I think its more like babies & bathwater.
I would have been fine with 4Ed if it were fundamentally like 3.5, but with the clunkier subsystems reworked, and the ambiguous terminology clarified. For instance, if 4Ed was a 30 level system with 30 levels of magic where 1st lvl PCs get 1st level powers, 4th lvl PCs get 4th level powers, etc....but it was still substantially the same spells & mechanics as in 3.5 (moving spells up and down the chart for internal balance), that would have been more intuitive.
Instead, they changed things that, in many people's opinions, didn't need changing. 4Ed gave us the 30 levels of powers available at the level of the same nomenclature...but they gave them to every class. And the mechanics of the spells were quite different.
Yeah, I think this came out of the idea of how does one balance characters if they're not on the same page to begin with. It ends up leading to weird results.
IE if the fighter gets most of it's "extra power" from feats, how do you balance a feat with a spell? (Especially when another class else can also take that feat in addition to a spell?)
Or skills? If you are the skill monkey, how do we then balance you to another class? Are extra skill points as good as a spell or a feat?
Also when you add a new feat, can you really reliably have a way to tell how powerful this would be in the hands of the various classes all opperating through different mechanics?
I think they decided the answer was no. Just make all classes build similariliy, and allow their unique powers and options to differentiate them. (A similar idea thats been used in other games to great sucess.)
To me it's kind of similar to saying you know what, lets just make all classes use the same XP table, and find other ways to balance them out rather then rate of XP.
Some people didn't like Gnomes because they felt they didn't have a distinct identity. The 4Ed response: ditch 'em from the PHB! And while we're at it, add extra elves, scaly-folk and hornheads!
Couldn't they have just given gnomes a distinct identity? Made elves (or gnomes) a bit more fey or something?
I talked to Darrin about this earlier. I don't think it was just about getting rid of the gnome. I think that was part of it, but a large part of it was informing which class/race combos to put in the PHB.
And even when the change was interesting, it often begged questions. I can understand (though I don't agree with) the assertion that the 9 point alignment system wasn't good. But the 4Ed system looks like someone just broke off some points. A simple Good-Unaligned-Evil spectrum would have been cleaner and less puzzling.
Eh... I kind of see where they were going with it. They wanted to show the difference between someone who's generally good or eveil and a fanatic of either ideal... But eh, I could take the new alignment system or leave it really.
I can understand bringing in Tieflings as a PC race...but I hate the idea that there are no Aasimar (or equivalents by any other name)- however rare they might have been- as a playable counterpart in the PHB.
I think the idea that tiefling and dragonborn should be the new races is slightly the result of 1/2 dragon and 1/2 demon being so popular.
But again I think a lot of the reasons for the race/class drops was based on the idea of power sources. (see my post to darrin if you care.

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