Match Three: Pillars of Doom, Round 1
The dragon roars and swoops in, engulfing Joy and Cyr in a cloud of poisonous gas. It then lashes out at Joy, but is blasted back by radiant blades launched by Cyr and its claws rake the air.
Meanwhile, the Drakes and their riders charge forward, the drake claws digging into the pillars. They lash out at Brenwar and Martelai, landing heavy blows.
GM: | Flying monsters knocked prone are allowed to descent their fly speed before they fall. The monster takes 11 less damage.
Note on the Drakes: they have a climb speed and so can cling to the side of the pillars and essentially can't be knocked down into the mist.
Also, if anyone readies a power, can you tell me what the power is/does. Saves me the time of looking it up.
Blades of Astral Fire(when dragon uses breath weapon): 26 vs Dragon's 19 Reflex, hit, 1d6+7=10 radiant damage and Joy gets +5 AC TenT.
Also: map. | |
[sblock=Enemy Actions]
Dragon: Instinctive action:
Instinctive Flyby(ignoring prone): Fly to K4-L5,
Breath Weapon(Close Blast 5, -2 prone): 22 vs Cyr's 16 Fort, hit, 28 vs Joy's 16 Fort, hit, 13 poison damage and 5 ongoing poison damage and slowed(save ends both) - Aftereffect: slowed(save ends). Stand.
Luring Glare(Charm): 19 vs Gil's 18 Will, hit, slide 3. Gil's save: 10, save, prone.
Claws: 24 vs Joy's 25 AC, miss, 14 vs Joy's 25 AC, miss.
Drake Mount 1: Charge (climb speed prevents falling),
Bite(+1 charge): 26 vs Brenwar's 25 AC, hit, 20 reduced to 19 damage.
Drake Mount 2: Move, Charge (climb speed prevents falling),
Bite(+1 charge): 22 vs Martelai's 20 AC, hit, 19 damage.
♦Drake Mount -
MBA: +10 vs AC, 2d10+5 damage.
Dragonborn 1:
Longsword(+2 mount): 29 vs Brenwar's 25 AC, hit, 19 reduced to 18 damage and Brenwar grants CA(save ends).
Dragonborn 2:
Longsword(+2 mount): 31 vs Martelai's 20 AC, hit, 12 damage and Martelai grants CA(save ends).
♦Dragonborn -
MBA: +10 vs AC, 1d8+9 damage. +2 attack and damage while mounted.
Impetuous Spirit(Immediate Reaction): The Dragonborn makes an MBA against any creature that leaves a square adjacent to it.[/sblock]
[sblock=Current Fog Type]
Fire Fog: 1d6 fire damage + 5 ongoing fire damage.[/sblock]
[sblock=Terrain]
Pillars: The pillars are 20' (4 squares) up. They are DC 15 Athletics to climb (usually climbing rules: roll per move action, 1/2 speed, grant CA, fail by 5 or more is fall). Falling off deals 2d10 damage.
Magic Fog: The fog below does damage to anything that enters and/or starts their turns in it.[/sblock]
[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.
I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.
*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.
*Any skill can be used, as long as the player can provide relevant character action to back up the roll.
Current Skill DCs:
Acrobatics:
19
Arcana:
19
History:
21
Insight:
19
Religion:
19
Streetwise:
19
Others:
17[/sblock]