The Lamentation of Lolth - OoC III

Majin said:
We are currently tying up loose ends of the 1st adventure and I'd suggest reading through at least the IC thread to catch up on the story. The 1st OOC thread gives details on how to create your character & what the plan is for this long term campaign. Everyone is currently level 2 and almost level 3. Create him as if you would any level 2 character.

Almost lvl 3!!! *begins to do happy dance*
 

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hmmm. i was thinking of a half-celestial or aasimar of some sort..... that would be fun to role-play decently. maybe substituting the protection from evil with cure light wounds or something similar. *scritching head..... here's the concept i have so far.

Teleri Shadow-song
Female High Elf (Half-Celestial)
Fighter 1/Cleric 1
AGE: 100
ALIGN: CG
PATRON DEITY: Sehanine (Moonbow)

HGT: 6FT
WGT: 150
BUILD: slender, deceptively muscular
EYES: pale gray
HAIR: black with two white streaks starting at her temples


i need help with statting her out. she has the following racial bonuses
Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4.
my guess is her heaviest stats would be Str, Wis and con, followed by Dex, Int and cha.

with the following standard elf bonuses (+2 dex, -2 con)

PS: I can't email you. you're email thingie has been disabled. or they won't let me email.... :(
 
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e-mail: timoan(at)comcast.net

Woo. A half-celestial huh? Sorry I had assumed a base clvl 1 race choice. This changes things... If you really want to go with a half-celestial we'll have to change level's dramatically. I can give you a few choices.

First off, to keep things as fair and even for the original players as possible the half-celestial would have to drop in level and have level adjustment experience applied. (Moss accomplished this by effectively creating a 0 level (classless) character to offset some of the extra XP he would need to level to gain the ability to speak faster. You can choose to do this (making you effectively lvl 4 under the XP to next level chart) or go with a level 1 character, making you ECL 5

I will say now that everyone else has 2,788 xp atm. To fix it so as if you were with us to begin with, I will credit you the same amount of XP.

So let me break it down for you.

If you choose a 0 level classless half-celestial:
you'll have 8,788/10,000 XP (6,000 for ECL 4 + credit XP)

If you choose a 1 level (class) half-celestial:
you'll have 12,788/15,000 XP (10,000 for ECL 5 + credit XP)

Sorry I didnt forsee this possibility, but regardless I want to make sure the party is on as even ground by the rules as possible.
 
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I hope so, as if push comes to shove, we may need a character witness who all know will not lie.

Let's just hope it doesn't come to that..:)
 

Oh hell, guys. I'm really sorry. I missed the new thread, so I haven't been posting at all. I apologize. Hopefully I can get a post in soon. Sorry! :\:o
 

Okay, so now the question is whether or not Chastity is with the larger group. I suppose so, given Verbatim's post. ;) I'll post IC with that assumption; let me know if I'm out of line.
 

Kirinke: Was looking at your sheet and was wondering why you posted your regional languages? They are the optional languages your char can learn if his Int is high enough to have bonus languages. With your Int as it is now, you will only start the game with Common and Elvish unless you want to burn 2 skill points to learn another language as you level.

Also, just wanted to make sure you knew that the bonus spells granted to you are prayed for just like the others, and it is one or the other each day. So for her, it would be CLW, Detect Undead + either Faerie Fire or Longstrider (which ever one you thought would be more useful in the upcoming day). Once used, you have to wait to repray for it just like all the other spells.

Also, I hope you don't mind me bumping up your stats to where they should be with you ability modifiers. Both fighters and priests have low skill points per level, and with no Int bonus, it makes the pickings even slimmer. By knowing a little in alot of areas, it is gonna be harder to keep them all going up as you advance. I would recommend finding a few skills that you would like your char to excell in, and weeding the others out, with Majin's blessing of course. That way, you will have a solid base to build on as your char goes up. Again, not trying to pick at you, but want you have the best chances with your char as you go. Below are the skills that needed to be higher due to ability scores.

Heal +3 (ability mod)
Spot +4 (elvish bonus, stat mod)
Listen +4 (elvish bonus, stat mod)
Search+2 (elvish bonus)
Ride +3 (ability mod)
Survival +3 (ability mod)

Hope I don't get ya torqued at me with all this, but just saw a few things and wanted to point them out.
 

Level 3 Edits: +1 to Diplomacy, heal,Knowledge (arcana), Knowledge (religion), Perform (string), Sense Motive, spellcraft; +6 hp; Negotiator Feat; +2 Will save (taking Paragon class)

However, Ayden will not be gaining any new spells this level, but hopefully, we will be able to purchase a wand or potions from the church once we head towards the well. We are saving the town and all..:)
 
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kirinke: Please don't think I'm busting on you, as Majin told me you are still getting your books and what not. At second level, you would have 4 zero level spells, and a base of 2 spells plus your choice of domain spells. That would mean that your spell selection would look like this:

0- 4 of your choice
1- 2 of your choice + either Faerie Fire or Longstrider.

With your bonus granted to you by your Wis score, you would gain an additional 1st level spell of your choice. to make it look like this:

0- 4 of your choice
1- 3 of your choice + either Faerie Fire or Longstrider (for a total of 4 w/one being a domain spell)

Hope this helps clear the spell selection up.
 

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