 If the latter, you are going to want to make the Bluff check, as using Diplomacy as a full-round action will inflict a -10 on your check. When you enter the boat, you'll need to make a Balance check (DC 14) or fall prone.[/sblock]
 If the latter, you are going to want to make the Bluff check, as using Diplomacy as a full-round action will inflict a -10 on your check. When you enter the boat, you'll need to make a Balance check (DC 14) or fall prone.[/sblock] [/sblock]
[/sblock]GwydapLlew said:[sblock=To Tam]The wall is only 10' high, so that will allow you to climb up and move east 4 squares as a move action. You can continue to follow along the edge of the tower, but you'll either need to move down the wall or make a Jump check (DC 10) to make it to the next section of the tower[/sblock]
 You would have to enter the boat to get Irontusk within range of your spell - Charm Person has a range of 25' + 5'/2 levels. Unfortunately, you fall prone outside of that range. You could spend the second half of your action standing, if you wish.[/sblock]
 You would have to enter the boat to get Irontusk within range of your spell - Charm Person has a range of 25' + 5'/2 levels. Unfortunately, you fall prone outside of that range. You could spend the second half of your action standing, if you wish.[/sblock] If you can use it, you can use it immediately without extra time.
  If you can use it, you can use it immediately without extra time. 