Hi all,
I was hoping I could get some advice regarding a campaign idea I had and how it might be possible using in-game mechanics.
So I was reading up on various Gods a while ago when I came across Cyric. When I read the section about the book he created, the Cyrinishad, I was intrigued. Basically anyone who reads it cannot stop, and when finished you will believe that Cyric is the one true god above all others. In the lore his plan doesn't work and he ends up going insane after reading it himself.
I wanted to run a campaign centered around a universe in which he did manage to successfully distribute the book. My initial idea was that he would make a pact with a spellcaster of some kind that would help him, and the first order of business is to get the other gods out of the way so that they can't interfere. I was thinking perhaps through the pact, Cyric could help the caster make a demiplane, trick the gods into going there or just summon them directly, and using dimensional anchor in order to trap them on that plane. My concern is, would this be mechanically possible, and if so, how much power would it take? I imagine for full effectiveness the caster would first have to find some sort of power source, because Cyric himself would not be able to provide enough power alone, and all of the gods would have to be trapped at the same time.
The campaign twist is of course that there is one god who avoids getting stuck there. Based on my understanding of the plane anchor concept, Savras forsees this event and before it all goes down, he allies with a spellcaster who uses plane anchor to anchor him to to Faerun, so that he cannot be anchored elsewhere. I figured perhaps the other gods wouldn't believe him, given he's only a demi-god himself and according to the lore most of the other gods look down on him.
Any advice or critique would be much appreciated, as well as suggestions for improvement.
I was hoping I could get some advice regarding a campaign idea I had and how it might be possible using in-game mechanics.
So I was reading up on various Gods a while ago when I came across Cyric. When I read the section about the book he created, the Cyrinishad, I was intrigued. Basically anyone who reads it cannot stop, and when finished you will believe that Cyric is the one true god above all others. In the lore his plan doesn't work and he ends up going insane after reading it himself.
I wanted to run a campaign centered around a universe in which he did manage to successfully distribute the book. My initial idea was that he would make a pact with a spellcaster of some kind that would help him, and the first order of business is to get the other gods out of the way so that they can't interfere. I was thinking perhaps through the pact, Cyric could help the caster make a demiplane, trick the gods into going there or just summon them directly, and using dimensional anchor in order to trap them on that plane. My concern is, would this be mechanically possible, and if so, how much power would it take? I imagine for full effectiveness the caster would first have to find some sort of power source, because Cyric himself would not be able to provide enough power alone, and all of the gods would have to be trapped at the same time.
The campaign twist is of course that there is one god who avoids getting stuck there. Based on my understanding of the plane anchor concept, Savras forsees this event and before it all goes down, he allies with a spellcaster who uses plane anchor to anchor him to to Faerun, so that he cannot be anchored elsewhere. I figured perhaps the other gods wouldn't believe him, given he's only a demi-god himself and according to the lore most of the other gods look down on him.
Any advice or critique would be much appreciated, as well as suggestions for improvement.
