KarinsDad said:
Killjoy. You ruin all my fun and force me to look stuff up instead of making stuff up.
Yeah yeah, if you didn't like it you wouldn't keep bringing up Psionics. Face it, you're a psychomasochist.
KarinsDad said:
5D6?
The 5D6 isn't that much. But 8D6 (range 45) with a Surge for a single Power Point is pretty nice at 9th level. That's 50%+ of most opponent's hit points for 1 PP. If it is a tough opponent, he can boost this to 16D6 (range 85 for 9 PP and typically a save versus massive damage) which will take out most opponents in a single shot. Even if a BBEG survives such an attack (and a spell casting BBEG probably will not), do you really think he wants to stick around for a second dose?
It's interesting that you bring up "second round" and yet ignore the fact that the Wilder acting as you describe only has an 85% chance of participating. The real cost of that 8d6 is: 1 pp + (9 pp * 0.15) + (1 round * 0.15). How much is your next round's action worth? An extra action via
temporal acceleration costs 11 power points; let's call it 11 pp until someone comes up with something better, and IMHO 11 pp is quite low, since actions have been called the most precious commodity in D&D.
That 8d6 cost you: 4 feats + your Move action + 1 pp + 15% enervation.
(0.15 * 9 pp = 1.35 pp)
So the cost is AT LEAST 2.35 pp + 15% of your next round, with this latter bit being hard to price.
Even for a Wilder, I find Greater Psionic Shot far more tempting
without using a Wild Surge. I'd only be taking those four feats to conserve PP, and blowing an extra
nine of them would not be in my plan.
This is also why I prefer comparing Psions vs. arcanists rather than throwing Wilders in. See, once you allow the meta-cap to be broken, I have to bring up Rods of Metamagic... and then it's game over for Psionics.
KarinsDad said:
The only opponent with a decent defense against this is a Monk.
Actually, look at the Wilder's Elude Touch special ability. Goose, gander, good, etc.
KarinsDad said:
Compare that to a 9th level archer who gets three attacks per round with Rapid Shot, but for less damage and less chance to hit and DR.
At 9th level, every archer should be under the effect of
haste in a big fight. (But I'm not sure why you bring up archers -- the Rangers in my game have always been able to keep up in terms of damage, and I've seen builds for Cleric Archers which are terribly strong.)
Cheers, -- N