The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

OOC: Unless they are all needed, Artie will use one of Lerrick's heals. If needed he can donate a surge for Gil to use. That would put him at 3 instead of 4 remaining surges.


[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status:
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 37/37 Bloodied: 18 Surge value: 9 Surges/day: 4/8
Speed: 5 squares, Languages: Common, Primordial
AP: 0, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

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GM: While you guys are figuring out your heals, roll initiatives for the next round and post or PM me your gmail accounts so I can invite you to the battle Google Docs battle map.

Also just went back and saw that the "settings" for this round are "Brutal, Extreme, No Objectives, Normal". This match is going to be... challenging. Well, technically, the fight you just had was set to "Challenging", this one is brutal.
 

Martelai doesn't use any either. He's at 44/54 and 7/9 so he spends one surge to full (6/9) and can fuel comrade succor or donate a surge. But maybe Kauldron should do the donating with his 10 surges?

Inititative (1d20+4=12)

[MENTION=60965]Iron Sky[/MENTION], you don't really need the mails since you can set the map to "Anyone with the link" access


Does anyone want another set of (bad) Fate rolls? - I promise I'll let you roll your own misery this time :devil:

Also, I could use some Approvals now that we're nearing the end of the adventure.
 
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Ootah's initiative:

edit: Also, there's a good chance Ootah can use Disruptive Strike the first turn (unless he can provoke, or he's unconscious. Or dead. Or dominated. Whatever) so feel free to spend it, specially if one of the healers is attacked.
 
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Cyr quickly brushes himself off, nodding thanks at Lerrick healing
(use second healing word for +15 altough it's half wasted, I don't have surges to spend, but if it's really needed, I can get on without one)

GM: [MENTION=60965]Iron Sky[/MENTION], what's the word on tactics for this one? Also, Neurotic, if no one else takes you up, I'll take it. If you roll low again, I can use Hand of Radiance.

Initiative (1d20+10=30) - I'm going first, no questions :)

[sblock=Cyr Stats]
Deva Invoker Scholar 6
IMMEDIATES:
* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit

* Reaction: Preserver's rebuke - enemy hits bloodied ally

Initiative +10; Senses Passive Insight 23, Passive Perception 24
HP 42/42, Bloodied 21, Surge Value 10+1, Surges 3/7
AC 22; Fortitude 16, Reflex 20, Will 22
STATUS:
Feats:
* Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity
* Superior Implement
* Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area
* Staff Expertise - no OAs for ranged attacks
* Superior Will

(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)
1/1 AP
Saving Throws:
Resist 8 radiant; Resist 8 necrotic
Speed 5

Vanguard's Lightning
Hand of Radiance
Rebuke Undead
Preserver's Rebuke


Blades of Astral Fire
Second Wind
Memory of Thousand Lifetimes
Miraculous Fortune
Falling Leaves
Demand Justice
Use Vulnerability


Silent Malediction
Searing Orb


Staff of the warmage (daily free enlarge spell)
Clearsense powder x 1 (consumable minor)
Iron Skin Belt (daily minor): gain DR 5 TENT

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OOC: May Gil please have one of Kauldron's HS to refresh his Infusion?

Init 10


Gil prepares for the next battle by relaxing, which for him meant hopping and calisthenics. After clearing his mind, he allows himself a smile at defeating the eladrin. Kauldron, you look well armored and full of vitality, have any of that vigor to spare? asks the scholar cryptically.



[sblock=Readied Immediate Actions]


Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.

OR

Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy

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[sblock=Ministat]


Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 34/36 bloodied 18, Surges 3/7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo
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*Kauldron looks up at Gil as he speaks to him.*

Hmm?

*Said with a moment of confusion. He pulls a fresh cigar out of his cigar box that's strapped to his leg. Snapping his gauntletted fingers together he sparks a flash of flame and ignites his cigar. Taking a couple long drags of it, he looks back up to Gil then shrugs.*

Sure I suppose lad. What do I need to do exactly. Give blood or something?

OOC: Sure kauldron can give Gil one of his surges. All cool with me. Be rare for him to use all 8 in one round. Heh.

Kauldron (HP 59/59; Surges 8/12 left)

Oh yeah!! Super fast!! Init 7!!
 

[sblock=initiative 4] 1d20 +3 → [1,3] = (4) Roll Lookup [/sblock]

[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status:
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 37/37 Bloodied: 18 Surge value: 9 Surges/day: 4/8
Speed: 5 squares, Languages: Common, Primordial
AP: 0, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

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