I accidently posted my character in the rouge's gallery thread b4 it was officially approved. *sorry.*
um... here it is.
Teleri Shadow-Song.
Female Moon Elf
PATRON DEITY: Sehanine Moonbow.
CLASS: Fighter 1st/Cleric 1st .
AGE: 110.
ALIGN: CG.
HEIGHT: 6FT.
WGT: 150.
BUILD: Slender, graceful.
EYES: pale gray.
HAIR: black with two white stripes, starting from each temple.
SKIN: cream-colored.
HOME: Silver mountains
STR: 16 (3)
DEX: 17 (3)
CON: 10 (0)
INT: 11
WIS: 15 (2)
CHA: 10
HIT POINTS: 16
ARMOR CLASS: 13
TOUCH: 13
FLATFOOTED: 10
BAB: +1/GRAPPLE: +3
SPEED: base 30’
CARRYING CAPACITY: (light load is 76 lbs or less, medium load is 67-133 lbs or less. Heavy load is 154-230 lbs)
FORT: 4.
REFLEX: 3.
WILL: 4.
INITITIVE: 3.
MELEE/RANGED: 4/4.
SKILLS: 10
Concentration 1
Craft 1
Diplomacy 1
Handle Animal 1
Heal 1
Knowledge history 1
Knowledge religion 1
Knowledge planes 1
Spot +2
Listen +2
Ride 1
Survival 1
FEATS:
Proficient with all simple and martial weapons
Proficient with all armor types and shields including tower shields
Turn undead
Improved turning
Two weapon fighting
RACIAL SKILLS/ABILITIES
Land speed is 30
Immune to sleep based spells
+2 vs. enchantment spells/effects
Low light vision
+2 bonus on listen, search and spot
LANGUAGES
Elvish. Common.
ARMOR CLASS: 13
TOUCH: 13
FLATFOOTED: 10
BACKGROUND:
Teleri's parents were a ranger and druid respectively (both minor nobles). She grew up deeply rooted in wilderness lore and a love of nature. She then naturally became a ranger, following in her father's footsteps. After a few adventures, Teleri had a vision of a full moon surrounded by a bright halo. This led her to a open meadow, deep within a mountain valley. An ancient elvish woman was waiting for her. This woman told her that Sehanine had called her to her service and led her into the mysteries of that religion. Teleri finished her training under the elvish woman and began once again on her adventures.....
APPEARENCE:
Teleri is beautiful, with the finely chiseled features typical of moon elves. Her eyes are pale grey that tend to change color, depending on the light. Her hair is jet black with two white streaks starting from her temples. She normally wears her hair in a single, wrist thick braid that hangs past her waist. She favors the green and gray of a hunting ranger.
DOMAIN: Sun
Once per day she can perform a greater turning. This is like a normal turning except that the undead creatures that would be turned are destroyed instead.
Bonus spell: Endure elements
SPELLS:
0 LVL: Create water. Cure minor wounds. Bless water
1st LVL: Cure light wounds. Detect undead.
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ANIMALS/MOUNTS
LIGHT WARHORSE
(LARGE ANIMAL)
Murnae
HIT DICE: 3d8+9 (22 hp)
INITIATIVE: +1
SPEED: 60 ft. (12 squares)
AC: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
BASE ATTACK/GRAPPLE: +2/+9
ATTACKS: Hoof +4 melee (1d4+3)
FULLL ATTACKS: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1)
SPACE/REACH: 10 ft./5 ft.
SPECIAL QUALITIES:
SAVES: Fort +6, Ref +4, Will +2
ABILITIES: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
SKILLS: Listen +4, Spot +4
FEATS: Endurance, Run
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
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MULE
Large Animal
Monk
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 13, touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof +4 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6
Skills: Listen +6, Spot +6
Feats: Alertness, Endurance
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
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EQUIPMENT
Bit/bridle (1 lbs) = 2gp
Military saddle (30 lbs) = 60gp
Saddle blanket (1 lbs) = 5sp
2 Saddlebags (8 lbs) = 4 gp
1 weeks of iron rations (7 lbs)
Healers kit (1 lbs)
Mess kit (2 lbs)
Cooking kit <several pots/pans> (2 lbs)
Toiletry kit <basic brush, soap, mirror etc> (l lbs)
2 bedrolls/blankets (5 lbs)
2 water-skins (8 lbs)
Holy water 2 vials (2 lbs)
2 sets of explorers outfits (16 lbs)
2 sets of cleric vestments (12 lbs)
Hackamore (1 lbs)
Grooming equipment <brushes, hoof picks etc> (1 lbs)
2 week of feed (140 lbs)
1 week of rations (70 lbs)
Tent (20 lbs)
4 saddlebags (32 lbs)
2 water-skins (8 lbs)
Pack saddle (20 lbs)
Saddle blanket (1lbs)
Crowbar
Silver Holy symbol worn on a thong (0 lbs)
Signet ring (0)
Quiver-Scabbard (1 lbs)
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MASTER WORK STUDDED LEATHER:
Armor/Shield Bonus = +3
Maximum Dex Bonus = +5
Armor Check Penalty = 0
Arcane Spell Failure Chance = 15%
Weight = 20
40 ARROWS
Weight = (6 lbs)
MASTER WORK COMPOSITE LONGBOW
DMG SMALL = 1d6
DMG MEDIUM = 1d8
CRITICAL = x3
RANGE INCRIMENT = 110ft
WGT = 3 lbs
MASTERWORK LONG SWORD/SCABBARD
DMG SMALL = 1d6
DMG MEDIUM = 1d8
CRITICAL = 19-20/x2
WGT = 4lbs
Masterwork short sword (2 lbs)
DMG SMALL =1d4
DMG MEDIUM = 1d6
CRITICAL = 19-20/x2
WGT = 2 lbs
GP 890. SP: 50. CP 50.