I'd just like to say "thanks" to Ari for his work on this one. It's a great blast of nostalgia for an old-timer like myself who both played and DM'ed the Lost Caverns (more than once, on both accounts) back in the heady days of 1e.
Big props for the expanded back-story and the nifty encounters in Chapter 1. The Cauchimera is fantastic, and the depraved gnomes are a riot.
On the converse side, I'd like to echo a few comments already made about Chapter 2 (...and I'll follow your suggestion and try to post them on the Wizards' boards as well).
1) Editing: The dungeon delve format is a major annoyance to me personally. The most useful thing about it is the more detailed maps for the encounter, showing positioning of creatures and special features. The simple enlargement of the 10'-grid map doesn't provide that.
2) Concept: The old S4 module, like most modules in those days, threw a mish-mash of creatures together in an enclosed ecosystem with no real rhyme or reason. I guess one of the reasons I remember it so fondly was that everything was new and amazing back then. Nobody had heard of dao, pech, marids, fomorian giants, chasme demons, mobats, crysmals, behirs, or any of the literally dozens of new monsters introduced by the module. But these days, I can't help but feel that we've got a little past that. I was (personally) sort of hoping for a 3e update where there wasn't a combat encounter in nearly every room... where the creature list was a little less "grab-something-from-every-book". Maybe more options for diplomacy (maybe those wacky fomorians... sorry, ettins... need the party's help?), puzzle-solving (how about a golem-riddle-puzzle, rather than the golem just lunges out to attack?), and so forth.
Overall, though, I very much appreciate the effort. I get a lot of pleasure from reading re-makes of the "classics", and Lost Caverns is one of my favorites.
No chance, I suppose, of you (or anyone else) taking a stab at a 3e (or better yet, 4e!) version of "B4- The Lost City"...?
