Thurgon has kept all these thoughts to himself, of course, confiding only in the Lord of Battle. Imagine his shock, then, to learn that Dame Naquel has ridden to the Tower with Lucann in tow - and ostensibly at Thurgon's own order * . What message had been give to the lady **? By whom ***? And what had brought Lucann back to the city?
Upon learning from Dame Naquel of what has passed, Thurgon Communes with Kord and memorises True Seeing and Bless.
He then casts True Seeing:
Thurgon will walk with Dam Naquel to the room where Lucann waits. As Thurgon walks with her he will discuss with her her receipt of the message to arrest Lucann; True Seeing should help him see through to the truth and underlying reality of what she has to say. (Also, I imagine that whoever tricked/ensorcelled her is the one whose attention is attracted by Thurgon's heightened scrutiny of her and her story).
Discern realities: * What should I be on the lookout for? ** Who’s really in control here? *** What here is not what it appears to be?
Armed with whatever knowledge he has gained, Thurgon will then speak with Lucann with True Seeing still activated - is it really him? And what does he know?
We don't yet know in exactly what circumstances she left the Tower on the occasion.
According to her, three days ago Thurgon met with her in The Great Halls of King's Long Dead beneath the King's Mount. Quinn took her down there in secret "as your envoy was to be kept hidden from the light's taint as the king's lack of temperance could not be trusted with the administration of justice" (the bit in quotes is a bit opaque to me - had Quinn kept her hidden in the tombs the whole time?)
Lucann returned to the city to find the gates closd. Dame Naquel was waiting for him, with men of the Iron Tower and a wagon ready. How did she know that Lucann would be there? How does her presence there relate to Quinn taking her into (and hiding her in?) the tombs?
A group of soldiers from the city, led by Master of Arms Dunderman, wanted to stop Lucann and Dame Naquel from leaving. It's not clear to me whether they also were waiting, or whether the guards on the walls alerted them.
@Manbearcat , with these thoughts in mind Thurgon goes to meet with Lucann. I'll deal with that bit in the next post (which also has a slight retcon - I'm hoping the modest retcon is OK, but it was only as I was trying to piece everything together that I got a proper handle on exactly what is going on).
In character:Dame Naquel and Thurgon reach the room where Lucann is imprisoned. At a gesture from Thurgon the guard on duty leaves his post. Thugon invites Dame Naquel to open the door - as she does so, and hence turns away from him, he uses his True Sight to try and see if she has the crystal on her person.
Assuming that Thurgon can also still see the ethereal presence of the Dark Fey with Quinn's eyes, and worried about the possibility that Quinn might be reading his very thoughts, Thurgon first blesses himself - "Oh Lord of Battle, lend me your strength of body and of mind" - and then shouts a command - "Spirit of darkness, begone! The Iron Tower is my home, not yours! Leave in peace those who dwell within it."
Moves:
By my reading of the rules, the Bless spell can't be used to help give an order, as giving an order is not a combat action. But if you are more liberal in your rules interpretation, then Thurgon's spoken blessing will also be a Blessing of himself to help with this mental struggle.
Unfortuately, even if the spell casting is permitted it fails: Cast a (Bless) spell: 2d6 + 1(WIS) -1 (True Seeing) = 6 +0 = 6
Dame Naquel moves to open the door. As you hear the sounds of the locks fall away and you say the words and challenge the dark entity to face you in combat, an unbelievably powerful emotional assault assails you; the kind that would immediately lay low any normal mortal. You feel a bitter coldness but through your divine sight, you sense that this dark entity does not have enmity for this world or you...only your potential intervention in her machinations in her own world. That she will not abide.
The attempt to drive Quinn/the Dark Fey out of the Iron Tower is the giving of an order ("I am the Law"): 2d6 +1(CHA) = 9 +1 = 10. As I read it, you (as GM) have to choose whether the dark presence flees or manifests and attacks, but either way I get +1 forward against the spirit.
If the dark presence attacks then Thurgon calls out:Naquel, in Kord's name open that door! We need Lucann's help here!
The dark recesses of the cell's corners are teeming with shadowy substantiality. Tendrils reach for Lucann and caress him with their malevolence. At the present moment, although he may be cold, he seems unaware of this presence. When you enter, the shadow tendrils, stuff of pure darkness, animate, and fly toward you in attack!
@Manbearcat and @pemerton I'll try to have something up tomorrow. I've been pretty busy with work and have been dealing with some unrelated personal stuff.
@pemerton , I'm sure you guys will remember, but as a matter of routine I'll just say the magic words. Make sure to Mark XP for the 6- earlier.@Manbearcat , @Campbell .
The dark tendrils reach out towards Thurgon, but with his mighty thews he carries on despite their attempts to bind and freeze him. He grabs Dame Naquel and pulls her to safety behind him, while yelling at her "The crystal you carry, that Quinn gave you - throw it to the floor so that I can smash it with my mace!" (Lucann can take care of himself for a moment or two.)
MOVES:
Defy Danger: 2d6 +3 (STR) +1 (carried forward vs spirit) = 5 +4 = 9. Let me know what goes wrong. Assuming that Thurgon is still able to, he will
Defend Dame Naquel: 2d6 +1(CON) = 8+1 = 9 (hold 1 to defend Naquel long enough, hopefully, for her to throw the crystal to the ground).
The d10 damage is 4, so I have 21 hp left.
I didn't know that rule - I haven't read all of the rulebook yet - so thanks for the heads up.I'm sure you guys will remember, but as a matter of routine I'll just say the magic words. Make sure to Mark XP for the 6- earlier.
I wasn't sure if Dame Naquel was under attack yet, but given that she is then absolutely I am spending my Hold:presumably you're spending your 1 hold earned from Defend to:
"Redirect an attack from the thing you defend (Dame Naquel) to yourself."
If that is correct, take (b[2d8], armor applies, and Dame Naquel is unharmed and unhindered in her efforts to extract the orb from her person.
As I said in my earlier post, Lucann can take care of himself for a moment or two!Complication from DD:
As Thurgon bears the brunt of the blow for he and Dame Naquel, the forceful might of the shadowy tendril throws them both out of the door frame and back against the wall of the corridor. The heavy iron door then slams shut!
Thurgon smashes it with his mace. Assuming that that is "Hack & Slash":Dame Naquel looks at Thurgon with a face belying utter befuddlement. She unconsciously starts reaching for belt pouches and then pats her surcoat. When she feels the strange presence, a look of curious recognition consumes her visage. She reaches inside and pulls out a palm-sized, crystal sphere. She holds it away from herself at arms-length, as a child might when holding a foreign creature, and lets it roll out of her hand and onto the floor.
I didn't know that rule - I haven't read all of the rulebook yet - so thanks for the heads up.
As I said in my earlier post, Lucann can take care of himself for a moment or two!
By the way, if I am the Law is needed to get Naquel to act, given her apparent fugue state, here is the move:
2d6+1 = 6+1 = 7. Which hopefully is (just) enough.
Does Dame Naquel have any sort of weapon on her? If so, Thurgon yells at her again "Naquel, smash it! It is the evil here" - and her attempt to smash it gets +1d4 from my Setup Strike ability. If she is unarmed, can you tell me a bit more about what she has or might be ready to hand (eg is there a stone, a pitcher, or something she could pick up?) and I'll think about an alternative instruction.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.