Years of training take over, before Gil makes a conscious decision, he's on the ground with his cloak over his head. The scholar springs back to his feet after the initial blasts of fire subside, his orb flashing a brilliant magenta, and the young scholar blurs across the sand leaving a wake behind him.
Artemis, heads up! shouts the wizard, a vial flying from his hand as the words leave his lips.
Spread out! shouts the human raising his orb hand, illusory ice mephits descend on the monstrous creatures harrying them and distracting from their attacks. One of the spawn and the burrower take the brunt of the attack, the mephits cooling the air around them beyond their comfort. Gil scrutinizes the monster, trying to recall bits of information that may be useful in defending himself and the others against the creature.
[sblock=Actions]
Move Orb of Nimble Thoughts
Effect: Shift 5 squares to H24
Minor Healing Infusion (Curative Admixture) Close burst 5
Gil or an ally in the burst (Artemis) @
FourMonos
Effect: Artemis regains HP equal to his surge value +2 (DO NOT SPEND A SURGE), Dante Mephisto Gilgamesh expends a healing infusion created with his hybrid healing infusion class feature. Special: I can only use one of my healing infusions per encounter.
Standard Winged Horde Area burst 2 (enlarged) within 10
Each enemy in burst
10 vs will Burrow Spawn M26 (auto-miss roll of 1, Cast Fortune first roll)
12 vs will Burrow Spawn P25 (miss, Cast Fortune second roll)
23 vs will Burrow Spawn M23 (
HIT, Cast Fortune third roll)
26 vs will Burrower at O21-Q23 (
HIT, rolled)
on a hit: 2 psychic damage, target cannot take opportunity actions until the end of Dante Mephisto Gilgamesh's next turn.
(This may prevent flanking, and grabbing.)
Free action: Use Vulnerability
One creature Gil can see or hear.
Gil succeeds on a monster knowledge check against the target.
If Gil's check result meets or exceeds the Hard DC for the monsters level, he gains a +4 bonus to all defenses against the monsters attacks TENT and a +5 bonus to damage rolls against the monster (unless the monster resists the damage type.). If Gil's check result does not meet, or exceed the hard DC for the monster, he deals half damage to the monster TENT.
Monster Knowledge Check on Burrower Spawn
15 (Does this "hit" @
Iron Sky ?)
FAILS
[/sblock]
[sblock="Readied" Immediate Actions]
Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.
OR
Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy
[/sblock]
[sblock=Ministat]
deals half damage to Burrower Spawn TENT
Gil Human Hybrid Wizard/Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36 bloodied 18, Surges 7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power,
Use Vulnerability, Shadow Step, Moonstride,
Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo
[/sblock]
[sblock=Horrible horrible meta gaming... for everyone, but especially for dimsdale pathfinderq1 ]
If Lerrick goes before Joy, Joy won't be dead when her turn starts, and won't have to roll death saving throws. Thus Joy will be able to help Ootah. Gil just made sure Artemis doesn't die when his turn starts. Cyr is in the same danger Artemis was, if anyone can help by going before Cyr that would keep most of the team able to actually be effective this round.
what a mess, awesome start, HA HA!
Sorry for the horrible horrible meta here...
[/sblock]