doctorbadwolf
Heretic of The Seventh Circle
In my Eberron game I’ve had to adjust at times to keep the game challenging, especially because we just can’t do long sessions often and our playstyle just doesn’t lend itself to long adventuring days.
I find that a few things on the DM side do the trick, for me.
Also check out Matt colvile and the dungeon dudes.
I find that a few things on the DM side do the trick, for me.
- Every enemy has comparable ability scores and proficiency bonus to the PCs. My group tends toward high stats due to generous rolling rules, but even using point buy, monsters tend to have garbage ability score compared to PCs. Mooks often have lower numbers still, but even they get a few +1s
- They all have at least 4 skill proficiencies and 2 save proficiencies
- Significant enemies have either key feat features, or comparable unique traits.
- If a fight isn’t deadly, the encounter instead focuses on challenging in terms of accomplishing a story objective, etc
Also check out Matt colvile and the dungeon dudes.