D&D 5E The New D&D Book: Tasha's Cauldron of Everything!

The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics! Cover art is by Magali Villeneuve WHAT WONDERFUL...

tashacover.jpg


The new D&D book has been revealed, and it is Tasha's Cauldron of Everything, "a magical mixture of rules options for the world's greatest roleplaying game." The 192-page book is due out November 17th, with standard and alternate covers, and contains more subclasses, spells, character options, group patrons, and rules. Oh, and psionics!


tasha.png

Cover art is by Magali Villeneuve

WHAT WONDERFUL WITCHERY IS THIS?

A magical mixture of rules options for the world's greatest roleplaying game.

The wizard Tasha, whose great works include the spell Tasha’s hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn’t want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all.
  • EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book.
  • MORE CHARACTER OPTIONS. Delve into a collection of new class features and new feats, and customize your character’s origin using straightforward rules for modifying a character’s racial traits.
  • INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments.
  • SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign.
  • EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero.
  • A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign.
Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook and the Dungeon Master’s Guide. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.

Here's the alternate cover:

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UPDATE! An online event called D&D Celebration from September 18th-20th will be hosted by Elle Osili-Wood, which is "an epic live event with panels, gameplay, & previews of the book!" See the video in the Tweet below!

Gather your party and join the adventure at  D&D Celebration 2020, an online gaming event open to fans all over the world!

Celebrate the release of  Icewind Dale: Rime of the Frostmaiden  with a weekend of Icewind Dale–themed virtual play sessions and help us create the biggest virtual tabletop roleplaying game event ever! Fans will also get the chance to preview some content from  Tasha’s Cauldron of Everything, the forthcoming book featuring massive rules options, subclasses, and more for the fifth edition of Dungeons & Dragons. Watch featured play sessions with D&D luminaries and learn something new with a slate of panels led by the D&D design team and community.


UPDATE! Check out the Nerdarchy site for some previews.


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UPDATE! Other news items around the web about this book:




 

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Kurotowa

Legend
Long shot prediction time: There are 22 entirely new subclasses in Tasha's Cauldron. People counted up the UA material and got 24, which less the two Wizard subclasses that had been called out as not making the cut (Psionic and Onomancy Wizard) leaves 22. Thus people have assumed that some version of everything else made it in. But is that true?

There's been conflicting information on if the Sorcerer subclass that made it in is the Aberrant Mind or the Psionic Soul. But is there a conflict? In one of the Dev videos, they commented that the feedback on Aberrant Mind was "Too much mucus" and the feedback on Psionic Soul was "Not enough mucus". What if they decided to please both camps by finding enough design space to do both of them?

Thus my long shot prediction is that both the Aberrant Mind and Psionic Soul will be in the book, and an unknown 1 of the other 21 UA subclasses got left on the cutting room floor.
 

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Undrave

Legend
Most of them are impractically slow on land. And the one that is fast (and a killing machine) is large and therefore not allowed.

The 'beasts' are not any specific animal anyway, so you can flavor them however you want, or use imaginary creatures from the DnD bestiary or myth. What matters is that the 'Beast of Water' could just be a thing with a swim speed.

Oh and Giant Snakes have swim speed too! And the Giant Frog is a medium beast with 30 ft on land and 30 ft swim speed. That's a perfectly fine companion.
 




Maxperson

Morkus from Orkus
I'm deeply curious if the 1st level bonus feat of Variant Humans is a feature that will be uncoupled and selectable by characters of other races/ancestries/origins. Because that would be pretty ideal, from my perspective.
Probably not. The bonus feat and bonus skill are part of the human special abilities, just like elves get darkvision and halflings get lucky. I doubt they would take the only real racial abilities humans get, even if it is the human variant.
 


The 'beasts' are not any specific animal anyway, so you can flavor them however you want, or use imaginary creatures from the DnD bestiary or myth. What matters is that the 'Beast of Water' could just be a thing with a swim speed.

Oh and Giant Snakes have swim speed too! And the Giant Frog is a medium beast with 30 ft on land and 30 ft swim speed. That's a perfectly fine companion.
So the beast of the water is the same as the beast of the land but has a swim speed?

In which case why have beast of the land at all? Just take a beast of the water in case swimming crops up.

Realistically, in order to gain swim speed it would have to loose something - either land speed or some other feature. Which would make it an inferior companion for the 90% of adventures that do not take place in the water.

NB, giant snakes and frogs aren't going away, the Primal Beast sits along side them as an alternative.
 

Whizbang Dustyboots

Gnometown Hero
They say lots of things that are obviously false. Like the blatantly false numbers they've been claiming for D&D players that fall apart with a moment of examination. I'd imagine this is just the same kind of thing considering that it worked just fine for 40 years and their biggest competitor stole their market by doing that.

Looks to me that they're using it as an excuse to avoid admitting 4th edition was a disaster.
You should read the Art & Arcana book. The name aside, it's actually a very detailed history of D&D (with great art, obviously) and an unflinching look at the finances of the game and the often-bad decisions made along the way, by both TSR and WotC.
 


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