I love 4e. It has its flaws, but for me it is the game system I've been wanting for twenty years. A big reason why I love it so much is that as a DM, I like to run games pretty much on the fly with only a general idea of what's going to happen and why and where. I like to give the players the cues to follow a plot, but ultimately they do it however they want and go wherever they want.
I think this is described as the sandbox method.
Whatever the case, I'm really finding 4e to be conducive to this kind of play-style and I'm getting really excited about running a full-blown campaign for the first time in a good ten years. I also love it as a player as I find it a lot of fun and far more engaging than previous editions.
So with that all said, I just now realised that the potential is there for me to really hate what players might pull out of their hats at higher levels. This came about as I was tinkering with a 12th-level character of mine and hit upon a very nasty set of actions that I could pull off.
I won't go into too much detail. Suffice to say that a brutal rogue shadow assassin (shadow assassin's riposte) with riposte strike, deadly positioning and trick strike could make life extremely painful for even a solo in a DM's campaign. That rogue would wanna have damn high defences 'cause after pulling off a stunt like this, I know I'd be (as the NPC, I don't take things personally in game, that's just silly) pissed off and targeting him with all I had
I'm thinking this is not the only possible combination of manoeuvres out there that are perfectly legal and, not really broken, just... freakin' uber!
Last session (with me as a player) we had a pretty awesome set of circumstances against the end boss. The end boss targeted me with an uber attack and the ranger used Disruptive Strike to thwart the attack. Then the DM used the NPC's action point and rolled the attack again, at which point I used Shield and thwarted another attack and made him waste an action point.
I thought that was very cool as a player. But as a DM, man that would've had me boiling
I think this is described as the sandbox method.
Whatever the case, I'm really finding 4e to be conducive to this kind of play-style and I'm getting really excited about running a full-blown campaign for the first time in a good ten years. I also love it as a player as I find it a lot of fun and far more engaging than previous editions.
So with that all said, I just now realised that the potential is there for me to really hate what players might pull out of their hats at higher levels. This came about as I was tinkering with a 12th-level character of mine and hit upon a very nasty set of actions that I could pull off.
I won't go into too much detail. Suffice to say that a brutal rogue shadow assassin (shadow assassin's riposte) with riposte strike, deadly positioning and trick strike could make life extremely painful for even a solo in a DM's campaign. That rogue would wanna have damn high defences 'cause after pulling off a stunt like this, I know I'd be (as the NPC, I don't take things personally in game, that's just silly) pissed off and targeting him with all I had

I'm thinking this is not the only possible combination of manoeuvres out there that are perfectly legal and, not really broken, just... freakin' uber!
Last session (with me as a player) we had a pretty awesome set of circumstances against the end boss. The end boss targeted me with an uber attack and the ranger used Disruptive Strike to thwart the attack. Then the DM used the NPC's action point and rolled the attack again, at which point I used Shield and thwarted another attack and made him waste an action point.
I thought that was very cool as a player. But as a DM, man that would've had me boiling
