kindle or an iPhone isn't going to work well. It's just not possible.
 

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