Amusingly enough, it at least partially brought me into D&D many years ago. In Junior High, when my dad wouldn't let me play D&D because he'd heard rumors it was Satanic, I was still interested, and the NES version of Pool of Radiance was something I could get and just keep stored with the rest of my nintendo games (and he was very unlikely to ever notice exactly what it was). I played that game many, many times, learning character classes, spells, THAC0 and AC, magic items, and even some basics of the Forgotten Realms from that game. Years later, when I picked up gaming (through Star Wars), my memories of Pool of Radiance were something that got me to check out this D&D game that other gamers played, and what I learned there greatly eased the learning curve of picking up the sometimes arbitrary rules of AD&D.eyebeams said:D&D-based computer games have done quite well, but have not necessarily brought people into D&D.
Same here. In 10 years, I'll predict the following topic heads on ENWorld (or whatever site replaces it).BryonD said:I also predict that I'll be taking doom and gloom for the industry with a heaping of salt 10 years from now.
Pramas said:Sorry, but that's a bunch of bull. What we've seen over the past decade, in fact, is the shifting of more and more of the risk to the manufacturer. The pre-order system is completely broken, so every print run done is just a guess. Distributors, who used to buy up a six month supply of a good title, don't want more than a couple of week's worth on hand. They'd rather do it "just in time", which can often lead to lost sales. Neither retailers nor distributors want to take much risk, and yet every year we hear the usual complaints from retailers about manufacturers selling direct at cons and online.
I doubt that even one retailer went out of business because of Fast Forward. It's big ticket fad products like collectible games that can really burn a retailer. Many stores went out in the mid 90s after speculating wildly on TCGs.
And why aren't bad retailers also to blame for continuing to order crappy product? Surely they are responsible for what they bring into their store. When you see a store with an entire shelf of unsold books from the same crap-peddler, you have to wonder why the buyer keeps ordering more. A store has complete control over what it brings in and what it doesn't. I find it hard to see how this means they take more risk.
Ketjak said:If Malhavoc, CMG, Ronin Arts, Necromancer, Green Ronin, and others can do it, why can't Fast Forward, Mongoose, and the rest of the clowns in the Beetle do it?
Same here. I also got to play D&D, the tabletop game, via a CRPG. That's how I learned to explain THAC0 and AC to otherswingsandsword said:Amusingly enough, it at least partially brought me into D&D many years ago. My memories of Pool of Radiance were something that got me to check out this D&D game that other gamers played, and what I learned there greatly eased the learning curve of picking up the sometimes arbitrary rules of AD&D.eyebeams said:D&D-based computer games have done quite well, but have not necessarily brought people into D&D.
Numion said:In my experience the computer games have helped people switch to D&D RPG. .
GMSkarka said:Just to give non-industry folks a glimpse at the reports that we see:
The September 2005 issue of COMICS & GAMES RETAILER contains sales reports as of June 2005. Now, admittedly, these numbers are flawed, since they are a self-selecting survey. However, they are the only numbers we have, and are useful for extrapolating larger trends.
C&GR averages reported figures across all stores in the sample to show a raw per-store average number of units sold of each RPG product line.
In June of 2005, the average store reporting sold at least 32 units for the month (i.e. 32 individual RPG products, for the entire month), for an average gross revenue of $850.
For the month.
Average unit sales for the entirety of 2004 hovered around the mid-70 mark. In October of 2004, they rose to a nearly-respectable 119 units. Since then however:
October 2004: 119 units
November 2004: 90 units
December 2004: 102 units
January 2005: 82 units
February 2005: 70 units
March 2005: 69 units
April 2005: 40 units
May 2005: 35 units
June 2005: 32 units
That's a massive drop. Yes, it's coming from stores that are volunteering the info...but then again, the participating stores represent some of those that are most serious about the business, and so can reasonably be assumed to represent AT LEAST the average, if not an example of a superior store.
Things are hurtin', kids. No lie.
Ankh-Morpork Guard said:Anyone find it funny that Mongoose gets mentioned like this after the long post by Matt not a page earlier?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.