D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

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The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Urriak Uruk

Gaming is fun, and fun is for everyone
It isn't just about what they are it's also about what they aren't. The Monster Manual has to devote a fair amount of space to guidelines on encounter building etc, which makes sense since it's the first monster book. A real second and third monster manual wouldn't have to do this and instead of having say, 40 less or 20 less monsters they'd probably have equal or double that number more. That's my problem.

By trying to appeal to players they make it a worse table resource for DMs. It also makes them notably different in execution and intent from a Monster Manual.

So wait, your saying that in order for a book to be considered a "Monster Manual 2" it has to have even more statblocks than the original? Get out of here, you're dreaming if you think this will ever be made.

It's pretty obvious than any and every book being published is stuffed with a bunch of varied material to cover a broad swathe of both players and DMs so anyone can take something useful away. Even the adventures are being made with more player material and general DM tools (looking at you, Avernus War Machines).

The idea that WotC would make a book stuffed with more than 300 statblocks, and just statblocks, is preposterous.
 

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Whizbang Dustyboots

Gnometown Hero
I'm thrilled that sidekicks are making the jump to a hardcover; I've been using the free Essentials rulebook they released earlier in the pandemic, and the system works great. Fleshing it out a bit more will be wonderful, but I've used it for a wide variety of characters, including a spellcasting awakened crow, a warrior-priest of a sword goddess and a Stevie Nicks analogue.

I'll likely be using it to convert several of my players' pets in one campaign, as their 5E options don't really support robust pets in the same way Castles & Crusades did.

I'm fairly surprised to see psionics show up here -- that might be bad news for folks hoping for Dark Sun next year.

On the other hand, we're already getting the artificer and group patrons (which will definitely get used in my campaigns) reprinted already, so maybe there's a tighter turnaround on such things now. (It'd be swell if they could reprint the satyr PC somewhere, too, as buying Theros just to have a legal version of that feels a little indulgent.)
 



Urriak Uruk

Gaming is fun, and fun is for everyone
I'm fairly surprised to see psionics show up here -- that might be bad news for folks hoping for Dark Sun next year.

It could be, but I was always a little doubtful that psionics would exclusively appear in a DS book, since they do have broader usage. I still feel WotC knows (from their surveys) that DS is probably the most popular not-yet-released D&D setting, so I feel it's probably the next setting. But who knows!
 


Whizbang Dustyboots

Gnometown Hero
It could be, but I was always a little doubtful that psionics would exclusively appear in a DS book, since they do have broader usage. I still feel WotC knows (from their surveys) that DS is probably the most popular not-yet-released D&D setting, so I feel it's probably the next setting. But who knows!
Unless this book has surprise Ravenloft/Vistani content (and who knows, it might, in the heritage write-ups), I'd say Dark Sun likely got bumped back a year.

I'm guessing 2021 gives us another Magic the Gathering setting book and a TSR/WotC campaign setting re-release. Been a planar book, Dark Sun and something Ravenloft, they're all pretty good choices.
 

Reynard

Legend
It's pretty obvious than any and every book being published is stuffed with a bunch of varied material to cover a broad swathe of both players and DMs so anyone can take something useful away. Even the adventures are being made with more player material and general DM tools (looking at you, Avernus War Machines).

(EDIT) FOUR in five or so people at the table is a player. DM only books are not economically practical for WotC.
 
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