The misbegotten waif thread a/k/a The Fray V2


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My grandfather left Holland in WWII. It is suspected he was a Natxi Collaborator and had a price on his head. Because Indonesia was a colony of Holland he fled there, met grandma, dad was born and the Japasnese invaded. Grandma was killed, Gradpa and dad escaped on refugee ship called Hope. Came to California through Angle Island.

That is what I know of WWII.
 

Rhun: That is probably true, I know a lot more about the European Front than the Japanese front, a lot of which I learned from wargaming (as in the organizational structure from division to fireteam) and then from history books that I have, I find the European theater to be most interesting to me, personally.

Scott: That's cool! (I think, not cool your Grandma was killed)
 

My grandfather left Holland in WWII. It is suspected he was a Natxi Collaborator and had a price on his head. Because Indonesia was a colony of Holland he fled there, met grandma, dad was born and the Japasnese invaded. Grandma was killed, Gradpa and dad escaped on refugee ship called Hope. Came to California through Angle Island.

That is what I know of WWII.

I've always found war, and the events leading up to war, to be fascinating. So I've spent a lot of time studying them.

That is interesting about your grandfather. Always good to know where and how you came from!

Rhun: That is probably true, I know a lot more about the European Front than the Japanese front, a lot of which I learned from wargaming (as in the organizational structure from division to fireteam) and then from history books that I have, I find the European theater to be most interesting to me, personally.

Axis & Allies! :D
 



we could play a game! I wrote up instructions for a friend of mine who's just starting out, it uses the old map and a bunch of other optional rules

here's the directions:

[sblock=directions]
so, how you play is that at the start it will ask you for industrial stuff, you can click the plus for more or the - for fewer, this is also how it works with buying stuff, to move stuff for combat and noncombat moves, click on the country you want to attack, if you click the double arrows, then it will move all of the units of that type from that nation, and if you click the single arrow it moves one, you can attack subs with airctaft but they will retreat after one turn, and subs can load, move and attack all in the same turn, to switch the order by cost, you move the guy by clicking and dragging, I think, but I personally do not know why you would do that. during combat, to select people to destroy click on them with your mouse

and the following things are options:

No combat moves first turn for Russia

No economic victory for axis

Axis weapons development benefits (Germany Starts with Jets and Japan Starts with Super Subs)

Must Control Straits for Surface ship movement (you need to control both sides to be able to go through, this includes UK Sea Zone to the Baltic Sea Zone (by Germany), spain sea zone to western mediterranean sea zone (By Gibraltar) and central/eastern mediteranean sea zone to the northern mediterranean sea zone (By Caucasus)

No New Factories

Infantry Defend at One (Instead of Two)[/sblock]
 

No econimoc victory for the axis makes for a tough game. Also no new factories so Japan can pump out tanks from India make it doubly so.

Hm
 

What I've found in my experience playing teachers, who usually beat me, is that if the Axis are going to get economic victory that they usually out-produce the allies so much that they're probably going to win, as they've most likely taken Russia at that point, but it can be turned around sometimes, I've seen it happen.

I've never played with no new factories but as Japan I put one in Manchuria as soon as I think I can hold it and I put one on indochina as soon as I think the same thing.

Infantry defend at one makes it REALLY hard to hold Russia, because the strategy that I've found works best is to switch from tons of infantry to tanks+fighters from Britain
 

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