Manbearcat
Legend
@Manbearcat It looks like Lucann has turned into a bit of a dick now that my dice rolls have improved.
How does the saying go? With great power comes great dickery?
Good stuff. I'm thinking End of Session after the conflict following this one or once you get to The Iron Tower (depending on how things go). Whichever comes first. That will give opportunity to run a prologue scene with @pemerton and End of Session xp both of you. Sound good?
I'll update this post with my response this evening. Have to head out.
Once Lucann believes they have made it to a safe point he turns to Dame Naquel. He speaks in a soft, yet challenging tone in elvish: "I know that you wish death and may yet get your wish, but not if I can help it. Death is an easy, airy thing. There is beauty in it. A good death brings with it a sense of nobility, but such notions are human notions. The people's lives are not their own to do what they wish with. We have a freedom to live in ways that neither eladrin or human can, but it is our duty to live. Everyday we must make the choice to truly live, to cast aside our own nobility to protect what we hold dear. As both a human and one of the people you have a unique choice. You can bind your heart to human nobility and embrace death or embrace life and all the spirits of the world."
As Lucann finishes his verbose pontificating on the nature of life and death he turns to see the human chasing after them. He calls out in common to the man: "If you mean to use that weapon I would be careful. I do not wish to see more blood spilled on this day. Your blind lust for glory has led to enough of that. I have a proposal for you - follow me and Dame Naquel into the forest and see what the Lady Sehanine wishes for me to see as I commune with the spirits of nature. If you still believe I am worthy of detainment after that you can arrest me, and I will come peaceably."
To be continued...
now...
As she comes down from her emotional high, Dame Naquel speaks the elven tongue to you as she continues to swivel her head back and take in the loss behind her. Through tired, jerky gasps she says, * "To be heroic is to be courageous enough to die for something. To be an elf is to be courageous enough to live for everything. You have nothing to die for today." She looks back at you and as you pull her along she quickens her pace in kind, plate armor in full protest at the urgency of the movement. "That is what my father would say to me every morning when he would wake me. Perhaps some of his spirit found its way to you when he passed. Lead on."
The rider's horse slows from a charge to a trot as he takes in your words, all the rest of the men far behind busily perusing the battlefield, the lost, and likely the spoils of war. The armored rider pulls up his visor to regard you eye to eye. With your keen sense of nonverbal language, you can easily read his response to your words in the corner of his eyes. You can feel the wheels turning in his mind; "...One man tracks down and brings in the most wanted man in the kingdom by himself...the bards will write stories of it...hells, they'll build a statue of me..." He holsters his cavalry lance on his saddle and draws his longsword. He points it downward at the two of you. ** "Very well. Holster that skinner of yours and we'll take a walk into those trees. But once you've made your peace with your elf Goddess, I'll be leading the two of you out of here, single file, with these around your legs." He opens a saddlebag and taps his sword on the bag, revealing some chain-gang manacles.
When you go into the small copse of trees, you can see that the earth is opened up. The groundcover is extremely shallow and a 10 ft diameter circle opens up into a large depression. 20 ft below is a rushing, underground river, the flow leading precisely in the direction of the Iron Tower. The illusory bird, a gift from the Goddess of love, the moon, and autumn, the patron of trickery and illusions, slammed into the earth like a phoenix in this very spot.
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