The Monster Code

malcolm_n said:
Do monsters get the +5 trained equivalent to their monster skills? if not, i'll -5 from both. Attack is just stat mod +4 (7 for str/dex and 11 for Int)
Oops, you got me. +5 for trained!
 

log in or register to remove this ad

That was pretty fun making this creature. :D I really feel like it represents the creature from fiend folio without breaking any real (albeit largely unknown) ground rules. Hopefully one of the big guns will step in for a peak/critique.
 

No! Bad Dm's! No Rules! Bad!

I think the focus on the underlying math and the way of retro-engineering monsters is the wrong kind of "think". Specifically, one of the main things I am looking forward to in the new edition is being able to look at a bunch of critters of an approximate power level and then intuit a new monster based on a gestalt of the others.

"Hmmm...these roles at this power level give around this many hp, attack, and defense bonuses. Now let's add in a funky power or two on par with these others or just swipe a power from this other critter. Figure out why he's there and what he's doing. Done."

As opposed to "Ok, now I take this concrete number and crunch it against this and we have exactly 7.5 hp per whatever with a static bonus of 4.3 per whatever. Now let's add in this other variable and tweak the whole thing yet again. Almost there. Next we add this template. Just a minute. Be right there. Advance the hit dice. Carry the 2."

The second example is specifically what the designers are moving AWAY from. They don't intend for creature creation to be 3.x anymore and I couldn't be happier. General guides based on their hard work is good enough for me. I don't WANT specifics because then my whiny players will expect me to USE specifics.

Ballparking not only keeps down the prep time but increases player suspense. Players should not be retro-engineering critters in the middle of a fight to determine strategy. And yes, I DO have players that do that, despite my best efforts to avoid it.

Keeping it loose allows more flexibility in the encounters. Players tearing through the critters too fast? Add a "when bloodied" nastiness on the fly. Players getting trounced? Reduce the critter's hp or defense a touch.

And the players never have to know. All they see is "Wow. I didn't think we would pull through" or "Jeez. That was tougher than I thought it would be." Not all the time, but enough to keep the suspense.
 

Eventually the rules will come out and we'll get the reasonable ranges for things to be in... and adjust the math. I'm actually thinking I'll be _very_ busy the week the game comes out making little adjustments.

I'm hoping I can keep most of the ideas, however.
 

One of the writers confirmed on rpgnet the other week that a table giving (approximate?) stats for monsters of each level was in the DMG (or, at least it was when he'd last seen it, a week ago :)).
 

Gee, when I saw the thread title, I thought it meant something like this:

THE MONSTER CODE

Always aim for the spellcaster

Never leave another monster behind

Keep plenty of treasure around for guests

Never make a pass at another monster's wife

Always wait patiently inside your lair until someone enters, and then attack them

The only good adventurer is a dead adventurer

Never wear white after Labor Day

You do not talk about the Monster Code

You do NOT TALK about the Monster Code
Stuff like that...

:lol:
 

I'm searching Upper_Krust's thread for details, but here's two posts he makes on HP calculation:

http://www.enworld.org/showpost.php?p=4066061&postcount=224
http://www.enworld.org/showpost.php?p=4081845&postcount=238

Note, for those that don't know, Upper_Krust is interested in the math for the purposes of extending the system into immortal levels. His plan right now is that level 31-50 = Gods, level 51-60 = Sidereals (Overgods), level 61-80 = Eternals (Demiurges, Platonic forms), level 81-100 = Supernals (Supreme Beings), level 100+ = Akashic Records (the rules of the universe)

So that's why he's talking about Thor and Demogorgon.
 


Pets & Sidekicks

Remove ads

Top