D&D 5E The many and fabulous bazaars of Port Nyanzaru - and beyond

CapnZapp

Legend
Page 12

Temple of Savras (#7)
This is one ofthe oldest, grandest buildings in the city. The tiled roof of its great dome resembles an unblinking eye, staring skyward.


Scholar's Dreams 145 sp[STRIKE]175 sp[/STRIKE]
Consumable spell component that doubles the duration and range of casting of a spell from the Knowledge domain.
Potion of Mind-reading 180 sp
Potion of Clairvoyance1100sp


Domain Draughts
A domain draught is the distilled essence of a cleric domain. Specifically, you gain domain spells and the Channel Divinity effect(s) for the indicated domain as if you were a Cleric of half your character level or your cleric level, whichever is highest. The draught lasts until you take a long rest.
Domain Draught, Arcana(SCAG125) 1350 sp
Domain Draught, Forge (XGE18)2300 sp
Domain Draught, Knowledge 1350sp
Domain Draught, Trickery 2300sp


Scrolls
Spell scrolls from the PHB wizard class list are available for purchase by visitors that spend one hour in meditation and make a donation commensurate with their perceived wealth. Regular visitors are allowed one inquiry per day each; diviners, truth-tellers and scholars half a dozen. If availability is indicated, a number of spell scrolls are available. If you want to buy the last remainingscroll of a particular spell you're asked to pay twice as much. Each result persists for at least one week per spell level.

These restrictions do not apply to spellcasters devoted to deities such as Azuth, Mystra or Savras.

Wizard Spell scroll, 1st level spell 100 sp
90% availability for 1d12 scrolls
Wizard Spell scroll, 2nd level spell 400 sp
80% availability for 1d8 scrolls
Wizard Spell scroll, 3rd level spell 900 sp
70% availability for 1d6 scrolls
Wizard Spell scroll, 4th level spell 1600 sp
60% availability for 1d4 scrolls
Wizard Spell scroll, 5rd level spell 2500 sp
50% availability for 1d3 scrolls


Spellcasting Services (pending availability)
Identify 20 gp
Speak with dead 90 sp
Divination 210 sp
Raise Dead 1250 sp

Congenio's Ritual 2500 sp
Over the course over a tenday, you join the temple's elders in retreat, in an attempt to unlock the mystical energies of Ioun stones. As a prerequisite you must permanently devote one of your attunement slots to Ioun – it can no longer be used to attune any other item than Ioun stones. Then make three DC 20 Intelligence (Arcana) ability checks, each taking 8 hours of time. Each success means one extra Ioun stone can share the attunement slot you devoted to Ioun.
 
Last edited:

log in or register to remove this ad

CapnZapp

Legend
Permanent Items
Helm of Comprehend Languages 770sp
DMG173
Reliquary Holy Symbol 1000 sp
You gain one daily Channel Divinity: Turn Undead.
Headband of Conscious Effort 2000sp (req attn by a spellcaster)
You may make Wisdom saving throws to maintain your concentration.
[STRIKE]Heward's Fortifying Bedroll[/STRIKE][STRIKE]2500 sp[/STRIKE]
This woolen sleeping bag is embroidered with stars and moons in silver and blue thread, and it smells of lavender. After sleeping for 1hour in the bedroll, you recover one spell slot if you are a spellcaster. After sleeping for 4hours in the bedroll, you additionally recover 1 hit point per character level. After sleeping for 8 hours in the bedroll, you additionally gain advantage on one Constitution check to resist Exhaustion during the day. Once you stop sleeping, the bedroll does not function again until the next dusk.
Eternal Scroll Case 3000 sp(req attn by a spellcaster)
If you store a single spell scroll in this scroll case for at least a number of days equal to its level, you gain a mystical connection to it. While you have this connection, you may read the scroll as if its spell was on your class' spell list. If the spell ison your class' spell list but of a higher level than you can normally cast, you gain advantage on the spellcasting ability check. Your mystical connection persist until the scroll is used up or you store another spell scroll in the scroll case.
Longbow of Brilliance +1 4000 sp
When making an attack with this magical longbow, you use your choice of your Dexterity or
Intelligence modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Bolt Shirt 5000 sp
Golden lightning bolts are embroidered along the sleeves of this sturdy tunic of blue linen. You may teleport, along with any equipment you are wearing or carrying, to the endpoint of any lightning spell you cast, appearing in the nearest unoccupied space. This ability can be used twice per week.
[STRIKE]Pearlof power 7000sp[/STRIKE]
Book of Dimension Door 8000sp
When you read this book during a short or long rest, you add Dimension Door to your class' spell list and to your list of known or prepared spells. The book then disappears, reappearing in a random location on your plane of existence. Whenever you cast Dimension Door during combat, either you or your passenger (your choice) may reroll Initiative, effective from the start of the next round.
Pearl of power 12000sp
DMG184
Amulet of proof against detection and location 16000sp [STRIKE]20000 sp[/STRIKE]
DMG150
 
Last edited:

CapnZapp

Legend
Temple of Gond (#8)
This boxy stone temple features an immense fountain whose water jets shift continually to create amazing shapes.

Spell scroll (purify food and drink) 60 sp
Spell scroll (endureelements) 100 sp
Spell scroll (lesser restoration) 120 sp
Spell scroll (create food and drink) 250 sp

Potion of Greater Healing 200 sp
Potion of Diminution 300 sp
Potion of Growth 300 sp
Potion of Heroism 300 sp
Potion of Resistance 300 sp
Potion of Water-Breathing 300 sp

Quaal's Feather Token, Anchor 100 sp
Quaal's Feather Token, Whip 250 sp
Keoghtom's Ointment 600 sp
Dust of Sneezing and Choking, 600 sp
Dust of Dryness, 800 sp
Quaal's Feather Token, Fan 1000 sp
 

CapnZapp

Legend
Permanent Items
Stone Half Plate 14 + Dex (max 2) AC, requires Str 13 750 sp
Stone Plate 17 AC, requires Str 17 1500 sp
Plate Armor made out of intricately interlocking carved stone plates. This armor costs only a third of what metal plate costs in metal-scarce Chult and is almost as good. It is an especially good alternative when you can't or won't wear metal armor.
[STRIKE]Ring of Sustenance (requires attunement) [/STRIKE][STRIKE]2500sp[/STRIKE]
Hammertime 3000 sp
This miniature hammer is made out of silver. Once per day it can be activated as an action, conjuring a giant hammer as per the Spiritual Weapon spell cast using a 4th level slot.
Scarf of Recollection 3000 sp (req attn)
You gain the racial feat Prodigy. This item is part of the Caelynnvala’s Boons set.
Cyrite Chain Shirt +1 3500 sp
This steel features multihued bands at odd intervals. You gain a +1 bonus to AC and saving throws while wearing cyrite armor.
Healing Belt 4000 sp
This broad leather belt is studded with four moonstones glowing softly. Each moonstone confers the ability to touch a creature as an action and have it spend two of its Hit Dice, then it goes dark. You recharge the belt by spending a short rest and one of your own HD per moonstone recharged. If you remove the belt, it ceases to function for 24 hours.
Darksteel War Hammer +1 5000 sp
Silvery in hue but deep purple when newly scratched or cut, darksteel weapons inflict cumulative lightning damage each time they hit in a combat round (a +2 weapon additionally deals 2 lightning damage on the first hit, 4 on the second, and so on).
[STRIKE]Cyrite Half Plate +1 [/STRIKE][STRIKE]5500sp[/STRIKE]
Gondian Sun Hat (requires attunement) 6000 sp
While you wear this hat you suffer no harm from being in a hot or cold environment. You remain comfortable in conditions between -50 and 140 degrees Fahrenheit without risking exhaustion. Your equipment is likewise protected. You gain no protection from actual fire or cold damage,nor against other environmental hazards such as smoke, lack of air,and so forth.
Cloak of Stone 8000 sp
This mottled gray cloak looks like an incredibly thin sheet of stone. It grants advantage on Dexterity (Stealth) checks made to hide in caves and other predominantly rocky areas. In addition, the cloak has two abilities that you may activate as an action once per day each: Meld with Stone and Stoneskin. Both work like the spell with the same name; Stoneskin targets you, and does not require your Concentration.
Ring of Attunement (requires attunement) 15000sp
You can be attuned to no more than five magic items at a time. Any attempt to attune to a sixth item fails.
Ring of Free Action (requires attunement) 17000 sp
DMG191
Gondian Action Belt (requires attunement) 19200sp [STRIKE]2[/STRIKE][STRIKE]2000sp[/STRIKE]
Provides 3 charges per day which may be spent the following ways:1 charge for a Dash action, 2 for an extra attack, 3 for an additional action.
 
Last edited:

CapnZapp

Legend
Temple of Sune (#9)
Isolated atop a rocky formation in the sea, when seen from the distance, the temple's roof seems to float in midair. As a newcomer to the temple, make a Charisma DC 15 check to gain access to the temple's goods and services.

Philter of Love 100 sp
Spell scroll (lesser restoration) 120 sp
Potion of Greater Healing 250 sp
Potion of Eagle's Splendor 250 sp
Your Charisma score is 19 for one hour. The potion has no effect on you if your Charisma is
already 19 or higher.

Everburning Torch 110 sp
Unicorn Pendant 3000 sp (req attn)
Your blessed touch can heal wounds, cure disease and neutralize poison as per Paladin's Lay on Hands. You have a pool of healing power that replenishes at each dawn. With that pool, you can restore a total number of hit points equal to your character level x 2 plus your paladin level x 2.
Veil of Allure 7000 sp (req attn)
This semitransparent veil is dyed in swirls of pink and purple,granting you a +2 bonus to your save DC when casting enchantment spells as well as a +2 bonus to Charisma ability checks.
Draught of Evergold 10000 sp
Your Charisma score is 25 for one hour, and acts as a philter of love upon anyone who can see you clearly for at least one full minute during that time. The potion has no effect on you if your Charisma is already 25 or higher.


Spellcasting Services (pending availability)
Lesser restoration 40 gp
Greater restoration 450 sp
 

CapnZapp

Legend
Jewel Market (#10)
Every gemstone spell component is available for purchase at PHB prices.

Aquamarine of Spell Extending 2700 sp
This is a spell focus. Once per day when used to cast a spell of5th level or lower that has a duration longer than instantaneous, you can double its duration. The spell requires Concentration, if it didn't already.
Red Crystal Shard of Eldritch Energy 2700 sp
This is a spell focus. Once per day when used to cast a force spell you can change it to fire. Barriers lose their impenetrable property but in return deal damage when crossed. The damage caused is2d6 per spell level if not already higher.

The Azure Star 2500 sp
When worn prominently, this sapphire grants a +1 bonus to Strength/Charisma (Intimidation) checks against a single target within 60 ft. This item is part of the Arms of Unbreakable
Honor set.

Ioun Stones (requires attunement)
Forceful 2000 sp
You gain a +1 bonus to Charisma saving throws while this burnt orange stone orbits your head.
Insight 6000 sp
Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head.
Intellect 4000 sp
Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head.
[STRIKE]Reserve 5000 sp[/STRIKE]
Resistance 7500 sp
You gain a +1 bonus to saving throws while this amber spindle orbits your head.

Wand Gems
These gemstones are mounted on magic wands.
Beljuril 6000 sp
Beljurils are large gemstones that periodically blaze with a sparkling, winking, flashing light. It increases the lightning damage of any spell causing lightning damage cast using its wand by +1d8.
Black Opal 5000 sp
Black opal is a greenish type of opal with black mottling and gold flecks, that has been found in ancient hot springs. It increases the force damage of any spell causing force damage cast using its wand by+1d4.
Emerald 5000 sp
A brilliant green beryl, the emerald is usually cut square. When you expend a charge from an emerald-mounted wand of Binding, the spell slot level is increased by one.
Jacinth 8000sp
At the heart of every jacinth a tiny flame flickers and dances—not enough to illuminate surroundings, but enough to be seen from afar.It increases the fire damage of any spell causing fire damage cast using its wand by +1d6.
 

CapnZapp

Legend
Augment Crystals
An augment crystal is a gem or similar that provides a magical effect when affixed to an appropriate magic item. Wealthy adventurers appreciate the flexibility they offer. During a short rest you can apply up to three changes to any augment crystals you may have (each change either affixes or removes one crystal). Any given item can only have one augment crystal affixed. Affixing an augment crystal to an item requiring attunement can only be done by a character attuned to the item.

Armor Crystals
Armor crystals can also be affixed to magic robes.
Augment Crystal of Resting 5000sp
This silver clasp is decorated with sparkling crystals shaped like stars.
It allows you to successfully rest while wearing your armor.

Shield Crystals
Shield crystals can also be affixed to magic sashes.
Augment Crystal of Acid and Poison Protection 2500 sp
This hazy green crystal hisses faintly when exposed to the open air. Affix to a suit of armor.
It absorbs 5 points of acid or poison damage from any attack. Once the crystal has prevented a total of 50 points of energy damage, it becomes inert until the following day.
Augment Crystal of Fire Protection 1500 sp
This fiery red crystal is slightly warm to the touch. Affix to a suit of armor.
It absorbs 5 points of fire damage from any attack. Once the crystal has prevented a total of 25 points of energy damage, it becomes inert until the following day.
Augment Crystal of Cold Protection 4500 sp
This icy clear crystal is covered in a thin layer of frost. Affix to a suit of armor.
It absorbs 10 points of cold damage from any attack. Once the crystal has prevented a total of 50 points of energy damage, it becomes inert until the following day.

Weapon Crystals
Weapon crystals can also be affixed to magic headbands.
Augment Crystal of Illumination 500sp
This faceted, yellow crystal glows as if a small spark burns within it.
As bonus action, you can make your weapon glow as a candle, torch or hooded lantern, or turn off the glow.
Augment Crystal of Return 1000sp
This crystal is the color of a cloudless sky.
You can use your action to return the weapon to your hand,provided you have one hand free and the weapon is within 60 ft. You also gain the ability to use your action to dismiss the weapon to an extra-dimensional space, and to recall it from there.
Augment Crystal of Aberration Slaying 3000 sp
This perfect crystal sphere emits a faint blue glow.
The weapon counts as having a bonus one step higher for purposes of overcoming the damage resistance of aberrations.
Augment Crystal of Fiend Slaying 3000 sp
This perfect crystal sphere emits a faint white glow.
The weapon counts as having a bonus one step higher for purposes of overcoming the damage resistance of fiends.
 

CapnZapp

Legend
Market Ward
Hall of Gold (#21)
Gleaming atop the city's tallest hill, this magnificent structure is a temple to Waukeen.

Potion of Greater Healing 300 sp
Potion of Superior Healing 900 sp
Potion of Supreme Healing 2700 sp

Oil of Wealth 7500 sp [STRIKE]5000sp[/STRIKE]
Can be applied to any slashing weapon, giving it a golden sheen. During 10 minutes, any blood shed by your foes while Waukeen smiles upon you is converted to gold (each point of damage inflicted by the weapon yields 1 gp) that can be collected.

Golden Pantaloons 10000 sp
Woven from threads of shining gold and sewn with skill surpassing all known craft, these Golden Pantaloons transcend mere clothing. They are like the raiment worn by gods, and only dreamed of by mortals. The wearer gains advantage on Charisma (Persuasion) checks against wealthy creatures.

Alchemical Gold Magic Weapons. Daggers +1 1500 sp,Shortswords +1 2000sp, and Longswords +1 3000 sp
Gold dagger: 1d6 damage die, light. Cost 500 sp.
Gold shortsword: 1d8 damage. Cost 1000 sp.
Gold longsword: 1d10 damage, heavy, versatile (1d12). Cost 1500sp.

Alchemical Gold Magic Armor +1 +10000 sp (Examples: Gold Breastplate +1 costs 14000 sp; Gold Plate +1 costs 25000 sp)
Grants acid and fire resistance. The wearer becomes immune to forced movement.
Gold armor: Strength requirements increase by +2 (Str 13 if previously none). Price multiplied by ten, not three. Only metal armor can be made out of gold.

Waukeen's coin cloud 2000 sp
A score gold pieces that magically keep together.
Treat as a magic Club for which you use Wisdom for attack and damage rolls, and whose attacks furthermore ignore shield bonuses.
 
Last edited:

CapnZapp

Legend
Onto page 20!

Malar's Throat
Temple of Tymora (#24)
Potion of Greater Healing 150 sp
Potion of Heroism 250 sp

Armband of Elusive Action 800 sp
An armband of elusive action allows you to protect yourself from the hazards of battlefield chaos. When you spend a bonus action to activate it, the band allows you to avoid provoking opportunity attacks during the remainder of your turn. An armband of elusive action functions once per day.
Returning Coin of Tymora +1 1000 sp
These “coins” resemble gilded throwing stars and has the statistics of a dagger when thrown. Magical coins of Tymora always have the returning ability: “immediately after the attack, the weapon flies back to your hand.”
Acrobat Boots 2200 sp
Wearer gains advantage on Dexterity (Acrobatics) checks. In addition, these boots have 3 charges, renewed each day at dawn. You may spend a charge to take the Dash action as a bonus action.
Bowstring of Accuracy 3000 sp (req attn)
You gain the racial feat Elven Accuracy. This item is part of the Caelynnvala’s Boons set.
Amulet of Emergency Healing 6000 sp
This globe-shaped citrine is bisected by a sturdy silver chain. You gain the ability to cast Healing Word (1st level) as a reaction. Once you have used this ability you must take a short or long rest before you can use it again.
Amulet of Fortune Prevailing 9000 sp
This delicate gold amulet is suspended from a fine gold chain and set with an aventurine. Gain advantage on a saving throw you're about to make. An amulet of fortune prevailing functions once per day.

Spellcasting Services for the poor (one casting per week, pending availability)
Cure wounds (1st level) 1 sp
Purify food and drink 10 sp
Lesser restoration 20 sp
Prayer of healing (2nd level) 30 sp
Divination 105 sp

Lucky Charms
Availability: roll d6 (-1 Batiri; -2 Tiger; -3 Girallon): 0: none; 1-2: one; 3-4: two; 5-6: three
Almiraj 1d4 40 sp, Batiri 1d6+1 80 sp, Tiger 1d12+2 160 sp, Girallon 2d8+4 320 sp
As a reaction when about to suffer damage, you gain temporary hitpoints that disappear at the start of your next turn if not used up before. Single use.
 

CapnZapp

Legend
Finally we've come to the item sets :)

Each item set lists its constituent parts with the specific market that sells that item, for your convenience.

Btw, I'm going to detail exactly how these works using Aspect of the Ram as an example (in the companion thread, when we get to this page, we're a bit back-logged currently) /Zapp


Miscellaneous
Item Sets
Some magic items were made to work together. When all the items belonging to a set are collected and wielded in unison, their power becomes greater than the sum of their parts. Depending on how much of a magic item set has been assembled, its collective items can grant additional qualities, different properties, and new powers to their wielders.

Aspect of the Ram
Tenacious, stalwart, and sure-footed, the mountain ram is revered by many wielders of primal power. Totems of the ram adorn the armor of the hunters and warriors of the mountains, and adventurers draw inspiration from the visage and spirit of these nimble and fearless beasts.

Item Set (3 parts)
  1. Charger's Headdress (Grand Souk)
  2. Fleece of the Heavens (Grand Souk)
  3. Steady Greaves of the Ram (Grand Souk)
Set bonus
  • If you wear two items: each item can be used two times per day
  • If you wear three items: each item can be used three times per day
 

Remove ads

Top