The Kolloseaum: Team Gil's Conscience (DM: Iron Sky, Judge: Luinnar)

*Kauldron grins as he watches the Dragon get slammed and bumper car'ed around the arena. When the moment is right kauldron lunges forwards. His body igniting with Divine radiance. The pyres of madness consuming his entire form. Maddening flames super charge his blades as he drives them true in between the scales of the might beast. The blow causing much of it's blood to spill. Kauldron whirls around for a second passing with his blades though the flailing dragon wing buffets kauldron away from the fight itself. Kauldron regains his footing and stands at the ready for the dragon's passing.*

[sblock=Actions]Free: Student of the Sword
-Effect: Kauldron gains a +1 bonus to his next attack roll. Whether the attack hits or misses, Kauldron marks the Green Dragon until the end of his next turn.

Minor: Channel Divinity: Divine Strength
-Effect: Apply +3 as extra damage on Kauldron's next attack this turn.

Standard: Majestic Halo
-Target: Green Dragon (K9)
-Attack: +16 vs. AC (Hit; 29)
-Damage: 3d8+11 RADIANT damage. (25 RADIANT damage)
-Miss: Half damage. (11 RADIANT damage)
-Effect: Until the end of the encounter, any enemy that starts its turn adjacent to Kauldron is subject to his divine sanction until the end of its turn.

Action Point: Valorous Smite.
-Target: Green Dragon (K9)
-Attack: +15 vs. AC (Miss; 17; Ugh only needed a 4)

Move: Shift to I9[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 6
Passive Perception: 13, Passive Insight: 13

AC: 29 (Bloodied 28), Fort: 19, Ref: 20, Will: 20

Initiative: +5
Speed: 5

HP: 59/59, Temp HP: 0
Bloodied: 29, Surge Value: 14, Surges left: 8/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point [X]
Call to Challenge [ ]
Channel Divinity [X]
Javelin [ ] [ ]
Pure Devotion [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [X]
Valorous Smite [X]

Hallowed Circle [X]
Lay on Hands [ ]
Majestic Halo [X]
Potion of Healing [ ] [ ] [ ] [ ] [ ]
Symbol of Brawn [X]
[/sblock]

[sblock=OOC]Kauldron bloodies the Green Dragon which would let him breath for free. Though since he's dazed, he won't be getting that off. Yay!! Alright for you lot of pushers, pullers, and sliders. Please leave the dragon where he currently stands. He's dazed, blind, and marked by kauldron. With Kauldron shifitng back one this puts him out of the dragon's melee flurry range, and any charges. This means the dragon can only breath on him. If you move him closer or further away he can charge or swing multiple times upon Kauldron.[/sblock]

[sblock=Immediate Interrupt]If the Dragon targets Kauldron with an attack that targets Fort or Will. Kauldron will use Pure Devotion.

Immediate Interrupt: Pure Devotion
-Trigger: Green Dragon attacks Kauldron.
-Effect: Kauldron gains a +4 power bonus to Fortitude and Will until the end of his next turn.[/sblock]
 
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ooc: My bad everyone. I missed the memo about the fog. My intent was to move from place to place on the ground level healing those in need. Had I known about the fog I wouldn't have done the action that I did. Having reread the post I see that the fog info was there the whole time. I just flat out missed it.

[sblock=DM]
I know this is a stretch, but I'll ask anyway. Is there any chance that Lerrick's last move could be null and void? :D We could just say that Lerrick was in a state of shock of the shear size of the foes that she now faces. The penalty for Lerrick begin that she basically skipped the last round, starting this round on the same platform as before.

If not, I understand.
[/sblock]
 

Iron Sky's opinion is: can I retro the move to get a running start or take the brunt of my poor decision and fall into the fog. also, what are the rules for carrying other people during athletic checks? (climbing and jumping)

GM: Retro is fine. Carrying other people is fine, but you need to add weight and the weight of all their gear onto your carrying capacity. Unless you're character has immense strength, you're probably going to be overburdened which makes you slowed.

[MENTION=79956]dimsdale[/MENTION], Since you took about 2 surges of damage, I'll let Lerrick head back just -2 surges(including the second wind one). Think that leaves Lerrick with 1, full health, no status effects back on her pillar.
 


[MENTION=85506]Darksteed[/MENTION], it also allows it to just charge someone else for (fairly minor) damage. You have hit points and surges, maybe you should stay adjacent so it melee attacks you or eats OA?

Also, did you take into account CA and +1 MetaVoid effect (I guess you included your bonus)
 

OOC: Sure it can charge someone else at -7 to attack. Not very good options for it.

Yeppers took everything into account. Base +12 + 1 from Cyr + 2 Combat Advantage. Totaling +15 to hit. Only needed a four rolled a 2 hah!
 

Joy continued to sing as she waved her sword at the dragon.

[sblock= OOC]
>Standard: Misdirected Mark at dragon, 1d20+11 vs. REF (includes CA)= 30 (hits for 10 psychic, dragon is marked by Kauldron, grants CA until end of Joy's next turn); rolls Roll Lookup
>minor: Mjaestic word (self, heals surge +6= 17, now no surges left)
>end of turn: save vs. Slow= 4 (fail), save vs. slow +ongoing= 14 (success); rolls included above

>have an Inspiring Word available, and the minor to use it- looks like Cyr is the only person in range who could use it; does he want it, or should I save it?
[/sblock]
 

OOC: Thanks for the retcon Iron Sky, I'll just move back and get a running start to end up next to Joy in her tower (since dimsdale isn't in the fog anymore, I don't have to pull the rope out)
 

OOC: Thanks for the retcon Iron Sky, I'll just move back and get a running start to end up next to Joy in her tower (since dimsdale isn't in the fog anymore, I don't have to pull the rope out)

ooc: Ditto what FourMonos said. Thank you. Lerrick's action will be posted later on today, after I gorge myself with turkey. :)
 


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