The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

OOC: Actually I think Lerrick's missing. Should we assume he's around S-11?


Ootah sends two arrows towards the dragon. One bounces on it's thick hide, the other catches it in the left wing, disrupting it's flight and making it plummet towards the pillar.

[sblock=actions]
Minor: quarry Drake Mount 1

Standard action: Clever Shot on dragon, fails by 1. Curses.

Action point standard action: Clever shot again, this time the RBA hits, with +1 to hit bonus from Leraning Bow (since I just missed) damage bonuses for Furious Assault (+W) and Bow expertise (+1, since it's now adjacent to any other creature). As an added benefit it drops prone, which means the since it's flying crashes down suffering 2d10 falling damage. Total damage is 40, which as many as 4 tens. And that's terrible.

Move: shift to current position[/sblock]

[sblock=mini-stats] Ootah Half-Orc Ranger 5
Status:
Initiative: +7, Passive perception: 22, Passive Insight: 15
Defenses: AC: 21, For: 16, Ref: 19, Will: 16
HP: 46/46, Bloodied: 23, Surge value: 11, Surges/day:3/8 Speed: 6 squares
Languages: Common, Giant
AP: 0
Powers:
Twin Strike, Clever Shot
Two Fanged Strike, Disruptive Strike, Invigorating Stride, Furious Assault, Surprise Strike
Skirmish Stance, Flying Steel[/sblock]
 
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Since the opponents came on the other side of the arena, Cyr finds himself in a bind. He' not good with jumping and he doesn't have long range attacks. He confides himself to thinking in advance.

He moves a merest bit and waits for the drakes to make their run. He prepares to call upon angelic squadron with parrying blades to protect his allies, but he would like to hurt dragon born and the drakes.

Therefore he considers the best course and concludes that Brenwar and Martelai are most likely targets.
[MENTION=60965]Iron Sky[/MENTION], what would be konwledge skill for dragonborn and drakes? Arcana? If that is so, what would be target Hard DC? I ask because I know my first roll to be 16 and if that makes it I would use Use Vulnerability.
[sblock=Action]
Move: Q7
Standard: Readied Astral Blades, shoot at one of the two conditions:
a) drakes move within 1 square of each other
or
b) second drake (not drake 2,but whichever moves second) moves trying to attack one of the companions

Ideally, the area would include one of the companions for AC bonus to disrupt the attack :)
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Match Three: Pillars of Doom, Round 1

The dragon roars and swoops in, engulfing Joy and Cyr in a cloud of poisonous gas. It then lashes out at Joy, but is blasted back by radiant blades launched by Cyr and its claws rake the air.

Meanwhile, the Drakes and their riders charge forward, the drake claws digging into the pillars. They lash out at Brenwar and Martelai, landing heavy blows.

GM: Flying monsters knocked prone are allowed to descent their fly speed before they fall. The monster takes 11 less damage.

Note on the Drakes: they have a climb speed and so can cling to the side of the pillars and essentially can't be knocked down into the mist.

Also, if anyone readies a power, can you tell me what the power is/does. Saves me the time of looking it up.

Blades of Astral Fire(when dragon uses breath weapon): 26 vs Dragon's 19 Reflex, hit, 1d6+7=10 radiant damage and Joy gets +5 AC TenT.

Also: map.


[sblock=Enemy Actions]Dragon: Instinctive action: Instinctive Flyby(ignoring prone): Fly to K4-L5, Breath Weapon(Close Blast 5, -2 prone): 22 vs Cyr's 16 Fort, hit, 28 vs Joy's 16 Fort, hit, 13 poison damage and 5 ongoing poison damage and slowed(save ends both) - Aftereffect: slowed(save ends). Stand. Luring Glare(Charm): 19 vs Gil's 18 Will, hit, slide 3. Gil's save: 10, save, prone. Claws: 24 vs Joy's 25 AC, miss, 14 vs Joy's 25 AC, miss.

Drake Mount 1: Charge (climb speed prevents falling), Bite(+1 charge): 26 vs Brenwar's 25 AC, hit, 20 reduced to 19 damage.
Drake Mount 2: Move, Charge (climb speed prevents falling), Bite(+1 charge): 22 vs Martelai's 20 AC, hit, 19 damage.
♦Drake Mount - MBA: +10 vs AC, 2d10+5 damage.

Dragonborn 1: Longsword(+2 mount): 29 vs Brenwar's 25 AC, hit, 19 reduced to 18 damage and Brenwar grants CA(save ends).
Dragonborn 2: Longsword(+2 mount): 31 vs Martelai's 20 AC, hit, 12 damage and Martelai grants CA(save ends).
♦Dragonborn - MBA: +10 vs AC, 1d8+9 damage. +2 attack and damage while mounted. Impetuous Spirit(Immediate Reaction): The Dragonborn makes an MBA against any creature that leaves a square adjacent to it.[/sblock]

[sblock=Current Fog Type]Fire Fog: 1d6 fire damage + 5 ongoing fire damage.[/sblock]

[sblock=Terrain]Pillars: The pillars are 20' (4 squares) up. They are DC 15 Athletics to climb (usually climbing rules: roll per move action, 1/2 speed, grant CA, fail by 5 or more is fall). Falling off deals 2d10 damage.

Magic Fog: The fog below does damage to anything that enters and/or starts their turns in it.[/sblock]

[sblock=Appease the Crowd]*As a minor action, a PC may make a skill check to wow the crowd. If they succeed at the check, they gain +2 to their next d20 roll if they beat the DC, plus +2 per 5 by which they beat the DC. If the check is failed, the PC takes a -2 penalty to their next d20 roll, -2 more per 5 by which they miss the DC.

I.E, if the DC is 15, 1-5 would be -6, 6-10 would be -4, 11-14 would be -2, 15-19 would be +2, etc.

*All skill DCs will start at 15 and each individual skill's DC goes up by 2 per time the skill is used as the crowd gets more jaded. The DCs go up at the end of the round in which they are used. The DCs do not drop between arena rounds.

*Any skill can be used, as long as the player can provide relevant character action to back up the roll.

Current Skill DCs:
Acrobatics: 19
Arcana: 19
History: 21
Insight: 19
Religion: 19
Streetwise
: 19
Others: 17[/sblock]
 

Joy's voice rose in the same eerie keening that her compatriots (and the audience) had heard before. At the dragon's strike, she seemed to stumble, almost falling off the pillar- but she whirled with the blow; the stumble was all an act, calculated to fool the dragon (and the crowd). The move was clumsy, and obvious- it fooled no one; but her sword blow was accurate, and her voice rose from a keening to a shrill shriek, as sharp as thunder, and the dragon winced in anguish...


[sblock= OOC]
>Minor: Appease the crowd (Bluff); 1d20+12= 16 (fail); roll http://invisiblecastle.com/roller/view/3272131/
>Minor: Ardent surge (self); spend a surge for surge +1d6+1= 4; gains +1 to hit until end of next turn (roll included above)
>Standard: Slayer's song attack at dragon; 1d20+11 (+1 ardent surge, -2 appease fail) vs. AC= 26 (hit for 17 damage, and dragon grants CA to Joy snd her allies- save ends) ; roll http://invisiblecastle.com/roller/view/3272140/
>AP:>Standard: Shout of triumph at dragon; 1d20+10 vs. FORT= 20 (18 rolled +2 CA; hits for 7 thunder and push 1, straight back), rolls included above)
>End of round: save vs. slowed/ongoing= 10 (save); roll http://invisiblecastle.com/roller/view/3272145/

>Summary: -5 ongoing= 21, +surge +4= 15= 36 HP; dragon grants CA (save ends) and took 24 total damage; until end of encounter, whenever Joy hits an enemy, that enemy grants CA to Joy and her allies until end of Joy's next turn

>Updated map/stats
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Brenwar staggers under the powerful strikes of the dragon mount and its rider. Bravely standing his ground he relies on the virtue of Palladys to protect him. His goddess reinvigorates the paladin allowing him to temporarily turn the fight in his favor. He dazes the two enemies with stunning prayer to Palladys, then invokes an ancient prayer laying an aura of protection down on the battlefield.
OOC:
Sorry for the very meh hallowed circle, but I feel like I'll need it to deal with these two.


[sblock=Combat Actions]
Start of Turn:
Current HP: 12/65 HP

Turn Actions:
Move Action:
Lay on Hands (Self)
--Brenwar gains 17 HP
--Gains DR 3/- SoNT

Minor Action:
Virtue
--Brenwar spends a surge to gain 17 Temp Hit Points

Standard Action:
Divine Reverence vs. Mount, Divine Reverence vs. Rider (1d20+10=16, 1d20+10=18, 1d8+6=10)
--Both are dazed until Brenwar's EoNT
Action Point:
Hallowed Circle vs. Mount, Hallowed Circle vs. Rider (1d20+12=28, 1d20+12=31, 2d6+6=13)
--Brenwar and all allies gain +1 all defenses in the zone until end of the encounter
End Turn:
HP: 29/65 HP (17 THP)

[/sblock]
[sblock=Mini Stats]
Brenwar – Male Human Paladin 6
PC:Brenwar Holyshield (Rapida) - L4W Wiki

Initiative: +2, Speed: 5 Passive Perception: 16, Passive Insight: 21
AC: 26 (25+1) Fort: 19 (18+1), Reflex: 19(18+1), Will: 21(20+1), Resist: 1/all 3/all
HP: 29/65 (17 TMP), Bloodied: 32 , Surge Value: 17, Surges Left: 2/13

Action Points: 0

Feats of Note:
Whenever Brenwar spends a healing surge, he gains 3 resistance to all damage until the start of his next turn.

Whenever Brenwar uses a power that allows an ally to spend a healing surge or regain hit points as if she had spent a healing surge, that ally can use his healing surge value (17 HP) to determine the number of hit points gained.

OA Basic Melee Attack: +11 Virtuous Strike (Vanguard's Hammer) 1d10+5 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (1/3 Remaining)
Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Censure the Unholy, Divine Reverence, Second Wind
Daily Powers: Majestic Halo, Hallowed Circle
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Ootah rapid fires at the closest drake, dealing just a minor wound.

[sblock=actions]
Ok,a lot of time spent deciding what to do, I finally settle for burning down the drake and the highest I roll is a 4. Also, I can't do math.

immediate reaction: to drake mount 1's charge on Brenwar, fails to hit.
standard action: Two Fanged Strike on drake, first attack has CA and +1 bonus for failing with first shot so it should have been +14 to hit, not +13. Deals 14 damage, counting Quarry which was applied last round. Second attack should have been +13, but rolls a 1 so it's an auto fail.
[/sblock]


[sblock=mini-stats] Ootah Half-Orc Ranger 5
Status:
Initiative: +7, Passive perception: 22, Passive Insight: 15
Defenses: AC: 21, For: 16, Ref: 19, Will: 16
HP: 46/46, Bloodied: 23, Surge value: 11, Surges/day:3/8 Speed: 6 squares
Languages: Common, Giant
AP: 0
Powers:
Twin Strike, Clever Shot
Two Fanged Strike, Disruptive Strike, Invigorating Stride, Furious Assault, Surprise Strike
Skirmish Stance, Flying Steel[/sblock]
 
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Oh frack... marvels Gil as the dragon enters his view, They fly Artemis! the young wizard is so enthralled by the beast he almost wanders off the edge of his pillar! One foot over the edge, Gil fell with a thump onto his rear end, and lay back with a sigh of relief.

Standing back to attention, Gil lifted his hands and each held an orb of solid blue ice. Martelai! DUCK! Throwing one of the magical orbs at a time, high into the air, Gil triggered an eruption of snow and ice! The miniature blizzards buffeted the large drakes, but Martelai managed to stay below the biting winds. One of the dragonborn clenched onto his mount with sturdy resolve, refusing to succumb to the icy storm. The other dragonborn however lost his hold, and plummeted from the freezing attack, into the fire below! A loud thud could be heard, and a crack when he landed as the fire continued to burn him.



[sblock=Actions]

Move stand

Standard Freezing Burst 2 (enlarged) centered at K15 8 squares up (three above pillars)
Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up).
16 vs Reflex dm1 Hit 7 Cold Damage and slide 1 square to L16-M17 (no save needed if they can't fall)
12 vs Reflex dm2 Miss
15 vs Reflex d1 Miss
27 vs Reflex d2 Hit 7 Cold Damage and slide 1 square to G13 makes save and stays mounted


AP Standard Freezing Burst 2 (enlarged) centered at J16 8 squares up (three above pillars)
Should catch the large creatures on the platforms and their riders (5 and 6 squares up), but not the medium size creature (5 squares up).
21 vs Reflex dm1 Hit 7 Cold Damage
23 vs Reflex dm2 Hit 7 Cold Damage and slide 1 square to G14-H15 (no save needed if they can't fall)
26 vs Reflex d1 Hit 7 Cold Damage and slide 1 square to K17 fails save and falls taking 14 damage, also enters the fire fog taking 2 fire damage and ongoing 5 fire damage
18 vs Reflex d2 Hit 7 Cold Damage and slide 1 square to G13 makes save and stays mounted


Demonskin Tattoo activates: Gil resists 5 cold TE of the encounter.

Recap:
dm1 takes 14 damage and is now in L16-M17
dm2 takes 7 damage and is now in G14-H15
d1 takes 23 damage, has ongoing 5 fire, is dismounted and prone in K17
d2 take 14 damage


[/sblock]




[sblock=Readied Immediate Actions]


Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.

OR

Moonstride (Immediate Reaction)
Trigger: When an enemy moves adjacent to Gil.
Effect: Gil becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy

[/sblock]


[sblock=Ministat]


Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 34/36 bloodied 18, Surges 3/7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind: Not Used,
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 0, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart
Action point; Demonskin Tattoo Gil resists 5 cold TE of the encounter
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