The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

GM: [MENTION=82643]CaBaNa[/MENTION], I see you're in the middle of your turn, but just so you know, mounted creatures get a save to avoid being slid off their mount. If they do, they then get to make a save against falling hazardous terrain. Of course, if the mount is on a surface they can't stand on, they don't get the second save.
 

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[MENTION=60965]Iron Sky[/MENTION], I said the trigger is on the last drakes move, which in this case should prevent the hit on Martelai. Leave it as is, healers are more important :) Sorry neurotic. I'm just saying as it may be important to avoid retcons in some other situation.
 

GM: [MENTION=82643]CaBaNa[/MENTION], I see you're in the middle of your turn, but just so you know, mounted creatures get a save to avoid being slid off their mount. If they do, they then get to make a save against falling hazardous terrain. Of course, if the mount is on a surface they can't stand on, they don't get the second save.

OOC: dm1 was in L16-M17 when d1 was dismounted, negating the second save.
 
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OOC: Sorry Rapida, Brenwar will be alone as soon as drake 1 starts his turn :)
MetaVoid, it's for the better really, I couldn't use Delbans Attention otherwise.


Warlock explodes in dark energies as the drake bites into him, part of the shadow flutters over to the drake attacking Brenwar, while other part coalesces into mirror image of the half elf.

Martelai mimics putting on crown and after few gestures with his rod, shadowy crown appears on the drakes head. Small burst of fire singes it, but doesn't appear to do any more damage.

"This will be a quick one, everyone focus on that dragon, I'll take care of the lizards!

Don't kill that one near Brenwar!"


[sblock=Actions]
Interrupt on drake 2 charge: Delban's Deadly Attention on Drake 2 (necrotic damage); extra damage (2d8+8=18, 1d8=4) - target takes 22 necrotic extra damage accounted in map hp

Minor: Curse Drake 1
Standard: Flames of the smoking crown vs Drake 1 Will; fire damage; curse (1d20+10+2+1=27, 1d10+5+1=8, 1d6=3) - drake 1 takes 8 fire damage and 3 curse and 5 ongoing fire (save ends)
(+1 to damage due to CA, I forgot)
At the start of it's turn it is slid 3 adjacent to drake 2 (I16-J17 at the moment). Every enemy adjacent to it takes 5 ongoing fire (save ends)
[MENTION=60965]Iron Sky[/MENTION], what if I slide the mount, does the rider remains on or rolls a saving throw?

Martelai gets +1 AC & Ref TENT

Minor: Mirror Darkly in E9, Martelai is insubstantial TENT

Save vs CA (1d20=10)
[/sblock]


[sblock=Martelai Stats]

AC: 20 Fort: 17 Reflex: 19 Will: 19
HP: 23/54 Surges: 4/9 Surge Value: 13+1
CURSED: drake 1
STATUS: resist 5 necrotic

FEATS
Sacrifice to Caiphon, Improved Fate of the Void, Superior Implement(Accurate Rod)
Rod Expertise, Bloodied Boon


POWERS
Eldritch Blast
Dire Radiance



Knack for Success
Cursebite
Ethereal Stride
Delban's Deadly Attention
Mirror Darkly
Cast Fortune

Blackleaf Gloves Teleport

Decree of Khirad
Flames of the Smoking Crown

Elixir of Will
Armor of Dark Majesty (daily, minor): place your curse on any enemy you can see instead of only closest one
Talon Amulet (daily, minor): until the end of the encounter any creature that hits Martelai in melee takes 1d6 damage
Rod of Avernus: (daily, minor): until the end of the encounter any enemy that ends it's turn adjacent to Martelai takes 5 psychic damage

[/sblock]
 
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I said the trigger is on the last drakes move, which in this case should prevent the hit on Martelai. Leave it as is, healers are more important :) Sorry neurotic. I'm just saying as it may be important to avoid retcons in some other situation.

GM: My bad. I'll read those more carefully in the future. I originally forgot it entirely and then apparently only skimmed when I fixed it.

@Neurotic , the rider moves with the mount, they get a save if you try to slide them off their mount. It would take the 4 damage.
 

"Let's hope they don't get reinforcements!"

shouts Cyr as he blasts the drakes around Brenwar and Martelai, blast larger then seen before. Moments later, blinding bolt flies from his hand, striking the dragon and turning his eyes into blindingly shining orbs.

[sblock=Actions]
d2 and dm2 are hit automatically using 10 and 11 from Fate rolls :)
Free: Warmage staff, enlarge area burst 1 to area burst 2
Standard: Falling Leaves in J17 vs Ref (d1; dm1); radiant damage (1d20+12+2=23, 1d20+12+2=30, 2d8+7=21) - Gil is slid back into the middle N10

if enemy ends its turn adjacent to Cyrs ally he takes additional 5 radiant damage

AP: Blinding Light vs Ref (Green Dragon); radiant damage (1d20+12+2=23, 1d8+7=10) - the dragon is blinded and dazed (save ends) - if/when he saves, use Demand Justice to make it re-roll; Artemis is slid next to the dragon


Move: N/A
Minor: Arcana Check on the dragon(s) (1d20+12=19) any vulnerabilities or hidden abilities?

if the dragon mananges to hit any of the allies, use Preservers Rebuke to gain bonus to hit against it[/sblock]
 

Artemis whistles when the dragons take flight above their heads. He braces himself for the dragon's strike... which never comes. The beast flies over Artemis and attacks Joy with breath and claw.

"Hey! Wormling! Lay off the lady! Plenty of meat on this side of the arena!"

Artemis swings his blade in a circle which seems to burn a whole in the air behind him. With a quick turn and strike, he slams the dragon with his black blade and the beast warps painfully and appears behind him where the hole was a moment before. Watching the claws, he takes a step back from the beast.

"Come and get it worm!"


[sblock=actions]
Standard: Wield the Warp vs. green dragon: 1d20+11+2, 2d10+10 → ([16, 11, 2], [3, 9, 10]) Roll Lookup Hit Fort 28 for 22 damage and dragon teleported to G-H 2-3.
Movement: Shift to H-5.
[/sblock]

[sblock=mini-stats]Atremis Harks- Male Human Hexblade 4
Status:
Initiative: +3, Passive perception: 11, Passive Insight: 16
AC 21/20 For: 15 Ref: 17 Will: 19
HP: 37/37 Bloodied: 18 Surge value: 9 Surges/day: 4/8
Speed: 5 squares, Languages: Common, Primordial
AP: 1, Second Wind: unused

Powers: Resplendent Blade, Eldritch Bolt, Dire Fate
Wield the Warp, Wield the Warp, Heroic Effort, Spectral Fade
Confusion of the Cosmos, Inspiring Word, Ironscar Rod, Lesser Planar Ally

PC:Artemis Harks, Hexblade (FourMonos) - L4W Wiki

[/sblock]
 

*Kauldron looks around the arena then around at all the flying reptiles then around at all the chaos.*

Hmmm....well this isn't good at all. Not in the least I'd say.

*He puts his current cigar out upon his armed wrist. Then pulls out a fresh one from his cigar box that lays strapped to his leg. Placing the cigar with his mouth, he snaps his right hands thumb and index fingers together. Flame ignites upon his index finger, he uses it to light his cigar. Then waves the flame off. He takes a long drag from his cigar and puffs out a couple bellows of smoke. He sighs heavily. Then looks around once again. He pulls out a javelin into his hand then watches the ongoings closely at hand.*

[sblock=Actions]Minor: Draw Javelin

Standard: Total Defense
-Effect: Kauldron gains +2 to All Defenses until the start of his next turn.[/sblock]


[sblock=Kauldron]Kauldron- Male Goblin Paladin 6
Passive Perception: 13, Passive Insight: 13

AC: 31 (Bloodied 30), Fort: 21, Ref: 22, Will: 22

Initiative: +5
Speed: 5

HP: 59/59, Temp HP: 20
Bloodied: 29, Surge Value: 14, Surges left: 8/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Javelin [ ] [ ]
Pure Devotion [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [ ]
Valorous Smite [ ]

Hallowed Circle [X]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ] [ ]
Symbol of Brawn [X]
[/sblock]
 



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