The New D&D Book Is Called "Ghosts of Saltmarsh" [UPDATED!]

It seems those who suggested that the upcoming 'nautical themed' book was based on the old Saltmarsh trilogy were correct. Ghosts of Saltmarsh is the new book, with a release date of May 21st, 2019. UPDATED WITH NEW INFORMATION ON ALT COVER & RELEASE DATES!

saltmarsh.jpg

Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game.

“D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker

Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes.

• Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12.

• This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign.

• Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign.

• Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more.

• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

It's already on Amazon.

[video=youtube;GajoKmh9-68]https://www.youtube.com/watch?v=GajoKmh9-68[/video]


Updates!
WotC has just announced the book. Full press release below, but a couple of key points:
  • There's an alternate cover (below)
  • Preferred stores and regular stores get it on the same date, instead of WPN stores getting it early

Sail the Seas in Dungeons & Dragons with Ghosts of Saltmarsh Adventure Releasing Everywhere May 21

Renton, WA – February 25, 2019 – Dungeons & Dragons is excited to announce a new adventure book called Ghosts of Saltmarsh, which takes classic sea-faring adventures and updates and expands upon them for use with D&D fifth edition. The book details the port town of Saltmarsh and the surrounding lands players can explore using their own ship and the vehicle mechanics included in the 256-page book. Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally and everywhere on May 21, 2019. An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May 21.

“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.”

The book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter. Fans can play through the whole story in a seafaring campaign leading characters from level 1 through level 12, while Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices cover mechanics for ship-to-ship combat, new magic items, monsters and more!

Ghosts of Saltmarsh will be available both in game stores and everywhere else on the same date – May 21st. Fans are encouraged to pick up the adventure in the way that’s most convenient for them, but there is an alternate art soft-touch cover that will only be available in game stores. The alternate cover image was created by N. C. Winters and features a snarling sahuagin.

For more information on Ghosts of Saltmarsh and all things D&D, please go to dungeonsanddragons.com and check out the breadth of live D&D programming and interviews available on twitch.tv/dnd. You can also listen to interviews involving Ghosts of Saltmarsh as well as D&D mechanics and lore on Dragon Talk, the official D&D podcast.

Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series, plus some of the best nautical adventures from the history of DungeonMagazine:

  • The Sinister Secret of Saltmarsh
  • Danger at Dunwater
  • The Final Enemy
  • Salvage Operation
  • Isle of the Abbey
  • Tammeraut’s Fate
  • The Styes
All adventures have been faithfully adapted to the fifth edition rules of Dungeons & Dragons. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of adventure hooks for each chapter. Play through the whole story in a seafaring campaign leading characters from level 1 through level 12, or Dungeon Masters can easily pull out sections to place in ongoing campaigns in any setting. The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more!

WHERE CAN I BUY IT?

Unravel sinister secrets of the sea with Ghosts of Saltmarsh releasing in game stores, digitally and everywhere on May 21, 2019. An alternate art cover with a distinctive design and soft-touch finish is available exclusively in game stores on May 21.

Price:[FONT=&amp] $49.95 [/FONT]
Release Date: [FONT=&amp]21 May, 2019 [/FONT]
Format:[FONT=&amp] Hardcover


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Russ Morrissey

Comments

jasper

Rotten DM
funny i gave links to the facts about the adventure being in greyhawk and here you say it is not. But like most facts don't matter to you people now days.
geee, The facts back then was. Few people owned the Greyhawk maps. So we went to dwayne's house. Look at the map he had pinned to the back of the door of his room. (he was covering the holes in door from where we played darts). So Saltmarsh is hex U4/123. We saw it was by a body of water and near a swamp. We then went home and made our own worlds.
Greyhawk we don't need no stinking Greyhawk. Only rich kids could afford all modules and add ons.
Those were the facts back then.
 

Parmandur

Legend
I am not saying what they are doing is terrible business, and no one finds them 100% useful. That would be an extremely dumb statement. I am saying a good 50% or more of each book outside of the core 3 are absolutely useless, TO ME. WotC obviously seems to think it works, and apparently it is. And this is why I am thankful for Amazon's cheaper prices because I would never pay $50+ for a book that has so much useless parts. But hey, it seems to be working just fine for WotC, and I don't see them straying from this format in any future book. There's no reason, sales wise.
I've found XGtE, Volo's and MToF pretty great across the board. The parts I see some complain about, like the great name tables, are parts I go back to over and over.
 

Jester David

Adventurer
Looks like this book has an alternate cover. The first adventure with one rather than just sourcebooks.
The alternate covers have long since ceased to be interesting, and now feel like a grab to get people to buy a second “non collector’s” version. It looks cool but I’ll probably pass on the fancy version.
 

Parmandur

Legend
Looks like this book has an alternate cover. The first adventure with one rather than just sourcebooks.
The alternate covers have long since ceased to be interesting, and now feel like a grab to get people to buy a second “non collector’s” version. It looks cool but I’ll probably pass on the fancy version.
I've never gone for the alternate covers at all, bit I think the idea is less "get people to buy twice" and more "get people to buy local rather than on Amazon." Makes sense to me as a small retailer friendly move on WotC part.
 
I've never gone for the alternate covers at all, bit I think the idea is less "get people to buy twice" and more "get people to buy local rather than on Amazon." Makes sense to me as a small retailer friendly move on WotC part.
Yeah, the boxed set with alternate covers was gorgeous. If I had a bit more cash in my pocket, those would be the core books I would have gotten and used. As it was, it was easier and cheaper to get the regular stuff via Amazon, so I lost out, as was intended by WotC.
 
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Markh3rd

Explorer
I've never gone for the alternate covers at all, bit I think the idea is less "get people to buy twice" and more "get people to buy local rather than on Amazon." Makes sense to me as a small retailer friendly move on WotC part.
Agreed. I get it to help out my local store and the side benefit is that it’s a collectible. Brick and Mortar stores need that income and I’m glad to help since I can play there with friends and meet new people. Plus the stores are promoting the hobby, Amazon could care less lol.
 

dave2008

Adventurer
funny i gave links to the facts about the adventure being in greyhawk and here you say it is not. But like most facts don't matter to you people now days.
Perhaps you missed the sarcasm. He was saying that in truth the Saltmarsh, like many of the early modules is designed more for "your world" than for a particular setting. Sure over the years they have become fixtures of a given setting, but was that how they were intended? Not really
 

Hussar

Legend
I own every Dungeon Magazine and most of the adventures are not worth a rehash. But Bryce over at tenfootpole.org sums it up better than me. Poor guy had to read all those old adventures and write a review on each.

https://tenfootpole.org/ironspike/?cat=5
Well, Sturgeon's Law (90% of everything is crap) probably applies. But, considering there's over a thousand adventures in Dungeon, that still leaves us with 100 good adventures.
 

dave2008

Adventurer

Mistwell

Hero
They should make the primary cover Greyhawk, and the alternative cover FR. Just to be chaotic neutral for a change.
 

oreofox

Explorer
I've found XGtE, Volo's and MToF pretty great across the board. The parts I see some complain about, like the great name tables, are parts I go back to over and over.
All the monster lore from Mordenkainen's and Volo's guides are useless to me. I don't run Forgotten Realms, so that's about 50% or more just wasted space to me. The name tables in Xanathar's I have no real opinion on. I know there are people out there that enjoyed and probably use the monster and race lore of those books, and glad they got more use of the entire book.
 
As expected, the over-wrought worrying by some posters here fearing that Greyhawk would be overlooked was completely unfounded.

I'm curious where they will suggest placement in other settings though...
 

Parmandur

Legend
All the monster lore from Mordenkainen's and Volo's guides are useless to me. I don't run Forgotten Realms, so that's about 50% or more just wasted space to me. The name tables in Xanathar's I have no real opinion on. I know there are people out there that enjoyed and probably use the monster and race lore of those books, and glad they got more use of the entire book.
Nothing in the monster loree for Volo's or Mordenkainen's is related in any way to the Forgotten Realms? The lore is pretty fun, too.
 

Parmandur

Legend
As expected, the over-wrought worrying by some posters here fearing that Greyhawk would be overlooked was completely unfounded.

I'm curious where they will suggest placement in other settings though...
For the FR, I'd reckon the Sword Coast, or the western part of the Sea of Fallen Stars somewhere.
 
All the monster lore from Mordenkainen's and Volo's guides are useless to me. I don't run Forgotten Realms, so that's about 50% or more just wasted space to me. The name tables in Xanathar's I have no real opinion on. I know there are people out there that enjoyed and probably use the monster and race lore of those books, and glad they got more use of the entire book.
Virtually none of the lore in those books is FR-specific; the only part that had even a minor Realms influence would be the giants section in VGtM. The rest of it is pretty setting-neutral, and there are sidebars detailing how various settings differ from or interpret the lore given (and differences for the Forgotten Realms are in those sidebars, so it's not the default being presented in the books). Heck, some sections, such as the gnoll section in VGtM and the elf section in MToF, flat-out contradict established FR lore.

Oh, and you thought a book named after a famous Greyhawk character would somehow be focused on the Forgotten Realms?
 

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