Critical Role The Legend of Vox Machina: Bawdy, Bloody, and Funny

With The Legend of Vox Machina, Critical Role comes full circle from being voice actors playing D&D (first in a private game, then streaming on Geek & Sundry) to an $11 million Kickstarter for an animated special. That success attracted streaming network interest, which then morphed into a 24-episode animated series where they're voicing their own characters.

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If you've never watched Critical Role Season 1 or read any of the stories, TLoVM the animated series is easy to jump into. Instead of being exposition heavy or thrusting viewers into a lot of world building, it starts with some classic fantasy – especially fantasy RPG – tropes like a drunken bar brawl and mercenaries being killed (a TPK) by a mysterious force. Those scenes are delivered with hefty dose of humor, a bit of blood, and some nudity.

This isn't the '80s Saturday morning Dungeons & Dragons cartoon for kids. While there is gore, it's less than an episode of Invincible and far less than that show's season 1 finale. Similarly, TLoVM has nudity and a bit of sex in the first few episodes, but far less than Game of Thrones.

Vox Machina is an established group at the start of the series, but one that needs money and has a less than stellar reputation. The land of Emon is being ravaged by a mysterious threat. A bit of desperation on both sides leads to the bickering heroes taking the job.

TLoVM is bawdy, bloody, and funny, but it also has heart. The first two episodes tell a complete story with an obvious hook at the end that leads into the rest of the episodes – and a stinger hinting at new threats.

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The animation style has clean lines with some anime influence, but nothing excessively intricate or artsy. At the same, the art direction has style, like a scene that adds interest to the characters walking by showing it through a spider's web dotted with raindrops.

The first episode establishes the eight members of Vox Machina quickly with the following episodes building nicely upon each character's traits. Matthew Mercer voices several of the supporting characters, but in this format he doesn't have to cover all of the NPCs. The guest star talent includes David Tennant, Stephanie Beatriz, Tony Hale. Felica Day is the voice of a bandit.

And if they don't sell a stuffed toy bear version of Trinket at some point, Critical Role is missing out on a merchandise opportunity. TLoVM hits the perfect sweet spot between making Vex's companion bear fierce in battle, amusing when waiting, and adorable the rest of the time.

No critic has been given advance access to the entire first season, let alone all 24 episodes, so it's impossible to say how well the entire story arc plays out, but the first few episodes are entertaining and well made.

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You don't have to be a fan of Critical Role to enjoy The Legend of Vox Machina, but if you're a fan of fantasy adventure, TLoVM might turn you into Critter. The Legend of Vox Machina debuts on Amazon Prime on Friday, January 28, with the first three episodes. Critical Role will be holding watch parties on their Twitch channel at 7pm Tuesdays.
 

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Beth Rimmels

Beth Rimmels

Pretty sure that was at the least the daylight spell (3rd level) not a light cantrip. I took her struggle with it as a sign it was her first time trying to cast it.

Perhaps. But it was not conveyed very well or that a simple light cantrip (as a backup) wouldn't help.

I guess my point is, there's a good series here and it's fun - but they're expecting the audience to fill in too many gaps.
 

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Why didn't he just shoot him through the bars? Why don't they do anything tactically smart? With this much experience, they should. There is plenty of danger without them ignoring their bag of magic items on the cliff edge, letting them fall. Who even doesn't have their magic arrows in their quiver? Or carry the holy water on their person?

I'm not sure I'm going to love this show at any point. I like it fine. Also, I'm not sure I love animation, but I like Castlevania more.... So it isn't just the animation.
 


Someone bent on vengeance enough to engrave his targets' names on his gun probably wants their target to know what's coming for them rather than snipe them out of nowhere.
I mean, I know that's the answer.....I should have just not posted that as an example of not using tactics. I get that it fits the story.
 

Huh. The only 4Eism I'd noticed other than the pantheon is the existence of residuum (the all-purpose magic item-making dust from 4E).

Do you have a source saying Keyleth used Roots of Rescue? I'm genuinely curious if they're going to mine anything else from 4E to use.
It's not official, just observing that the effects where she summons vines to do things math up pretty much 1:1 with those abilities, which don't show up in 5e or Pathfinder, the other systems used for CR1.
 

Why didn't he just shoot him through the bars? Why don't they do anything tactically smart? With this much experience, they should. There is plenty of danger without them ignoring their bag of magic items on the cliff edge, letting them fall. Who even doesn't have their magic arrows in their quiver? Or carry the holy water on their person?

I'm not sure I'm going to love this show at any point. I like it fine. Also, I'm not sure I love animation, but I like Castlevania more.... So it isn't just the animation.
Right -

Thanks to the lack of background/foundation and the pacing, you get this weird combination of experienced super adventurers (at some points) and completely green rookies (at others). It's jarring, a bit difficult to follow and, for me, lessens the enjoyment of the show.

I mean, I'm still watching, and invested enough to complain on a message board, so obviously they don't have to worry about me as a viewer. But I hope they improve on these issues!
 

Also, it's interesting. I wasn't that bothered by Scanlan in the live stream show.

But for this cartoon? I'd be happy if they just stuck him in a cell and left him there!

Except, of course, he's scary effective and a massive boost to the group (when he's not too busy showboating).
 

It seems like the crisis of faith is their lack of good deeds. Killing the dragon probably helped, but at that point in the story Pike was basically attacking the Briarwoods for little reason except Vax on the ground and Percy being insistent. I agree the reason isn't clearly communicated, and that's just my take on things.
 

Right -

Thanks to the lack of background/foundation and the pacing, you get this weird combination of experienced super adventurers (at some points) and completely green rookies (at others). It's jarring, a bit difficult to follow and, for me, lessens the enjoyment of the show.

I mean, I'm still watching, and invested enough to complain on a message board, so obviously they don't have to worry about me as a viewer. But I hope they improve on these issues!
They killed a massive dragon, and can barely handle guards.....who probably haven't fought anyone in years.

How does anyone recognize Percy? He left as a small child.
 

Thanks to the lack of background/foundation and the pacing, you get this weird combination of experienced super adventurers (at some points) and completely green rookies (at others). It's jarring, a bit difficult to follow and, for me, lessens the enjoyment of the show.
Humorously, that feels like D&D sometimes. After they got rid of training times, characters just keep advancing in power and ability regardless if the narrative groundwork is done or not. Some groups put in the groundwork in their games, and others just keep getting stronger for inexplicable reasons. :D
 

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