Andor
First Post
I've been mulling over the idea for a base class centered around magical effects which are more available than spells, which necessitates a balance mechanic of some sort of, and then it occurred to me that the Rune Scribe handed me the missing element on a silver platter.
A single base class, centered around creating magical effects strong enough to employ, and balanced around attunement slots should be pretty doable. Just like Wizards and Clerics the sub-classes begin at level 1. Binder, Totemist, and Artificer/Alchemist are all both thematically and mechanically appropriate.
Heck, the biggest problem I can see is finding a name better than Imbuer or Hedge Mage.
Thoughts?
A single base class, centered around creating magical effects strong enough to employ, and balanced around attunement slots should be pretty doable. Just like Wizards and Clerics the sub-classes begin at level 1. Binder, Totemist, and Artificer/Alchemist are all both thematically and mechanically appropriate.
Heck, the biggest problem I can see is finding a name better than Imbuer or Hedge Mage.
Thoughts?