DinoInDisguise
A russian spy disguised as a t-rex.
You did not ask me, but yes, plenty are.
But it's not a simple "oh yes that's always 100% safe" kind of thing. It's messy. Intent matters, for instance, and can go back a ways. Friendliness matters. If someone goes the extra mile and genuinely tries to make me happy, but despite that effort it just doesn't make sense and we have a long and positive conversation about why it doesn't, then I might be inclined to accept even many restrictions I would find irksome in other contexts.
"No, you can't have dragonborn, I don't like them" or "It's world consistency, if you don't like that, I can replace you" are the exact antithesis of that. That's throwing your GM weight around, pulling rank, emphasizing just how far apart the GM thinks we are, looking down from their lofty perch.
Someone who earnestly works with me even if it doesn't end up working? They've done the work to earn my respect. I'm willing to work with that. Hussar did some of that when he offered me a place at his table.
I agree. Absolutes, and door shutting are not a good look.
Well, just as a preliminary, I prefer a game designed sufficiently well such that splat options aren't any more nor less powerful than so-called "core" ones. So for a game I would consider well-designed, the "within the collective" part would be irrelevant. So, if it's a first party option, then I hold that if it's first-party, it's reasonable for the player to presume it's available unless, as noted above, the GM has done the work to get the player on board with less.
When I said "within the collective" I simply meant anything included in the rules. So that every DM had to allow all published races. The fewer races a system has, the less of an issue this is, of course.
I don't know what specific things count as "cultivate a game" to you, so I am hesitant to agree without knowing. However, I can guess. As part of that, I again want to point out the extremization going on here. Notice how your argument (in Socratic question form) is built on the presupposition that the GM must be so horrifically constrained that you don't see how it could still be possible to "cultivate a campaign", and thus invite us to defeat ourselves by revealing just how horribly limiting we (surely!) must be.
For me cultivating a game is about setting, tone, or genre. Because I assume that premise is part of the initial pitch for the game, and a group expectation that needs to be protected.
Is any player freedom allowable in your opinion? Or must the player always submit to whatever the GM says, no matter what? Why is an adjustment to help make your players more enthusiastic to play in your game antithetical to "curation"? How much control do you actually need to "curate" the campaign for the group? The human in the chair, do they have any ability to play what makes them genuinely enthusiastic without committing a red flag?
I have endeavored to match the congenial but clearly negative tone of the original questions, albeit including an extra question or two.
Yes, player freedom is vital to the game's core function. The GM has many freedoms themselves, also vital, and has a right to advocate for them. Just as a player has a right to advocate for theirs.
The adjustment is not antithetical to curation. The framing of this thread is often treating the same "issue" differently depending on role. Either side being a hard "no" on a conversation is an issue. Framing it as only one side has to compromise, as many in this thread do, is the problem.
To me, curation is about designing a cohesive experience; that can include selectively incorporating player ideas that enrich the game. It is not a bad thing when done in good faith. And I think those arguing against it run the risk of homogenizing much of the variety and creativity we see with the hobby.
As a DM, I need enough control to protect my own enjoyment, and to protect the expectations of the other players. If a player in this hypothetical, cannot work with me within those constraints, I see no place to build a bridge. Likewise, if a DM is arbitrarily denying a reasonable request, that runs into the same issues.
My expectation is that a player works with me to stay within setting, tone, and genre. Within those constraints, I would expect to reach a satisfying conclusion. I also expect a DM to accept my requests as a player, if those requests fit within those constraints and don't have other obvious issues.


