Be that as it may, Gygax is on record (in an early issue of Dragon magazine) as saying that he wishes he hadn't put it in the game, and later wished that he had saved it for the later Oriental Adventures book.
I am in agreement with him. I do not care about the monk's long history with the game. It hasn't ever fit in, and it never will. Removal of the default, vaguely Euro-Medieval/Renaissance feel from the cultural assumptions of the core game will result in something that loses that classic D&D feel that they're trying to recapture.
The inclusion of the monk was a mistake, and it's one I'd like to see corrected in this edition.