Wormwood
Adventurer
Yeah, but it's only been eleven pages.Mallus said:No, not yet.
I bet we get some really compelling evidence around page 15 or so.
Yeah, but it's only been eleven pages.Mallus said:No, not yet.
I'll take that bet. Does this site support online gambling?Wormwood said:I bet we get some really compelling evidence around page 15 or so.
Mallus said:I'll take that bet. Does this site support online gambling?
Henry said:But the imbalance's solution, in my opinion, is not just "turn the non-magical guy loose with magic powers that you don't call magic." To me, it looks darned silly and throws the sense of believability out the window.
What you call bending reality with his mind, I call bending reality with the D&D equivalent of Physics. What you call bending with his heart, I call phoning in to have someone more powerful do it for you. Just like in real life a person can't move a ten-ton block by hand, but requires physical principles or technology, in D&D a person can't high-jump a hut without turning to magic or magical beings. Until now, at least.
1: "What exactly is martial and non-magical about setting your sword on fire" is a ridiculous thing to say when the maneuver that sets your sword on fire is a supernatural ability. It says so right in the maneuver's description. You will find similar notes in almost every entry under the Desert Wind discipline.KarinsDad said:I don't think anyone has a problem with a PC designed to jump like this taking a lot of skills and feats to do so, and accomplishing this by level 15.
The problem we are discussing is to gain one non-magical Talent or Feat that allows a PC to jump straight up Wuxia style 10 feet. A single Talent or Feat that gives a DC 80 skill check. Seeing some of the abilities in Bo9S and PHBII, it makes one wonder. For example, Burning Blade. What exactly is martial and non-magical about setting your sword on fire? It's not a martial power, it's the DND equivalent of a superpower. Ditto for many of the powers. Crusader's Strike has nothing to do with a martial power. Probably more than a third of the abilities in Bo9S sound like superpowers as opposed to super martial powers.
Bo9S is pure fantasy Wuxia stuff, not DND martial stuff.
Here's the absurdity of this discussion in a nutshell. You're suggesting that being 15th level and making a huge skill and feat investment should be necessary for a D&D character to... jump long distances. Never mind that a 5th-level character can fly with essentially *no* investment of resources, or that a 15th-level character who invests pretty much no sunk costs can turn invisible and undetectable, teleport himself to a location, and then fly around while raining army-killing destruction without being detectable or assailable in any way.KarinsDad said:I don't think anyone has a problem with a PC designed to jump like this taking a lot of skills and feats to do so, and accomplishing this by level 15.