The Necromancer: Combo Point Spellcaster, anyone?

ComradeGnull

First Post
When I was doing a quick character creation using the new playtest rules, something about the Necromancer specialty stuck out to me- the idea of Necromancers storing 'charges' by sucking up the souls of dispatched enemies and then dumping them into more powerful spells.

We haven't seen higher levels of the specialties/feat combos, but I wonder if WotC has any plans to extend this idea that they have introduced- essentially a combo point/finisher system, where access to 'higher power' abilities is governed not by hard limits, but by using lower-powered abilities to 'build' to a more powerful one. A Warlock, for instance, could fire Eldritch Blasts until they finally could either enhance a use of a favor or fire of an Eldritch Nuke or whatever- it could be used to enhance existing abilities, or power new abilities that are only available after you have used the precursor abilities a few times. Could be a mechanism used for a fighting style, for instance- in another thread we were discussing creating a defensive Con based class that charged its abilities by absorbing damage.

Anyone else notice the possibility that this introduced? Would anyone be interested in seeing a class that functioned along these lines, or integrating this type of functionality into an existing class? Should further Necromancer feats use it? Just Necromancer feats?
 

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I would very much like to see something along those lines. Doesn't seem like it should be too difficult, and it's flavorful and would be a lot of fun.
 




what do you mean?

I'm a little unclear on that too- like a per-round combat resource that refreshes at the end of every round? Something where you could choose to either spend them immediately or save them for a bigger move later? Hadn't heard any of the psionics proposals.
 


Like the Psion having dice (like the Fighter's Combat Superiority) it can spend every round to augment (do stuff).

i hope not. Maybe if they found a different way to do that, but not with the dice.

Maybe if they gave the Psion ways to "earn" dice to augment stuff that would be fine
 

Back to what the OP said, casting classes that scaled up rather than down with time would definitely be welcome in my game. The increase in power would be balanced by a loss of resources, like hit points, which would help lead to much more reasonable times between rests.
 

Back to what the OP said, casting classes that scaled up rather than down with time would definitely be welcome in my game. The increase in power would be balanced by a loss of resources, like hit points, which would help lead to much more reasonable times between rests.

just as long as more power and less hit points of the wizard isnt blanaced with more hit point and less power of the fighter
 

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