The big thing to remember that in 3e, the stat mods are the major part of the race. You play a dwarf for con, an elf for dex, etc. In 4e, races are getting racial powers and such, which gives them a wider ground.
For example, you might think: "Man, that +2 to wisdom is nice, I'll play an elf cleric." But then go, "Then again, that dwarven toughness is really nice, and I would like to play a tank type cleric, so maybe I'll go with that. Of course, I could always use an extra feat, so humans are still good.)
For example, you might think: "Man, that +2 to wisdom is nice, I'll play an elf cleric." But then go, "Then again, that dwarven toughness is really nice, and I would like to play a tank type cleric, so maybe I'll go with that. Of course, I could always use an extra feat, so humans are still good.)