(Psi)SeveredHead said:Disintegrate was changed since it was blatantly better than Finger of Death. WotC had to either change it's level or change it's effects - and they wanted to change as few spell levels as possible.
Celtavian said:Disintegrate will still do a very good job of destroying materials.
Celtavian said:Disintegrate will still do a very good job of destroying materials. You'll still be able to use to destroy walls, doors, and other such things. It just won't be as useful for killing. No biggie. I always felt Disintegrate should be there more for material destruction than creature destruction. So start aiming at the enemies stuff, it will still work very well.
Why do some DM's have trouble with characters being able to kill off their beasties with one spell.
Dungeon #100.Would someone be kind enough to direct me to the source of that info?
(Psi)SeveredHead said:Because it isn't fun when a PC does it all the time?
Because a battle that only lasts one round isn't fun?
Because the non-wizard didn't get to do anything, and they aren't having fun?
Because a smart villain would find a way to become immune to Disintegrate within the rules ... oh wait, there's no Disintegrate ward.
Because it interferes with the CR system (the CR guesstimator appears to ignore saving throws)?
A. The PCs weren't constantly one failed save away from death.
B. PC wizards got enough spells that they could afford to spend the 6 or 8 high level spells/encounter that DMs seem to require before the encounter is "fun."
C. If disintegrate really did result in single spell battles. The iconic example of this compaint seems to me to be Wizardru's Winterwight succumbing to a Disintegrate in round 4 or 5 of the combat (After the PCs either failed to beat his spell resistance or he saved against every other spell that had been tossed at him). My experience with Hold Person (which regularly receives similar complaints) is the same. For the one time, it enabled a 4th level party to defeat the fiendish evil cleric in round 1, there were ten or eleven times that the enemy made his or her save or that taking out the one foe left seven others alive and kicking. PCs with huge strengths, Keen scythes and improved critical, generate similar one round combats whenevery they crit yet nobody complains about that. I see disintegrate (and hold person) as being roughly in the same category.
PCs with huge strengths, Keen scythes and improved critical, generate similar one round combats whenevery they crit yet nobody complains about that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.