Iron Sky
Procedurally Generated
Match One: The Sandy Arena, Round 4
The spawn all dead, the Burrower is left alone. That doesn't make it much less dangerous. Despite being burned by Kauldron's holy sanction, it burrows up near Lerrick and Brenwar, biting ineffectually at Lerrick but lashing with its stinging tail and injecting Brenwar with burning poison.
[sblock=Enemy Actions]Burrower: Burrow Up: Burrow down(Close burst 1, -2 mark, -2 Enfeeble): <Take 7 radiant + 3 vulnerable = 10 Radiant from Kauldron's Divine Challenge 11 vs Brenwar's 18 Fort, miss, Stealth 26, Burrow Up(Close burst 1, -2 mark, -2 Enfeeble, +2 CA): Nat1 vs Brenwar, 17 vs Lerrick's 18 Fort, miss. Tail Lash(Reach 2, -2 mark, -2 Enfeeble): : 19 vs Brenwar's 19 Ref, hit, 7 damage and 5 ongoing poison damage(save ends). Bite(Reach 2, -2 Enfeeble, -2 mark): Nat1 vs Lerrick.[/sblock]
[sblock=Combatants]-Party-
Ootah: I20, 32/46hp
Joy: O24, 35/46hp, Inevitable Defeat
Cyr: I27, 3+22/42hp
Gil: G20, 36/36hp
Kauldron: P24, 33/59hp
Artemis: Q24, 3+25/37hp, +1 to hit
Martelai: O21, 5+15/54hp, concealment
Lerrick: P23, 2+22/47hp, +2 defenses, 5 fire damage if start turn adjacent to Burrower
Brenwar: M22, 10+18/65hp, DR3, +1 damage, 2x5 fire damage if start turn adjacent to Burrower
-Enemy-
Burrower Spawn killed: 4
Burrower: Head(N20-P22)-Mid(M27-N28)-Tail(L21), 159/285hp, Vulnerable 3 Radiant, -2 attacks, Divine Challenge(Kauldron), Curse(Martelai)
Burrower: 285hp, AC 23, Fort 25, Ref 20, Will 19. MBA: +13 vs AC, 3d6+5 fire and poison damage and 5 ongoing fire and poison damage(save ends), Miss: 1/2 damage and no ongoing. Burning Sands(Aura 1): The zone is difficult terrain and any creature that enters or starts its turn in the aura takes 5 fire damage. The damage from the auras stacks. Burrower Surprise: The burrower does +1d8 damage when it has CA. Half-burrowed: The burrower is immune to forced movement.
Effect Key: location, hp/max hp, damage related, TenT or TsnT, conditional, save ends, encounter[/sblock]
[sblock=Terrain]Walls: The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason.
Pillars: The pillars in the center are the same DC and can provide cover.
Stairs: The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena. [/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics: 19
Religion: 19
All: 17[/sblock]
The spawn all dead, the Burrower is left alone. That doesn't make it much less dangerous. Despite being burned by Kauldron's holy sanction, it burrows up near Lerrick and Brenwar, biting ineffectually at Lerrick but lashing with its stinging tail and injecting Brenwar with burning poison.
[sblock=Enemy Actions]Burrower: Burrow Up: Burrow down(Close burst 1, -2 mark, -2 Enfeeble): <Take 7 radiant + 3 vulnerable = 10 Radiant from Kauldron's Divine Challenge 11 vs Brenwar's 18 Fort, miss, Stealth 26, Burrow Up(Close burst 1, -2 mark, -2 Enfeeble, +2 CA): Nat1 vs Brenwar, 17 vs Lerrick's 18 Fort, miss. Tail Lash(Reach 2, -2 mark, -2 Enfeeble): : 19 vs Brenwar's 19 Ref, hit, 7 damage and 5 ongoing poison damage(save ends). Bite(Reach 2, -2 Enfeeble, -2 mark): Nat1 vs Lerrick.[/sblock]
[sblock=Combatants]-Party-
Ootah: I20, 32/46hp
Joy: O24, 35/46hp, Inevitable Defeat
Cyr: I27, 3+22/42hp
Gil: G20, 36/36hp
Kauldron: P24, 33/59hp
Artemis: Q24, 3+25/37hp, +1 to hit
Martelai: O21, 5+15/54hp, concealment
Lerrick: P23, 2+22/47hp, +2 defenses, 5 fire damage if start turn adjacent to Burrower
Brenwar: M22, 10+18/65hp, DR3, +1 damage, 2x5 fire damage if start turn adjacent to Burrower
-Enemy-
Burrower Spawn killed: 4
Burrower: Head(N20-P22)-Mid(M27-N28)-Tail(L21), 159/285hp, Vulnerable 3 Radiant, -2 attacks, Divine Challenge(Kauldron), Curse(Martelai)
Burrower: 285hp, AC 23, Fort 25, Ref 20, Will 19. MBA: +13 vs AC, 3d6+5 fire and poison damage and 5 ongoing fire and poison damage(save ends), Miss: 1/2 damage and no ongoing. Burning Sands(Aura 1): The zone is difficult terrain and any creature that enters or starts its turn in the aura takes 5 fire damage. The damage from the auras stacks. Burrower Surprise: The burrower does +1d8 damage when it has CA. Half-burrowed: The burrower is immune to forced movement.
Effect Key: location, hp/max hp, damage related, TenT or TsnT, conditional, save ends, encounter[/sblock]
[sblock=Terrain]Walls: The walls out of the arena are 30 feet tall sheer stone Athletics (Climb) DC 25 if you want to try to escape into the stands for some reason.
Pillars: The pillars in the center are the same DC and can provide cover.
Stairs: The stairs are all difficult terrain. The northern podium area is one square above the rest of the arena. [/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics: 19
Religion: 19
All: 17[/sblock]