ComradeGnull
First Post
When I was doing a quick character creation using the new playtest rules, something about the Necromancer specialty stuck out to me- the idea of Necromancers storing 'charges' by sucking up the souls of dispatched enemies and then dumping them into more powerful spells.
We haven't seen higher levels of the specialties/feat combos, but I wonder if WotC has any plans to extend this idea that they have introduced- essentially a combo point/finisher system, where access to 'higher power' abilities is governed not by hard limits, but by using lower-powered abilities to 'build' to a more powerful one. A Warlock, for instance, could fire Eldritch Blasts until they finally could either enhance a use of a favor or fire of an Eldritch Nuke or whatever- it could be used to enhance existing abilities, or power new abilities that are only available after you have used the precursor abilities a few times. Could be a mechanism used for a fighting style, for instance- in another thread we were discussing creating a defensive Con based class that charged its abilities by absorbing damage.
Anyone else notice the possibility that this introduced? Would anyone be interested in seeing a class that functioned along these lines, or integrating this type of functionality into an existing class? Should further Necromancer feats use it? Just Necromancer feats?
We haven't seen higher levels of the specialties/feat combos, but I wonder if WotC has any plans to extend this idea that they have introduced- essentially a combo point/finisher system, where access to 'higher power' abilities is governed not by hard limits, but by using lower-powered abilities to 'build' to a more powerful one. A Warlock, for instance, could fire Eldritch Blasts until they finally could either enhance a use of a favor or fire of an Eldritch Nuke or whatever- it could be used to enhance existing abilities, or power new abilities that are only available after you have used the precursor abilities a few times. Could be a mechanism used for a fighting style, for instance- in another thread we were discussing creating a defensive Con based class that charged its abilities by absorbing damage.
Anyone else notice the possibility that this introduced? Would anyone be interested in seeing a class that functioned along these lines, or integrating this type of functionality into an existing class? Should further Necromancer feats use it? Just Necromancer feats?