Plane Sailing
Astral Admin - Mwahahaha!
It has occurred to me recently, that one of the problem that faces high level monsters vis a vis high level PCs comes down to the 'monster crit' problem.
Specifically, even though monsters have a built in number to match their assumed equivalent to magic item power, they lack the ability to do additional dice damage on a critical hit.
From early to mid heroic onwards, PCs are adding 1d6 or more when they crit. The Monsters don't get this benefit. Any idea why not?
(I suppose it would be possible to give an assumed crit bonus depending upon monster level, and possibly a crit die based on role - bigger for brutes. Possibly worth discussing in the house rules forum).
Cheers
Specifically, even though monsters have a built in number to match their assumed equivalent to magic item power, they lack the ability to do additional dice damage on a critical hit.
From early to mid heroic onwards, PCs are adding 1d6 or more when they crit. The Monsters don't get this benefit. Any idea why not?
(I suppose it would be possible to give an assumed crit bonus depending upon monster level, and possibly a crit die based on role - bigger for brutes. Possibly worth discussing in the house rules forum).
Cheers