Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels

Morrus

Well, that was fun
Staff member
If the brand is supposed to be differentiated, they’re doing a lousy job of it. You also don’t need to include logos in you materials if everyone else refers to it as such.

As I said, I don’t dislike the show, I just had some mild criticism of some aspects of it. I just can’t get on board with the idea that CR isn’t D&D when it boils down to it. Apparently neither can the reviewers.
That's not Critical Role's problem. 🤷
 

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Burnside

Space Jam Confirmed
Supporter
I think anyone who thinks this show isn't, or won't be, associated in the minds of critics, viewers, and the entertainment industry with Dungeons & Dragons is off-base. It clearly will be.

Anyone who thinks it will hurt the Dungeons & Dragons brand by association hasn't been paying attention to Critical Role and Dungeons & Dragons for the past 7 years.

That said, for me personally, the Mendoza line of "the writing is too stupid/weak for me to watch this show" is, like The Witcher on Netflix. Anything with worse writing than The Witcher I'm not gonna watch. The Witcher is juuuuuuust making it into watchable for me. The first two episodes of The Legend of Vox Machina are sub-The Witcher-level writing. The third episode might have crossed The Witcher line - I might need it to watch that one again.
 
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Micah Sweet

Level Up & OSR Enthusiast
I think anyone who thinks this show isn't, or won't be, associated in the minds of critics, viewers, and the entertainment industry with Dungeons & Dragons is off-base. It clearly will be.

Anyone who thinks it will hurt the Dungeons & Dragons brand by association hasn't been paying attention to Critical Role and Dungeons & Dragons for the past 7 years.
Exactly. Its not going to hurt the brand, but thinking the association doesn't exist or is irrelevant would be foolish.
 


Zarithar

Adventurer
From a Reddit post on the CR Reddit which I replied to - basically WotC's messaging and direction seems to be going one way while CR, Rick & Morty D&D, Stranger Things, and just about every other live play streaming show are going another as far as content. Anyway - my reply to the Reddit thread sums up the way I feel and the fact that I am confused by what WotC is doing.

I love it personally. The thing that strikes me about the whole thing - and many D&D streaming shows in general, is how it seems to be going against WotC's messaging and general sanitizing of D&D (for example removing references to brothels in the DMG, shying away from any sort of sexual content etc). It's a weird dichotomy that seems to exist where things like CR show the way D&D is actually played in many cases but WotC is trying so hard not to offend. Sorry for the rambling - I hope some of that made sense!
 


TheSword

Legend
is this any more crude than rick and morty? sex/crude jokes etc. has it hurt the D&D brand-no

did WOTC embrace it-yes

Stranger things-sex, violence with D&D and crude humor-yupp
did WOTC embrace it-yes
did it bring more kids into D&D-clearly

i dont think WOTC is concerned 1 bit
I don’t think anyone is suggesting that the show won’t be a net positive for both CR and D&D.

It was a criticism about unnecessarily pushing a section of otherwise interested folks away by going over the top. It just seems a fair few people who nevertheless think the show is good, feel the frat boy humor was taken too far. I can point to a half-dozen reviews (some linked on this site, that say the same thing)

Is CR impervious to criticism. Do we have to decide to be all in, or is it ok to have a mixed approach?

Some folks, sought to invalidate the criticism of the vulgar elements by saying critical role had nothing to do with the family brand that is D&D which is clearly nonsense. It all just felt unnecessary it would have been just as good without all the ‘effing and jeffing.
 

Zarithar

Adventurer
Say it with me one more time, folks: D&D-inspired, not D&D affiliated.

Criticism should be based on reality.
You can say it all you like without it being true. We have an official setting book put out by WotC. Are you and others forgetting this? CR are literally playing 5th edition D&D...
 


Stalker0

Legend
I think anyone who thinks this show isn't, or won't be, associated in the minds of critics, viewers, and the entertainment industry with Dungeons & Dragons is off-base. It clearly will be.

Anyone who thinks it will hurt the Dungeons & Dragons brand by association hasn't been paying attention to Critical Role and Dungeons & Dragons for the past 7 years.
I think this is a good summary.

Lets face it, there is a reason we are all discussing this in the General Dnd section of Enworld. For many people CR and Dnd are synonymous, heck to many people CR is all they know of dnd. So any CR product is going to reflect on dnd in the minds of some people. There are probably going to be a few parents who see this show and go "hmmm, dnd is not right for my kid", considering the sex and violence.

On balance though, CR has clearly been a major asset to the dnd brand, and for each of those parents who now denies their kid dnd due to the show, there may be another person interested in who picks it up. How the show will ultimately do, and any effect it has on dnd sales, is something we will see over time.

Now personally, I do think the first episode is too crude, or moreso, needlessly crude. I got over it, there are plenty of things to like in the show, but I can admit the humor seems a bit much for what they are going for. The creators might have done that for many reasons, maybe that's exactly how it is in the campaign (I have never watched CR myself), but from a CR newbie watching this for the first time, yeah I didn't see the point other than shock value.
 

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