Lancelot said:Big props for the expanded back-story and the nifty encounters in Chapter 1. The Cauchimera is fantastic, and the depraved gnomes are a riot.
I was (personally) sort of hoping for a 3e update where there wasn't a combat encounter in nearly every room... where the creature list was a little less "grab-something-from-every-book". Maybe more options for diplomacy (maybe those wacky fomorians... sorry, ettins... need the party's help?), puzzle-solving (how about a golem-riddle-puzzle, rather than the golem just lunges out to attack?), and so forth.
No chance, I suppose, of you (or anyone else) taking a stab at a 3e (or better yet, 4e!) version of "B4- The Lost City"...?![]()
skeetyrbug said:We did not, ever have someone from TSR telling us the way to game, however. One of the big tag lines back in the day was run your game the way you want, dont be a slve to the rules, yadda yadda yadda.
Mouseferatu said:I thought that was kinda nifty, but apparently development decided that they really want PCs to progress through the three "chapters" in order.
Maggan said:Apart from the infamous Gygax missives in Dragon, I guess ...![]()
Raven Crowking said:seldom quoted.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.