Right, initiative of the enemies to follow. With posting your actions, post any time you like and I will resolve the battle in chunks. Just remember to roll your attack roll/skill check etc with the post. Always roll damage as well just so I can note down the damage if you do hit.
With the rolls these are the initiative orders:
Port: Boarding ships
Kaboom
Ray (F) Claw bots A.W.B
Ray (M)
Alex
Arthur
Starboard:
J.D. Tsuba A.W.B
Ghost Boarding ships
Sarah
Alex Claw bots
Mikhail
Olga
J.D. steps back next to his commanding officer as he notices the Claw bots attacking the ship, in a brief panic he double taps his chest 'reboot!'
His paksis core whirrs even more frantically and the aura around him gets brighter
OOC:
swift action: surge of magic
'Well they are certainly imposing aren’t they! You may need a bit of help captain, here'
At which point at some internal trigger his glowing paksis core shoots out a beam of light from the centre to hit Ghost and Aleksandra in the chest.
OOC:
Passive Spell Action: Nova beam 2d6+6 vs CL:13, gives Ghost and Alex +1 to attribute of your choice, guessing Dex for Ghost, not sure of Alex
After making sure his team are OK, he concentrates for a second on the swirling Vortex he threw up as he left the interior of the ship. It pulses slightly and (hopefully) pulls the nearest Claw bot towards it, further away from the team.
OOC:
Attack action: 2d6+6 vs nearest Claws, pull back to adjacent, While within 2 of the well all creatures have -2 to all m.attack, r.attack and magic attack rolls.
Rey did some quick calculations taking into account the size of the boarding ships, the speed of the robots and logistical concerns as she tried to figure out just how quickly they could deploy reinforcements. Meanwhile her Core was charging up again as she overclocked the core for a moment, the glow on her brother's weapons becoming brighter, adding a little more punch to every shot, banking the rest of the energy to maintain the effect.
OOC:
Use counter tactics to attempt to figure the amount of bad guys on the ships and how quickly they can come attack us (Vs a 5), then Surge of magic then spending 4 mana to Buff Raymond with +2 damage on all attacks leaving me with 4 mana left (CL 12 on the spell)
Alexandra, Having vanished previously, makes her way to one side confident in her stealth generator. She get's hit by the Nova beam and feels her intrinsic ability with her tech get significantly more fluid and capable.
OOC:
I'll take a plus one Int thank you, Assuming that the bots have been hit, I'l move over to the edge on the ship and roll a stealth if need be though at this point I don't think they can actually roll to spot me with the up k 3 version active. Up-keeping the spell takes my regen for the round so I'm still on 6. I'll attack the two bots (if they've been dragged) with my energy rod, blast 3 in 10 with red core.Attack is vs magic defense, dam vs magic armour, dam rolls assuming I get backstabber.
OOC:
In the future I'll do backstabber dice seperately and add after 'relised there's an auto reroll function' so final damage is 22, I then spend a swift to give my holo 2 energy, taking me to 4 mana.
Indeed I'll take the bonus to dex, now I have 6 dex woooo for going outside the alloted attributes XD
After receiving the beam from JD, Ghost's eyes sharpen and reactions speed up.
So this is the power of Paksis
Taking aim Ghost knows what must be done, the AWBs are a problem, so time to disable and focus fire on mikhail's.
OOC:
Sarah won't act this turn, Ghost will inflict weakness on the AWB, targetting arms (y22, x33) and move afterwards to gain a clear LOS on the second AWB once they have been updated on the map
Alexander moves infront of his team, standing between them and the enemy slicer-bots. Grinning, he pounded his fists together, causing sparks to burst from his power-fists, adopting a stoic stance as he waited for the bots to hurl themselves at him.
"Here, and no further, robot scum!"
OOC:
Alexander stands his ground, and would move to engage any melee troopers that actually got in range to hit any of his team; while staying in cover range of my squad if possible. I'll roll my two attacks just in case they're needed, and an extra D6 for my paladin's cover-damage-reducing system
J.D pulls in the closest claw robot to the gravity well. The two A.W.B fire a shot each. One towards the ship, the other towards Ghost and J.D. Tsuba. The shot that goes for the ship hits it causing further damage. The one going for Ghost and J.D Tsuba veers of course and damages the airlock.
Ghost in retaliation fires off a shot at one of the A.W.B disabling it's gun from firing.
The boarding ship then unleashes a full broadside of suppressing fire.
OOC:
Everyone on the Starboard side make a bravery check (except Mikhail), failing means on round two you may not move and you fall prone going to ground.
Aleksandra pools together some of the paksis energy and fires it off hitting both claw bots near the gravity well.
Three of the claw bots gather up and charge forward towards the group. One doesn't manage to reach the group, one slams into Aleksandra the other charges forward and goes for J.D.Tsuba.
OOC:
Damage against Aleksandra, column: 2
Damage against J.D. Tsuba, column: 3