MostlyHarmless42
Adventurer
I have had one game store that charged a minimal rental fee for the back room. Other than that I never encountered a store charging.
I do not like the idea of paid DMs, although I know they exist. To me it implies that DMing is a service, rather than another participant in a social event. I've heard the arguement that DMing is a huge time investment, but the extra time a DM spends on prep is a fun part of the hobby, not a prelude to billable labor.
I don't really have much of an opinion on the concept of stores charging for use of their space, albeit I feel it would be a poor business model for them to charge too much. However, on the flip side of that same coin, if you play in a gaming space regularly you should support the store through making purchases of any variety, if not every time them regularly enough; they do have bills to pay to keep in business.
As for the subject of professional DM's, it is a much more nuanced subject which one could make a few arguments for or against it. In *most* cases, I share your opinion in that a DM should ideally be running the game because he wants to run it for fun and for free, and I will run as many games as I can for free.
However two things to consider for the pro-DM argument:
1) Supply and demand are a fact of life. There will always be too few DMs for every player. Not every player can DM even if they are willing, and many don't want to. This creates a disparity where some players (or potential players) either don't play because they can't find a spot, or give up trying to play entirely because they can't find a DM. Some of these people who are unable to find groups have and are willing to spend a reasonable amount in order to get the chance to play where they would otherwise not be able to.
2) From the DM perspective, the money may represent not a service but time. I love D&D. I love running D&D and I will run as many games as I can, yet even running three games a week I regularly turn away players who would love to join in. However, between other hobbies, family/friends, eating, sleeping, and working in order to pay bills and provide for the above I can only reasonable run so many games a week. This amount varies person to person, but it's a fact their are only so many hours each day. The idea is that in order to enable one to run more games something else must be cut in order to run another game and thus allow more players to play the game. Offering to pay a DM for their time let's them run additional games, be it because they are incentivized to cut out some time from another hobby, or ideally let's them work less freeing up more time to play D&D.
If I could spend my full work hours running high quality games for more players I'd do it in a heartbeat, not because I want money, but because it let's me share the hobby but it let's me with as many as I can and it let's me help grow the hobby in general. Unfortunately it's a risky business model that I don't think I'd enjoy doing as actual work. For others? Let them do it.
