The Misunderstood Paladin

It is time once more to post in my mind how a paladin should be. I give you the paladin's code by SHARK:

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(1) The Paladin is charged with bringing war and death to the forces of Darkness, wherever they are found!

In pursuit of this goal, it is generally expected that the Paladin will bring open war and forthright attacks against such opponents.

(2) The Paladin is charged with defending the faithful: This means fellow worshippers of the Paladin's gods; Temple priests, brother Templars. This also includes guarding the persons of pilgrims while on holy pilgrimmages to holy sites; Guarding the grounds of the sacred temples and holy sites of the gods.

(3) The Paladin is to generally--though some, are more introverted by nature--expected to provide dynamic, bold leadership to all of those around the Paladin.

(4) The Paladin is expected to be prepared to sacrifice his life as a Holy Martyr, should the situation require it, or, of course, under divine inspiration.

For example, this can include, but is not limited to:

In a desperate siege, where things are depressingly grim, the Paladin may martyr himself by riding boldly forth from the besieged fortress or encampment, and heroically charging into the enemy, thus, dying in righteous combat. Also, though, the Paladin's certain, conscious death serves as a living example of open defiance of the powers of Darkness, and may serve to encourage and inspire the remaining beleagured defenders with righteous fury and determination. In addition, it serves as an implaccable statement to the forces of Darkness, that here, there shall be no mercy, no compromise, no surrender. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith. (This is a huge series of beautiful books which record the stories of great heroes of the faith. The master set is maintained within the Great Temple, which is a fortress-temple in the capital.)

The Paladin may martyr themselves by insisting on staying behind, and forming a formidable rear-guard, fighting the pursuing enemy to the death, so that wounded party members, fellow soldiers, or just common folk, may escape, and yet live. For such, Paladins have been honoured in hymns of praise, and their names inscribed within the Book of Faith.

The Paladin may martyr himself by willingly leading a raid deep into the territory of the forces of Darkness, where the purpose may include the retrieval of an item; the death of a leader, or specific individual; or simply to bring fire and steel to the enemy, all the while knowing that their own death is highly likely. In this instance, aside from the specific goal as outlined above, the general goal is to serve as a constant source, a constant reminder to the forces of Darkness, be they Lich, Dragon, Vampire, or Orc King, it doesn't matter--The message sent, over and over again, is this--THE FORCES OF RIGHTEOUSNESS ARE COMING FOR YOU!--There is no escape. The Forces of Darkness are not the "Hunters"--but the hunted! It is not for good, righteous folk to live in fear of Darkness, but it is they, the spawn of Chaos, the monsters, the servants of the dark gods who must live in fear! Though the forces of Darkness may slaughter millions, the forces of Righteousness shall march as one, and continue to march, and bring judgement, fire, and death, to all the forces of Darkness, wherever they hide, wherever they can be found!

(5) The Paladin is expected to be a champion of Righteousness and Good, within the community, and wherever he travels. For example;

The Paladin is ready to preach to others about his faith; The Paladin is ready to offer counseling to those in need, be they in mourning, discouraged, or fearful. The Paladin stands ready to offer words of wisdom, advice, friendship, or just a listening ear, or a warm embrace.

The Paladin is expected to generously make offerings to his Temple; In addition, the Paladin is expected to be willing to help other party members in need, for example. For the Paladin, "Gold" isn't terribly important. Some Paladins are good at saving, and it is encouraged to have plenty in order to help those in need; However, it is also common for many Paladins to be very low on "Gold" and such, because in truth, they value it so little. They can always get more, either by conquest, by honest labor, or by the Temple, if they are in need. Furthermore, many Paladins need only go to any Temple to find much of what they need; In addition, if in need, many farmers and peasants will come up with something; and in the city, Taverns and restaurants often feed and house them for free. Businesses, like armourers, weaponsmiths, or ranchers selling horses, will provide the Paladin with what he needs for free, or, simply on the Paladin's word to pay later. The Paladin's word is everything. Once pledged, only death, or the most extreme of circumstances will prevent the Paladin from fulfilling his word of honour.

While travelling the countryside, it is not uncommon for Paladins to stop by a farm and assist with putting in a new fence, or help by bringing in the harvest, all for free. The Paladin may offer some instruction in weapons practice, or warnings of monsters in the area, or simply praising his gods, and their righteous King. The Paladin may also inquire to the farmer and his family about news of any brigands or monsters in the area, in which the folks KNOW that "HELL IS COM'IN!" to such enemies. They KNOW that the Paladins are not like slick merchants, or demagogues, or petty nobles--Always talking, promising the world, but somehow, never delivering. The fact is, that should the farmer say,

"well, yes, there are some Gnolls up in the hills, just over the other side o'the river there!"

The farmer, and his family may see the Paladin return within a few days to a week, with others with him. The Paladin will then drive the evil Gnolls out into the open, or slaughter them in the caves. The Paladin will seek to absolutely crush the Gnolls, and be very willing to heroically pour his life's blood out right there, on the field of battle! Should the paladin fail, and lay there sprawled in the field dead, well, in a week, more will come. And should they fail, more will come. Even in death, the Paladin's commitment is made good. Soon, one way or the other, the Gnolls will be nothing more than a memory. And the farmer's family will be safe. That fact, and that kind of unflinching courage and self-sacrifice in the face of horrible danger and frequent death, is why the Paladins are respected so much, and why they enjoy unprecedented authority and power. The people KNOW that the Paladins really care; They KNOW that the Paladins keep their word of honour; They KNOW that Paladins will sacrifice themselves to protect them, any of them, regardless of their birth, status, or wealth. Rain or shine, in good times and bad, the people can take that to the bank! Guaranteed.

Paladins encourage sexual restraint, and self-discipline. Some Paladins are celibate; others may have respectable girl-friends; marriage is strongly encouraged; In all cases, keeping company with whores or even a series of girlfriends is not acceptable. It is seen as displaying an inappropriate image of the Paladins, and furthermore, is viewed as morally undisciplined. In public, they drink only moderately, if at all. In private celebrations and such, they may be more free with drinking. However, should chronic drunkenness become a routine, disciplinary counseling will be in order. Likewise, no hallucinogenic drugs and such are acceptable. That is seen, again, as morally undisciplined. Pipes, cigars, and such, can be used freely, as they don't inhibit or impair the Paladin's judgement.

Unless overtaken by age, or injury, the Paladin is expected to remain in top physical condition. The Paladin needs to have all of his physical strength and endurance, to be able to fight against the forces of Darkness.

Paladins are expected to uphold, champion, and where applicable, enforce the laws of the King, and Church. For example, Paladins are not expected to be full-time law-enforcement officers. Thus, they don't go around town, looking for thieves or drunks to "arrest." However, should a Paladin witness a thief, he is expected to pursue and arrest the thief. Should the Paladin witness a domestic quarrel, he is expected to attempt to mediate, and/or, call the Watch. Should the Paladin witness a murder, or attempted murder, full assault is totally permissable. The Paladin may "arrest" the criminal, if the Paladin judges that that is practical. If the Paladin witnesses, or hears of either schemes of violence or sedition against the Faith, or the King, the Paladin is charged with all legal and ecclessiastical authority to root out traitors, heretics, cultists, assassins, or rebels, as deemed appropriate and necessary. In those cases, the paladin may arrest them, should vital intelligence be needed, or some other purpose is desired. The Paladin, however, is not required to do so. Good faith and judgement are entrusted to him. If the paladin says that he thought about bringing the cultist in for further interrogation, but at the time, he decided it was too dangerous, and so proceeded to cut the cultist down, no one is going to second guess the Paladin. His word, and his own good judgement, are sufficient.

The Paladin, where possible, is expected to attend Temple services once per week. The paladin is expected to encourage others to do so as well. The Paladin is expected to be knowledgeable in Church Doctrine, Ecclessiastical Law, as well as the King's Law. The Paladin is expected to be knowledgeable about history, customs, heraldry, and spiritual knowledge, about the forces of Darkness. Demons, Necromancers, Orcs, whathaveyou. The Paladin is expected to know some skills of the land, and of labor. The Paladin is expected to embrace a vigorous work ethic. It is never seen, no matter his prior station in life, as somehow "beneath" him to chop word, or lend a hand in any kind of labor. The Paladin is expected to continue his academic studies, and continue to grow in knowledge and spiritual wisdom. Stupid Paladins are not looked upon with favor, nor are lazy ones, or Paladins who can only swing a sword. The Paladin is expected to act with courage, decisiveness, boldness, integrity, honor, and faithfulness in all things.

The Paladin is expected to dress appropriately for whatever occasions, if possible; The Paladin is expected to assist law enforcement in broader ways, if needed; The Paladin is expected to stand up to tyranny, corruption, and moral decay. He is expected to bring such to the attention of all proper authorities; Should they be slack in observing such, the Paladin is expected to boldly challenge them in righteous chastisement. The purpose is to shame them into fulfilling their noble duties. Should they resist, a knightly challenge to combat is in order. Should they be too large, or unwilling to face such noble judgement by the sword, then the Paladin is charged with first making a public announcement, either in person, or in writing, or by Bard;-- that Judgement and Wrath shall come upon the evil, corrupt people, and all who follow them. Then, bold, decisive action can be launched against the evil noble, merchant lord, or whoever.

In general, the paladin seeks to always minimize civilian casualties in any actions. The Paladin may not pretend to parley, and then ambush the enemy. However, there is no restriction on attacking at night, or using terrain or suprise, to ambush a numerically stronger opponent. If the opponent is willing, the Paladin is always ready to enter into single combat. Naturally, the paladin isn't supposed to engage in lying, cheating, or stealing. That is a PRINCIPLE that is followed by all Paladins. However, that doesn't mean that the Paladin cannot say whatever while in an effort to save someone, or serve some greater purpose.

Likewise, in the constant struggle against the forces of Darkness, the Paladin is expected to keep the "Big Picture" in mind. The most good, in the long run, for the most people. That means that sometimes, innocent civilians may die. That means that some troops may have to be sacrificed, so that more might live. That means that if your best friend, even a brother Templar, is a werewolf, he dies. If your brother becomes a vampire, he gets staked and burned. Period.

Does that mean that the Paladin should never attempt, as in the case of the werewolf, to "cure" him? No, it doesn't. Nor does it preclude some thought for reversing, if possible, vampirism. But once again, common sense, grace, and good judgement, are entrusted to the Paladin. It is entrusted, with the knowledge that Paladins are HUMAN or (IMPERFECT) and thus, may on occasion, may make mistakes. It is thus entrusted to the Paladin by the Paladin's gods, by the Church, by the King, and by the People. The benefit of the doubt is given to the Paladin. He is not second-guessed for each and every decision he makes, or fails to make. It is assumed that if the Paladin had thought it was reasonable to save whoever, he would have done so. If the Paladin thought it was possible to take so and so prisoner, he would have done so. The fact that the Paladin didn't, it isn't therefore assumed that he is wrong. People assume that the Paladin executed Judgement, Wrath, or Mercy, as needed, and as the Paladin thought best.

Thus, the burden, the challenge, the divine calling, to be a Paladin is indeed difficult, and trying. Only the best need apply. And many of them will die in the holy, righteous cause. As it is taught to the Paladins while in the Monastary;

"Seek ye to follow the narrow path, which leads to the gate of Righteousness; For the broad way, choose not, for it leads to the way of destruction, the gates of damnation."

In my campaign, the common Fighter, lives under no such requirements, or expectations.

Thus, then, in my view, are the ways of the Paladin.

Of course, any thoughtful questions or analysis is indeed welcomed!

Semper Fidelis,

SHARK

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"Courage is not the absence of fear, but doing what you have to, despite the fear."
 

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(In response to Dragonblade's post on SHARK's paladin code)

That is a fine example of a paladin's code, but bear in mind that it is only ONE example of a paladin's code. Some paladin codes may resemble that of a Star Wars Jedi - less emphasis on bringing war to evil, more emphasis on diplomacy and self-defence (when diplomacy fails). Others may cite the redemption of evil as the ultimate goal, and slaying evil as a regrettable necessity when redemption is not possible.
 

Shark, a great code in theory, and very comprehensive. Most of the points I think would be great for paladin-cavaliers. However, I think that paladins must be pretty numerous in your world if they can follow that, get slaughtered (since it sounds like they wouldn't run if they ran into a trap), and still be a large enough presence to be feared. Is it not too easy for the bad guys to take advantage of a foe that is that predictable? I know paladins have the advantage of purity of heart and holy butt-kicking ability, but can that match the handicap of not being able to feed lies to enemy spies ? Or is that a case where the immediate greater good takes precedence over general principles?
I tend to envision about 50 paladins in a population of a million (1/200 have PC classes, 1/100 of those are paladins), about half of them levels 1-4. There simply wouldn't be enough so that they could afford to die gloriously. They could very well retreat to come back with reinforcements. Otherwise, there WOULD be an escape for the forces of darkness - kill all of the paladins, since there can't be that many. They are the rare, the elite, the few chosen of the gods. So I'm wondering how common paladins are in your world. A lot of my view is based on 2E, where you needed absurdly high ability scores to be a paladin and so it was extraordinarily unlikely that many would be called.
 

Brother MacLaren said:
Shark, a great code in theory, and very comprehensive. Most of the points I think would be great for paladin-cavaliers. However, I think that paladins must be pretty numerous in your world if they can follow that, get slaughtered (since it sounds like they wouldn't run if they ran into a trap), and still be a large enough presence to be feared.
Heh. Shark's world, detailed elsewhere on these boards, is....extreme. Think 'army of winterwights' here. :D
 

Shark's Code is okay except for one thing... how does one know if a warrior is a Paladin?
Certainly it can't be his behaviour because a Fighter/Cavalier could follow the Knightly Code of Conduct just as strictly. In fact, Gary Gygax created the Cavalier to represent the knightly idea which is why in Unearthed Arcana the Paladin was switched from being a subclass of Fighter to a subclass of the Cavalier.
Paladins may wear a holy symbol but then again a Fighter/Cavalier who is sworn to defend the church most likely would have the same thing. I also refuse to believe that every temple warrior is a paladin.
Unless the god grants some vision to a high ranking priest to show him that there is a paladin in his midst there really is no way to know if a warrior is a paladin. Nothing obvious sets him apart from any other temple warrior. Even if a warrior is accepted as a paladin in one town when he goes to a different town the whole process starts again. This is one of the reasons I use the Fame & Infamy rules from the Star Wars RPG in my D&D campaign.
 


If it's Lawful Good and Paladinish to murder people immediately after they convert from Evil to Good, for the sake of their souls, it is also even MORE Lawful Good and Paladinish to exterminate all innocents that one meets, that way you can ensure that they NEVER sin. Thus, mass murderers are far more powerful forces of true Lawful Good and Paladinish behavior than is anybody who goes out and fights Evil directly. One can save far more souls by exterminating the pure before they sin than by fighting against the already corrupt.
 

Dogbrain said:
If it's Lawful Good and Paladinish to murder people immediately after they convert from Evil to Good, for the sake of their souls, it is also even MORE Lawful Good and Paladinish to exterminate all innocents that one meets, that way you can ensure that they NEVER sin. Thus, mass murderers are far more powerful forces of true Lawful Good and Paladinish behavior than is anybody who goes out and fights Evil directly. One can save far more souls by exterminating the pure before they sin than by fighting against the already corrupt.

The execution was also a punishment for their evil deeds. Innocents, by definition, have no such deeds in their past, and shouldn't be punished.
 

Numion said:
The execution was also a punishment for their evil deeds. Innocents, by definition, have no such deeds in their past, and shouldn't be punished.


But saving their souls by killing them can prevent entire lifetimes of sin! Likewise, since one can usually slaughter far more innocents in a given day than one can track down and punish the truly evil, one is doing more total Good by slaughtering innocents as preventative measure even if individual Good done by slaughtering the single innocent is not as great.
 

Actually, I can see this very easily. Think Lord of the Rings. Sauron is the evil ruler of Mordor and no doubt prohibits Paladins. Can you imagine Prince Irmahil or one of the Knights of Dol Amroth riding up to the Gate of Morannon and asking to be admitted (and lying as to who they are)?

When you set an adventure to go into Mordor, you send rogues not Paladins. i.e. you send Frodo, Sam, and Gollum.


billd91 said:
I'd be tempted to say that any DM who strictly penalized lying in paladins who then had an evil ruler do this sort of thing and then still expected the player with the paladin PC to stay in the game is dreaming. Having all 3 of those things (strict lying penalty, draconian law against paladins, adventure set in that location) suggests to me that the DM is 'out to get' the paladin.
 

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