Apollo's WIll said:Keen is only for Melee weapons. Ammunition belongs under range.
Apollo's WIll said:Why not add some damage bonus to the bow, such as Shock or Frost. They add +d6 damage to every hit. Her overall damage would be far better than with Keen or Improve Critical.
Bloodweaver1 said:Does an extra d6 of stright up damage (no elemental magic here so it can't be DR'd) and you can possibly hit the bad guy behind him... well worth the +2 enhancement cost!!
Bloodweaver1 said:Does an extra d6 of stright up damage (no elemental magic here so it can't be DR'd) and you can possibly hit the bad guy behind him... well worth the +2 enhancement cost!!
geflin said:KaeYoss (cool name by the way, what's it stand for?)
you mentioned a 3.5 ranger in the "SRD" what exactly is the SRD? and where can i find it? (forgive my squirlly ignorance, but i'm still adapting to the 3.0+ world...)
3. several people metioned a spell regarding keen. i take it that it is the "keen edge" spell listed in the PHP. i'm still learning how to build enchanted weapons and such. does it mean if i place the spell on the bow, it will bestow its enchantment on the missles it throws?
geflin said:so if she takes improved critical at 12th level (the next available feat to her) and we add keen to the bow, it will crit on an 18 to 20. this is the best she can do?
i mean its nothing to sneeze at, but the stuff that our DM has been thowing at us has been.... difficult... to kill. so i'm looking to get our artillary the best possible advantage. it makes my life as the grinder much easier. we'll be making our way back to our semi-permanant base at zhentil keep (Looooong story... if you want to hear it, let me know,and i'll post it somewhere), so we'll be able to do more stuff next week. let me know if anyone else comes up with anything else!
thank you for all of your help.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.