The Boarding vessel unloads a further two claw bots and one A.W.B which start flying into position.
Kaboom starts flying off into space after one of the A.W.B, Rey figures by the outlying devices on the ship. That it can possibly do one of three things, fire off a broadside, send up to 5 additional robots out or fire what looks like a grappling line. The three closest claw bots charge forward, two going for Raymond and one going for Rey.
One of the A.W.B fires off a shot towards Alex and Arthur, the other fires off a shot towards the ship. The one going towards the ship hits it square on, whereas the one going for Alex and Arthur takes an unpredicted turn and blows up next to the twins and the claw robots damaging all of them.
OOC:
Damage against Raymond columns in order: 2, 3, 1
Damage against Rey, columns in order: 1, 6
When Alex no doubts covers any of these attacks, they go to the same columns if they were hit.
Question, what does 'advantage on skill check' mean with regards to the advanced skill equipment, I ask because I have mine set to bravery and not sure what difference that makes
if its ok to do so, spend the 2 fate points needed to put me ahead of the claw bots in initiative. We're going to get blasted to smithereens if I don't.I tried posting this last night but ENWorld was down. if not, I can take the same action in my original initiative slot as I'd be doing the same things regardless.
Raymond took note as Misha began to glow, he was all too familiar with this particular maneuver. He took a moment to concentrate as the braces on his suit fortified themselves, almost bolting -him- to the ground, just like Misha. He slammed down on the firing pin, other hand aiming his beloved machine gun.
"Eat lead, suckers! I'm runnin' it hot Rey, stand back!"
He hailed the incoming robots with bullets, a delightful welcoming gift courtesy of RayRay Enterprises.
OOC:
Swift action: Brace for fire so I can ignore rapid shot defense bonus.
Swift action: Trigger Run it hot to give machine gun ROF+2.
Using Rey's chain lightning buff, target the enemy closest to us.(x17,y19)
Main action:
Rapid Fire: Maximum 5 shots, going from Enemy (x15,y19) to (x13,y20) to (x12,y10) stopping once each one is dead.
addendum for clarity : attack roll 3 is 15 due to accuracy reroll.
Attack post is done earlier up, along with my barrier protection and Hoppen-gar. This is a post to keep one up to date with my DMG
Alexander moved with a speed that belied his size as the claw bots decended upon his squad. Lightning cracking from his enhanced exoskeleton, he battered away blows that would have instead fallen on his comrades, parrying the sharp blades with the re-enforced plates of his paladin suit. Still, as soon as he gets a chance, he pursues the offensive, smashing his fists into the mechanical monstrosities as they bore down on the Mourissette's, his moves almost like water as he let the enemies attack fuel his defence, using their own strengths against them as explosive impacts detonate around him.
OOC:
My effective armour versus anything covered is 15 this round, which means I take 1 damage from covering Ray, and 1 from covering Rey.
Mikhail saw ghosts stealth field failing to hide him and attackers turning to engage him.
Not this time!
Mikhail blasted the engines into overdrive, engaging thrusters his tank left the embrace of Wanderers gravitational pull, flying towards the enemy in the distance at ramming speed with Mikhail standing on top of it with bayonet drawn.
Resolving port side till end of round. Alex, you also take some damage from the rocket that came their way, 2 hits of power 23. So take a further 16 damage.
Raymond pumps two of the robots full of lead with their hits being rebounded to a third through Rey's Paksis effects. Two of the claw robots go down, the final one looking a little battered.
Alexander then comes in to the last one smashing his fist home and planting a barrier on himself. His single punch that did damage though was not enough to destroy the last standing robot.
OOC:
Alex also now gains 8 barrier boxes.
Arthur fires a rocket off at one of the A.W.B hits it and damages it. Kaboom in hot pursuit.
Mikhail stages a valiant charge, drawing his knife and plunging it into a very confused A.W.B.
At about this time you hear on your comms Ezra talking for the first time.
Ezra here, doing good out there. There is signs of another boarding vessel approaching though if Bart's plan goes through it shouldn't be a problem. There is also a blip on the radar of an unknown relatively small craft heading for us at a very high velocity. On scanners it doesn't look similar to any of the ships or robots currently in this fight. Hailing it has only been met with a strange song in return. Bart says we should be ready to high tail it out of here soon.
OOC:
End of Round 1, back to the top of actions. Keep on posting. Also check the campaign threads.