just don't try to catch me when I'm subconscientiously, conscientiously, or inadvertently trying to avoid you
Myself... said:1. Martial Arts Demonstrations
Cage is composed of round 1" steel tubing, welded into a grid of roughly 6" squares, has no roof, and is smooth to the touch. Floor is covered with 1" thick foam-rubber padding to cushion falls.
- Weapons are forbidden, only the body may be used to strike an opponent.
- No striking between the belt-line and the knee line.
- Cage may be used to gain leverage for combat moves, but not as a weapon. (Bashing opponent's head, for instance, results in a disqualification).
- Fight is over after three 5-minute rounds (would need to be streamlined to allow for text-actions), winner determined by judging criteria. May also end via knock-out or submission.
- Judging Criteria (In progress, will be PMed when complete)
1a. Variants
The following variants may be applied to the Martial Arts Demonstration version.
- Blunt weapons: Nunchuku, staffs, escrima sticks, tonfas, and other blunt wooden martial arts weapons may be utilized pending agreement of both participants involved, and the signing of additional release forms. If used, additional judging criteria is added.
2. No Holds Barred Gladiatorial combat
Cage is composed of chain-link fencing supported by 1" square steel tubing, has a roof, and tends to be somewhat sharp. Floor is covered with a wide, unforgiving solid rubber mat that offers little padding but protects the ground beneath from being stained.
- Weapons are forbidden, only the body or the cage may be used to strike an opponent.
- All strikes are legal and valid.
- Cage may be used as a weapon by throwing opponent into it. (For this reason, this sort of fight tends to be quite bloody.)
- Cage may be used for leverage in combat, or climbed for aerial tactics (drop-kicks, flying elbows, etc...)
- Match is decided via knock-out, or via tap-out, 15-minute time-limit where winner will be decided by arbitrary means (the character roleplayed more reasonably/realistically [ie, lack of godmoding, but use of intelligent technique], the character closest to achieving the win via normal means, etc... something that is agreeable to all involved. Alternatively, bring Warden into the picture and have a d100 roll decide the outcome.)
- Tap-Out: One opponent slaps the floor repeatedly as a declaration of submission, often due to application of a submission manuever (choke-hold, twisting of a joint, etc...). Merely stating that one gives up will not suffice, the floor must be tapped in the appropriate manner.
- Referee may stop the fight as if a tap-out had occured should a competitor appear injured enough that he would be risking his life or health to continue on with the fight.
- Referee may pause the fight if a knock-out has occured to verify the condition, or if there is a concern of excessive blood-loss (adjudicated on a case-by-case basis, generally if the competitor appears to be getting dizzy or the player is continuously drawing attention to the blood-loss.).
- Failing to obey the instructions of the referee in terms of stopping a match will result in disqualification and/or charges with the local law enforcement agencies for aggravated assault and breach of contract.
2a. Variants
The following are optional variants that may be added to the No-Holds-Barred version.
- Street Fight: This cage is stocked with folding tables, trash cans, steel chairs, broom handles, and other relatively inexpensive alley-type equipment. Tends toward more of a pro-wrestling feel, pushes the limits of what may or may not be reasonable, but with imaginative players could prove interesting.
- First Blood: Rather than relying on tap-outs or knock-outs, the match is depending on which combatant draws blood from his opponent first. Without weapons, this often means the competitor who avoids contact with the cage the longest acheives victory. This could prove to either prolong fights or shorten them depending on how many of the exaggerated stereotypes of ISRP combat rear their heads. May be a good option to add into the later rounds of the matches.

Good question here. As I don't know, I can only give an opinion - A fighting tournament taking place in an alley across from a police station will draw attention. And while having both rooms active would mean some would miss the raid (which we don't know if it will even happen yetBlayde_0107986025 said:1. When the "Cage Fight"'s take place are we shifting all patrons into the Limbo or are we having the two rooms operating at once. Because if the police raid thing happens then, don't we all need to be in the same place??
Drawn at random from the lot of enrolled contestants will most likely be the way matches are placed initially. After the first round is decided, however, it would lead into standardized brackets.Blayde_0107986025 said:2. Again in relation to cage fights. How are we going to work the "who-fights-who" thing. Will we all post names on here of those who want to cage-fight and have them drawn out on the night by the WizO or Ref or what?!? Because patron-based could be rather bias and I'm sure the WizO's'd have good ways of randomly picking names out of a "hat".
I believe the bot's name is SAM (Semi-Automated Machine).Blayde_0107986025 said:3. Will this room have a golem of sorts. "Vendinggolem"???
Perhaps this should be put to a vote... I think having three brackets would be the best way to go (one for male competitors, one for female competitors, and one for mixed gender competitors), since even in a future environment, not all men would be alright with fighting a woman. Chivalry may be in decline, but it likely wouldn't be extinct 20 years from now. But if the consensus is to have a single mixed-gender bracket, I have no problem there.Blayde_0107986025 said:In any case . . . I beg you not to split the genders in the cage-fights. I owe someone a butt-kicking.

Free-form would likely move faster, dice-based would be less-prone to player stubbornness. I'm on the fence here. Free-form would be easier for me, but I'm open to popular opinion on this. I think a blend of the two using dicebots for the final outcomes and freeform for the actual combat may be the optimum route to take.WizO Pounamu said:I've been questioned about whether hits in the fights will be decided by dice or not. I suggest those players interested speak up about which style they prefer, dice or free-form. And keep an eye on Tharivious' posts, because he's the one laying down how it'll work.
Right, well... *removes foot from mouth* not easy to tell that with the name there.Blayde_0107986025 said:Well I'm entering the cage fight. My character is female and was to begin with. BTW this is the name that will show up.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.